Guest Lambda Posted January 10, 2023 Share Posted January 10, 2023 Hi, It seems that the breakable flag doesn't make a weapon breakable BGEE 2.6.6.0, even in chapter 2 before Nashkel mines are cleared. Or if it does, the odds are incredibly tiny because I let the bashing last for quite a while at 10 attacks per round. (Tested on an unmodded game, though with SoD installed.) I also have untested suspicions, if anyone can confirm or deny: The flag possibly doesn't make a weapon breakable in the original edition of BG2 In the original BG1, the breakable flag possibly stops breaking weapons starting from either chapter 3 or 6. I'm saying 6 because it's the point at which breakable weapons "done the BGEE way" stop breaking at that point, when Davaeorn dies. In the original BG1, either the magical flag, an enchantment > 0 or both prevent the breakable flag from working Might be worth adding something about it in the ITM file structure description. Quote Link to comment
lynx Posted January 10, 2023 Share Posted January 10, 2023 1. is correct for sure, we had to make it conditional in gemrb. 3. I never tested if both are needed; we just check for enchantment and that seems to be enough. Quote Link to comment
Guest Lambda Posted January 10, 2023 Share Posted January 10, 2023 So basically, assuming point 2 is correct, the breakable flag has no effect (or an effect unrelated to breaking weapons) in any game except the original edition of BG1 and even then, only before chapter 3 (or perhaps 6) and only on non-enchanted weapons (and perhaps enchanted but non-magical weapons). Sounds like a super niche flag then ^^ Sorry I don't have the original BG1 installed at the moment, only the game folder, so I can't straightforwardly test to confirm. Quote Link to comment
Avenger Posted February 21, 2023 Share Posted February 21, 2023 You can use the breakable flag with 280 DestroyAllFragileEquipment(I:Type*Itemflag) If you really want. But in BG2(EE) the flag is reserved for something else. BG(2)EE gives you the option to define your own flags and destroy the items using this script action. (Like adamantite is done when returning from the underdark). The unused flags in itemflag.ids are free for scripters. Quote Link to comment
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