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Blank item bug


Guest quixotic

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Guest quixotic

Encountered an issue where blank items were found in some containers (see image). Looting would put an uninteractive item in inventory effectively destroying an inventory space. Removing "stratagems:3505;Sword Coast Stratagems - Wider selection of random scrolls" resolved the issue. Full install order (offending module included) follows. https://imgur.com/a/ajeiqNE

EEex:0;EEex - EEex
EEex:1;EEex - Enable effect menu module - LShift-on-hover to view spells affecting creature
EEex:2;EEex - Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns
EEex:3;EEex - Timer module - Show modal actions (red bar)
EEex:4;EEex - Timer module - Show contingencies (green bar)
EEex:5;EEex - Timer module - Show spell/item cooldowns (cyan bar)
rr:11;rr - Chosen of Cyric encounter
rr:12;rr - Shadow Thief Improvements
Ascension-RewrittenFinalChapterOfToB;Ascension - Rewritten Final Chapter of Throne of Bhaal
Ascension-BalthazarCanBeRedeemed;Ascension - Balthazar can be redeemed
Ascension-ImprovedSarevokPlayerInteractions;Ascension - Improved Sarevok-Player Interactions
Ascension-ImprovedImoenPlayerInteractions;Ascension - Improved Imoen-Player Interactions in Throne of Bhaal
Ascension-RestoredBhaalspawnPowers;Ascension - Restored Bhaalspawn Powers
Ascension-ImprovedSlayerTransformation;Ascension - Improved Slayer Transformation
Ascension-AlternateEpiloguesByShawne;Ascension - Alternate epilogues by Shawne
Ascension-TougherAbazigal;Ascension - Tougher Abazigal
Ascension-TougherBalthazar;Ascension - Tougher Balthazar
Ascension-TougherDemogorgon;Ascension - Tougher Demogorgon
Ascension-TougherGromnir;Ascension - Tougher Gromnir
Ascension-TougherIllasera;Ascension - Tougher Illasera
Ascension-TougherYagaShura;Ascension - Tougher Yaga-Shura
Ascension-FullbodyPortraitForBodhi;Ascension - Full-body portrait for Bodhi
Ascension-AlternateBalthazarPortrait;Ascension - Alternate Balthazar portrait, by Cuv
Ascension-ExtendedEpiloguesForEENPCbyShawne;Ascension - Extended Epilogues for additional Beamdog NPCs, by shawne
Ascension-SharperPortraitsAbazigalGromnir;Ascension - Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW
Ascension-SlightlyImprovedCutscenes;Ascension - Slightly improved cutscenes, by DavidW
c2_item_upgrade_soa_seamless;Item Upgrade - Revised Version (new upgrades presented in the same style as existing upgrades)
c2_item_upgrade_tob_seamless;Item Upgrade - Revised Version (new upgrades presented in the same style as existing upgrades)
rr:7;rr - Additional equipment for Thieves and Bards
rr:8;rr - Upgradeable Equipment
BardicWonders:10;BardicWonders - Bardic Wonders: Items
ForgottenArmament-AddItems;Forgotten Armament - Add New Items to the Game
ForgottenArmament-UpdateItems;Forgotten Armament - Update Existing In-Game Items
ForgottenArmament-NWNStyleWeapons;Forgotten Armament - NWN2 Style Weapons
BardicWonders:12;BardicWonders - Bardic Wonders: Armored Casting for Bards
cd_iwdification_arcane_spells;IWDification - IWD Arcane Spell Pack
cd_iwdification_divine_spells;IWDification - IWD Divine Spell Pack
a!_sns_base_component;Song and Silence: A Mod for Bards and Thieves - Changes to trueclass bards and thieves, and unmodded game kits (required for other components)
a!_sns_kit_burglar;Song and Silence: A Mod for Bards and Thieves - Install Burglar thief kit
a!_sns_kit_sharpshooter;Song and Silence: A Mod for Bards and Thieves - Install Sharpshooter thief kit
rr:1;rr - Thief kit revisions
rr:2;rr - Thief High Level Ability revisions
rr:3;rr - Proper racial adjustments for thieving skills
Morpheus562sKitpackTemplar;Morpheus562's Kitpack - Install Templar Kit
Morpheus562sKitpackArchmage;Morpheus562's Kitpack - Archmage Prestige Kit
Morpheus562sKitpackEldritchScion;Morpheus562's Kitpack - Install Eldritch Scion Kit
SkillsAndAbilitiesBard2;Skills and Abilities - Add Lockpicking and Find/Disarm Traps
SkillsAndAbilitiesBlade;Skills and Abilities - Blade Kit Enhancements
SkillsAndAbilitiesWeaponProf1;Skills and Abilities - Allow Fighter Multiclasses to Achieve Master (3 pips) in Weapon Proficiencies
SkillsAndAbilitiesMonk;Skills and Abilities - Update Skills for Monks
SkillsAndAbilitiesMonk2;Skills and Abilities - Add New Monk Abilities
SkillsAndAbilitiesDI1;Skills and Abilities - Add Detect Illusion for Wizard Slayer
SkillsAndAbilitiesDI2;Skills and Abilities - Replace Inquisitor True Seeing for Detect Illusion Skill
