jastey Posted December 4, 2022 Share Posted December 4, 2022 The BioWare romances are scripted so that the actual trigering of the lovetalks can be interrupted by player commands. I'd suggest wrapping the triggering into SetInterrupt() to make it more stable. I can look up more details if you think this is a fix worth integrating, for the Viconia romance I wrote more here: https://forums.beamdog.com/discussion/comment/1191786/#Comment_1191786 Quote Link to comment
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