a.greene Posted May 29 Share Posted May 29 Good evening, Would anyone be able to assist me in how I go about implementing a custom inventory screen item paperdoll. Assuming I have the .bam file... Any assistance would be appreciated. Quote Link to comment
Graion Dilach Posted May 29 Share Posted May 29 Item paperdoll? Which art do you mean? Quote Link to comment
argent77 Posted May 29 Share Posted May 29 Paperdolls are tied to the item appearance type, and are part of the overlay graphics for creature animations (which includes dozens or hundreds of animation files per type). The filenames are encoded to match differences in creature size, and possibly other features. More information can be found in the IESDP (see weapon section). I don't think adding a new custom item appearance type just for a single item would be feasible. The best you could do is choose a suitable "equipped appearance" type for your helmet. There are about 20 helmet styles to choose from. Quote Link to comment
Graion Dilach Posted May 29 Share Posted May 29 Oh, thanks, I thought of the icon and the description image, but didn't thought about the paperdoll overlay layers for some reason... Quote Link to comment
a.greene Posted May 29 Author Share Posted May 29 @argent77 @Graion Dilach Thank you for your replies, this definitely sounds more involved than I thought and definitely above my abilities. Quote Link to comment
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