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SCS : dealing with mage Invisibility


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23 hours ago, DavidW said:

As a modest suggestion for how SR should fix this flaw: in pen-and-paper second edition AD&D Conjurers only lack access to the school of greater divination, defined as containing divination spells of 5th level and up (just Oracle and True Sight in unmodded BG2, I think). Applying that in BG would be a minimal change, backed by lore, would solve the problem without wider repercussions elsewhere, and would be pretty easy to code (I'd suggest doing it as a quick WEIDU patch after SR installs). A minor variant would be to restrict 'lesser divination' to levels 1-2, given that there are so few divinations above 4th level anyway. 

Wouldn't this tweak need to be applied whole spell book wide ? Aka, make every one of the spells on be either lesser or greater... and if it's lesser, just get ridd of the specialist tag and make them Universal. And not just divination spells.

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7 minutes ago, Jarno Mikkola said:

Wouldn't this tweak need to be applied whole spell book wide ? Aka, make every one of the spells on be either lesser or greater... and if it's lesser, just get ridd of the specialist tag and make them Universal. And not just divination spells.

In AD&D 2e, divination is the only school broken into 'lesser' and 'greater'.

There's a perfectly good argument that something more sweeping would be better; my point is just that there is a pretty minimal change that fixes this problem and is also compatible with the wider lore.

(Getting rid of the specialist tag more generally is a bad idea, since spell school is tied into lots of other features of the game.)

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1 hour ago, DavidW said:

(Getting rid of the specialist tag more generally is a bad idea, since spell school is tied into lots of other features of the game.)

Agreed to a certain extend.
The extend being that perhaps the level 1 and 2 spells wouldn't be specialist spells... just normal mage spells, that everyone can learn and thus also not subject to the special rules the game comes with.

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2 minutes ago, Jarno Mikkola said:

Agreed to a certain extend.
The extend being that perhaps the level 1 and 2 spells wouldn't be specialist spells... just normal mage spells, that everyone can learn and thus also not subject to the special rules the game comes with.

The problem (leaving aside whether this is a good idea, just considering it technically) is that caster animations and caster sounds very clearly indicate a spell's school, and there aren't 'neutral' alternatives. 

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1 hour ago, DavidW said:

The problem (leaving aside whether this is a good idea, just considering it technically) is that caster animations and caster sounds very clearly indicate a spell's school, and there aren't 'neutral' alternatives. 

Hmm, let me draw you a parable from a real world and I'll try to preface it first by saying that while the first one is super simple, the one is a little more complicated, it takes a bit... or a lot or expertice. The spell difficulty could be similar ... to math.

Now the parable:
Just like everyone of us knows, "one plus one" is two.
We also know that; 2 * (sin x^2+cos x^2 ) is, the same two.

It doesn't take much knowledge to know the first one( wow ). But the second, if you don't have any math lessions, is a little harder, especially to people that didn't know how to read.

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