maus Posted November 30, 2022 Share Posted November 30, 2022 SCS did put an item into Davaeorns inventory at slot 1, overwriting or pushing the plug key out of the inventory so it does not drop. Might be that too many items have been put in Davaeorns inventory. The specific item is DW#RND26. Maybe SCS needs a routine to check, if a slot of the inventory is already occupied before placing an item there? Quote Link to comment
jmerry Posted December 1, 2022 Share Posted December 1, 2022 SCS alone isn't going to cause this problem, but SCS can be a big part of it. Basically, multiple mods added stuff to Dave's inventory and he ran out of space. At that point, they started bumping items to make room, and the (critical) plug key was the first to go. See here for a previous discussion: https://www.gibberlings3.net/forums/topic/35016-do-cres-drop-all-their-assigned-items-or-is-there-a-limit-split-from-please-check-my-install-list-26-eet/ Quote Link to comment
Graion Dilach Posted December 1, 2022 Share Posted December 1, 2022 Which led me to write the Bag of Spilling component in RandomGraionTweaks. Quote Link to comment
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