SkillsAndAbilitiesInquisitor1;Skills and Abilities - Allow Inquisitor Kit to Cast Divine Spells
SkillsAndAbilitiesTurnUndead;Skills and Abilities - Turn Undead Overhaul
SkillsAndAbilitiesClericThief;Skills and Abilities - Adjust Cleric/Thief Actionbar
HouseTweaks:6;AionZ's House Rules - House Tweaks: Backstab With Any Melee Weapon
HouseTweaks:7;AionZ's House Rules - Constitution Bonuses for All Classes + Regeneration Changes
HouseTweaks:10;AionZ's House Rules - House Tweaks: INT/WIS/CHA-based Bonus Spell Slots
HouseTweaks:11;AionZ's House Rules - House Tweaks: Warrior HLAs
HouseTweaks:15;AionZ's House Rules - House Tweaks: Cloak of Dragomir only decreases stats in daylight
HouseTweaks:16;AionZ's House Rules - House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat)
cd_tweaks_remove_helmets;The Tweaks Anthology - Remove Helmet Animations
cd_tweaks_add_bags_of_holding;The Tweaks Anthology - Add Bags of Holding
cd_tweaks_cromwell_updates_wk_items;The Tweaks Anthology - Allow Cromwell to Upgrade Watcher's Keep Items
cd_tweaks_cromwell_forge_time_0;The Tweaks Anthology - Instant forging (original BG2 default)
cd_tweaks_cespenar_updates_soa_items;The Tweaks Anthology - Allow Cespenar to Use Cromwell Recipes
cd_tweaks_more_dual_classes;The Tweaks Anthology - Expanded Dual-Class Options
cd_tweaks_protection_items_armor_plus_one;The Tweaks Anthology - Allow armor plus one protection item [Angel]
cd_tweaks_alter_thac0_table;The Tweaks Anthology - Un-Nerfed THAC0 Table
cd_tweaks_sorc_spell_progression;The Tweaks Anthology - Un-Nerfed Sorcerer Spell Progression Table
cd_tweaks_mage_spell_progression_unnerfed;The Tweaks Anthology - Un-nerfed table [Blucher]
cd_tweaks_bard_spell_progression_unnerfed;The Tweaks Anthology - Un-nerfed table [Blucher]
cd_tweaks_cleric_spell_progression_unnerfed;The Tweaks Anthology - Un-nerfed table [Blucher]
cd_tweaks_druid_spell_progression_cleric_unnerfed_cleric_level;The Tweaks Anthology - Use cleric level progression changes with un-nerfed cleric spell table [Blucher]
cd_tweaks_trap_cap_removal;The Tweaks Anthology - Trap Cap Removal [Ardanis/GeN1e]
cd_tweaks_alter_dualclass_humans_yes_nonhumans_yes;The Tweaks Anthology - Allow non-humans to dual-class
cd_tweaks_multiclass_allow_all_all;The Tweaks Anthology - Install options one and two (everyone can multi-class anything)
cd_tweaks_paladin_spell_progression_iwd;The Tweaks Anthology - Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson]
cd_tweaks_ranger_spell_progression_iwd;The Tweaks Anthology - Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson]
cd_tweaks_cleric_multis_loosen_equipment_restrictions;The Tweaks Anthology - Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes
cd_tweaks_druid_multis_loosen_equipment_restrictions;The Tweaks Anthology - Loosen equipment restrictions for druid multi- and dual-classes
cd_tweaks_specialization_apr_bonus_for_all;The Tweaks Anthology - Everyone Gets Bonus APR from Specialization [subtledoctor]
cd_tweaks_loosen_shield_restrictions;The Tweaks Anthology - Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]
cd_tweaks_allow_monks_to_wear_helmets;The Tweaks Anthology - Allow Monks to Wear Helmets
cd_tweaks_easy_spell_learning_capped;The Tweaks Anthology - 100% learn spells
cd_tweaks_bottomless_bags;The Tweaks Anthology - Make Bags of Holding Bottomless
cd_tweaks_store_rep_no_rep_effect_60;The Tweaks Anthology - Reputation has no effect, stores price fixed at 60% [Luiz]
cd_tweaks_increase_ammo_stacks_infinite;The Tweaks Anthology - Unlimited ammo stacking
cd_tweaks_increase_gem_stacks_infinite;The Tweaks Anthology - Unlimited jewelry, gem, and miscellaneous item stacking
cd_tweaks_increase_potion_stacks_infinite;The Tweaks Anthology - Unlimited potion stacking
cd_tweaks_increase_scroll_stacks_infinite;The Tweaks Anthology - Unlimited scroll stacking
cd_tweaks_happy_patch_angry_never_leave;The Tweaks Anthology - NPCs can be angry about reputation but never leave [Salk]
cd_tweaks_happy_neutrals;The Tweaks Anthology - Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]
cd_tweaks_disable_malchor;The Tweaks Anthology - Keep Drizzt's Loot, Disable Malchor Harpell [Weimer]
cd_tweaks_no_drow_avatars_in_underdark;The Tweaks Anthology - No Drow Avatars On Party In Underdark [Weimer]
cd_tweaks_rest_anywhere;The Tweaks Anthology - Rest Anywhere [japheth]
cd_tweaks_rest_spawns_alter_nonhostile_disable;The Tweaks Anthology - Disable Non-Hostile Rest Spawns
cd_tweaks_death_cam;The Tweaks Anthology - Death Cam
