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Make the BioWare Romances more stable


jastey

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The BioWare romances are scripted so that the actual trigering of the lovetalks can be interrupted by player commands. I'd suggest wrapping the triggering into SetInterrupt() to make it more stable. I can look up more details if you think this is a fix worth integrating, for the Viconia romance I wrote more here: https://forums.beamdog.com/discussion/comment/1191786/#Comment_1191786

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