pete_smith1229 Posted July 9, 2023 Share Posted July 9, 2023 I'm wanting to maximise weapon proficiencies for Ranger and Paladin classes in Icewind EE but any changes to the PROFSMAX.2DA file don't seem to take effect. The file looks like this: 2DA V1.0 0 FIRST_LEVEL OTHER_LEVELS 3 6 9 MAGE 1 1 3 4 5 FIGHTER 2 5 3 4 5 CLERIC 1 1 3 4 5 THIEF 1 1 3 4 5 BARD 1 1 3 4 5 PALADIN 2 5 3 4 5 FIGHTER_MAGE 2 2 3 4 5 FIGHTER_CLERIC 2 2 3 4 5 FIGHTER_THIEF 2 2 3 4 5 FIGHTER_MAGE_THIEF 2 2 3 4 5 DRUID 1 1 3 4 5 RANGER 2 5 3 4 5 MAGE_THIEF 1 1 3 4 5 CLERIC_MAGE 1 1 3 4 5 CLERIC_THIEF 1 1 3 4 5 FIGHTER_DRUID 2 2 3 4 5 FIGHTER_MAGE_CLERIC 2 2 3 4 5 CLERIC_RANGER 2 2 3 4 5 SORCERER 1 1 3 4 5 MONK 2 2 3 4 5 SHAMAN 1 1 3 4 5 I even copied/pasted the one listed here on github but when a non-fighter reaches or exceeds levels 3/6/9, the proficiency points are still capped to their original maximum. Strangely, I successfully edited the PROFS.2DA with the effects taking place so not sure why PROFSMAX.2DA is causing an issue. Any ideas please? Quote Link to comment
polytope Posted July 9, 2023 Share Posted July 9, 2023 (edited) It's actually WEAPPROF.2da which you need to edit, don't know if that file is even present in IWDEE (don't have it installed) it wasn't used in the original, unlike BG2. Edited July 9, 2023 by polytope Quote Link to comment
pete_smith1229 Posted July 9, 2023 Author Share Posted July 9, 2023 Ahhh nevermind, I realised there is a sister file (WEAPPROF.2DA) where you allocate the maximum proficiency points for each weapon. Quote Link to comment
pete_smith1229 Posted July 9, 2023 Author Share Posted July 9, 2023 1 minute ago, polytope said: It's actually WEAPPROF.2da which you need to edit, don't know if that file is even present in IWDEE (don't have it installed) it wasn't used in the original, unlike BG2. Yeah I realised that just seconds before you posted. Thanks for the quick response though. I can confirm the same file is in IWDEE Quote Link to comment
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