cd_tweaks_no_store_depreciation;The Tweaks Anthology - No Depreciation in Stores
cd_tweaks_reduced_party_chunking;The Tweaks Anthology - Make Party Members Less Likely to Die Irreversibly
cd_tweaks_make_edwin_generic_mage;The Tweaks Anthology - Make Edwin a Generalist Mage [Angel]
cd_tweaks_move_boo_into_inventory;The Tweaks Anthology - Move Boo Into Minsc's Pack
stratagems:3505;Sword Coast Stratagems - Wider selection of random scrolls
stratagems:3540;Sword Coast Stratagems - Inquisitors dispel at 1.5 x their level (not twice their level)
stratagems:3550;Sword Coast Stratagems - Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level)
stratagems:3580;Sword Coast Stratagems - Restoration and Lesser Restoration spells heal ability-score damage
stratagems:4000;Sword Coast Stratagems - Faster Bears
stratagems:4020;Sword Coast Stratagems - More realistic wolves and wild dogs
stratagems:4030;Sword Coast Stratagems - Improved shapeshifting
stratagems:4115;Sword Coast Stratagems - Thieves assign skill points in multiples of five
stratagems:4240;Sword Coast Stratagems - Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)
stratagems:5900;Sword Coast Stratagems - Initialise AI components (required for all tactical and AI components)
stratagems:6000;Sword Coast Stratagems - Smarter general AI
stratagems:6010;Sword Coast Stratagems - Better calls for help
stratagems:6030;Sword Coast Stratagems - Smarter Mages
stratagems:6040;Sword Coast Stratagems - Smarter Priests
stratagems:6100;Sword Coast Stratagems - Potions for NPCs
stratagems:6200;Sword Coast Stratagems - Improved Spiders
stratagems:6300;Sword Coast Stratagems - Smarter sirines and dryads
stratagems:6310;Sword Coast Stratagems - Slightly smarter carrion crawlers
stratagems:6320;Sword Coast Stratagems - Smarter basilisks
stratagems:6500;Sword Coast Stratagems - Improved golems
stratagems:6510;Sword Coast Stratagems - Improved fiends and celestials
stratagems:6520;Sword Coast Stratagems - Smarter genies
stratagems:6540;Sword Coast Stratagems - Smarter dragons
stratagems:6550;Sword Coast Stratagems - Smarter beholders
stratagems:6560;Sword Coast Stratagems - Smarter mind flayers
stratagems:6570;Sword Coast Stratagems - Smarter githyanki
stratagems:6580;Sword Coast Stratagems - Improved Vampires
stratagems:6590;Sword Coast Stratagems - Smarter Throne of Bhaal final villain
stratagems:6800;Sword Coast Stratagems - Smarter Illasera
stratagems:6810;Sword Coast Stratagems - Smarter Gromnir
stratagems:6820;Sword Coast Stratagems - Smarter Yaga-Shura
stratagems:6830;Sword Coast Stratagems - Smarter Abazigal
stratagems:6840;Sword Coast Stratagems - Ascension versions of Irenicus and Sendai use SCS abilities and AI
stratagems:6850;Sword Coast Stratagems - Ascension demons use SCS abilities and AI
stratagems:8000;Sword Coast Stratagems - Make the starting dungeon slightly harder
stratagems:8010;Sword Coast Stratagems - Improved Shade Lord
stratagems:8020;Sword Coast Stratagems - Spellcasting Demiliches
stratagems:8040;Sword Coast Stratagems - Tie difficulty of level-dependent monster groupings to the difficulty slider
stratagems:8050;Sword Coast Stratagems - Improved Random Encounters
stratagems:8060;Sword Coast Stratagems - Improved de'Arnise Keep ("Tactics Remix")
stratagems:8070;Sword Coast Stratagems - Improved Unseeing Eye
stratagems:8080;Sword Coast Stratagems - Improved Bodhi
stratagems:8085;Sword Coast Stratagems - Ascension version of Bodhi uses Improved-Bodhi abilities
stratagems:8100;Sword Coast Stratagems - Improved battle with Irenicus in Spellhold
stratagems:8110;Sword Coast Stratagems - Improved Sahuagin
stratagems:8120;Sword Coast Stratagems - Improved Beholder hive
stratagems:8130;Sword Coast Stratagems - Rebalanced troll regeneration
stratagems:8140;Sword Coast Stratagems - Improved Drow
stratagems:8150;Sword Coast Stratagems - Improved Watcher's Keep
stratagems:8160;Sword Coast Stratagems - Improved Fire Giant temple
stratagems:8170;Sword Coast Stratagems - Improved Sendai's Enclave
stratagems:8180;Sword Coast Stratagems - Improved Abazigal's Lair
stratagems:8190;Sword Coast Stratagems - Improved Minor Encounters
EnhancedPowergamingScripts-MainAccelerated;Enhanced Powergaming Scripts - Accelerated Pre-Buffing Speed
EnhancedPowergamingScripts-Celestials;Enhanced Powergaming Scripts - Install Enhanced Scripts for Summoned Celestials
EnhancedPowergamingScripts-Simulacrum;Enhanced Powergaming Scripts - Install Enhanced Scripts for Simulacrum
B3-BubbsSpellMenuExtended-Main;Bubb's Spell Menu Extended - Bubb's Spell Menu Extended

 

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Is this on BG2EE 1.3?

Containers should evaluate rndtres.2da, so while SCS not creating dummy items to it's random treasure could be an issue, it shouldn't affect containers. rndtres.2da functionality debuted in patch 2.0 AFAIK.

Additionally, RandomGraionTweaks' Bag of Spilling installs dummy items to all random treasures to prevent blocking the inventory slot, incase a random treasure end up in a place where it wouldn't evaluated. That should include SCS spell scrolls when installed after.

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I know some versions of SCS have had problems with this in the component for a wider selection of random scrolls, even on up-to-date EE versions. The component works by creating new random level N scroll tokens and converting existing random treasures into them. This may have been fixed in v34, but I haven't installed that version on anything so I can't be sure. Items in containers are definitely affected.

Some items show up entirely blank, as "null". These failed the conversion at installation and there's nothing you can do about them. Picking them up is also harmless.

Other items show up as something like "Invalid: 9999". These were converted into the new tokens, but the evaluation failed at runtime. Picking those items up consumes an inventory space with an undroppable "item", but there is a workaround - leave the area and return to reroll it.

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Guest Graion@Work
4 hours ago, jmerry said:

Other items show up as something like "Invalid: 9999". These were converted into the new tokens, but the evaluation failed at runtime. Picking those items up consumes an inventory space with an undroppable "item", but there is a workaround - leave the area and return to reroll it.

From my experience, no. If the evaulation failed, then it will fail next time as well. It's not timing what triggers the evaluation, but events themselves and this is the scenario which can be resolved via the rndtres.2da entry having a valid droppable ITM file. My intentional workaround for this one is to just let the item moved out and dropped to the floor to trigger the randomization.

I never seen the other scenario with the SCS component. TBH, I didn't seen this one either with SCS alone, only after I started gathering the spilled SCS items with the Bag of Spilling and the potion component or the SCS marker items pushing out the scrolls.

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