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Companions constantly gain exp when released/rehired

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I found an older thread from 2019 about "Improved NPC Customization" being bugged and responsible but i'm not a 100% sure if it's the culprit. I also have Tweaks Anthology and Ascension installed.

Anomen for example i had as level 9 cleric in my party. After i released and rehired him, he went to lvl 12, after another release/rehire even to lvl 18. Also, if i turn "improved KI" off when i hire him he only gains exp to get to lvl 12 and when i turn "improved KI" on again when he is in the party, then he get's the exp to get to lvl 18 on top.

Do i have to reinstall and restart all over or is there a way to prevent this? 

Edited by Nippes
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It's not a bug: it's intended to work like that.

It serves to keep companions in step to the PC, even when u re-join them after a while.

U can choose to not install this function (i don't remember the name, but u can see it in the readme... I could have even sworn it was from Stratagems mod, really)...

Anyway it's not to be considered a cheat, since companions were supposed to be adventurers, so, theorically, they would work, gaining experience, even when they are not with you... unless they got an arrow in the knee (cit. from Skyrim 😛)

Edited by Zaramorte
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6 hours ago, DavidW said:

I suspect it is - that sounds similar to an issue I was having with it, which is fixed locally but awkward to transfer to an in-progress game. However, I don't know what 'improved KI' is.

With "Improved KI" i just meant the "group KI button" in the down, right corner, the lamp symbol. Don't know why i called it "improved KI", that's just what activates it it think.

I wanted to dual class my main character at the start of BG2  and to boost the level of the new second class a bit, i released all party members, except my mage, to learn all the spell scrolls with her and get the juicy exp from that for only a 2 party group. After that, i would have reformed my group. Glad i did so early otherwise this would have sucked later in game running around with over leveled chars. Seems there still is a small exp boost when i release/rehire but only once. Only tested Yoshimo and he went from lvl 10 to 11, don't know why this is.

I reinstalled everything beside "NPC Customization" from scs and the problem is gone. I can always use EE Keeper if i really want to adjust something but i wanted to stay with the vanilla experience as much as possible anyway.

Thanks for the replies, seems it was the right decision when other events where a party member is forced to leave the group can trigger that too.

Edited by Nippes
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18 hours ago, Nippes said:


Ok, nothing is fixed, the problem is still there. it just doesn't effect all characters, only for example Anomen but not Yoshimo. The first two still get massive amounts of exp every time i remove them from my group and rehire them, over-leveling them massively.
So it wasn't a problem with "NPC Customization" after all. 


Edith: Holy ... that's confusing, it's only Anomen now who still has that problem and over levels. I should have tested it with the same chars from the beginning.

Edited by Nippes
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I don't know for BG, but in several other games, scripts sometimes persist, even if a mod is uninstalled, in the .lua file (u should find it in the same folder where you have your saved games)

Try deleting it (it will be automatically regenerated, so it's safe)

it's even possible that the script is integrated in other mods (possible, but unlikely).. post here your Weidu.log... maybe someone will find the trick

Edited by Zaramorte
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19 hours ago, Nippes said:

o i have to start all over or is there a way to prevent this? 

When i delete the lua he get's more exp already the first time.

With my normal lua when i hire Anomen the first time he starts as  lvl 8 cleric(which is where i'm at) and directly gets exp for lvl 10. But when i then release/rehire him he get's to lvl 14.

But when i delete the lua, he goes already to lvl 14 the first time. In two steps though, first to lvl 10, after that he gets the exp to lvl.


Too bad my weidulog is in german, i post it anyway.


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~ASCENSION/ASCENSION.TP2~ #1 #0 // Umgeschriebenes letztes Kapitel in Thron des Bhaal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #10 // Balthasar kann erlöst werden: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #20 // Zusätzliche Dialoge mit Sarevok finden definitiv statt: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #30 // Zusätzliche Dialoge mit Imoen finden definitiv statt: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #40 // Wiederhergestellte Bhaalspross-Fähigkeiten: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #50 // Verbesserte Verwandlung zum Schlächter: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #60 // Erweiterte Epiloge für Bioware-NPCs -> David Gaider's erweiterte Epiloge für Bioware NPCs: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #1000 // Härterer Kampf gegen Abazigal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #1100 // Härterer Kampf gegen Balthasar: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #1200 // Härterer Kampf gegen Demogorgon: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #1300 // Härterer Kampf gegen Gromnir: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #1400 // Härterer Kampf gegen Illasera: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #1500 // Härterer Kampf gegen Yaga-Shura: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #2000 // Ganzes Porträt von Bodhi: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #2200 // Erweiterte Epiloge für zusätzliche Beamdog-NPCs, von Shawne (auf Englisch): 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #2300 // Schärfere Porträts von Abazigal und Gromnir für die Enhanced Edition, von DavidW: 2.0.26
~ASCENSION/ASCENSION.TP2~ #1 #2400 // Leicht verbesserte Zwischensequenzen, von DavidW: 2.0.26
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #3505 // Wider selection of random scrolls in Baldur's Gate I: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #4000 // Schnellere Bären: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #4030 // Verbesserter Gestaltwandler: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #4050 // Verringert den Wert, bei dem sich der Ruf verbessert -> Ruf verbessert sich bei ca. 2/3 des normalen Wertes: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #4150 // Den Verhüllten Magiern ermöglichen, das Wirken von Zaubern in den meisten oberirdischen inneren Gebieten in Athkatla zu entdecken: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #4160 // Den Preis für eine Lizenz für das Praktizieren von Magie in Athkatla erhöhen -> Lizenz kostet 10.000 GM: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #4170 // Erhöht den Preis, der von Gaylan Baele verlangt wird -> Gaylan verlangt 40.000 Goldstücke: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #4240 // Die hochstufigen Fähigkeiten der Magier und Priester als angeborene Fähigkeiten anstatt als einprägbare Zauber behandeln (jeder darf nur einmal genommen werden): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #5000 // Bedienkomfort Gruppen-KI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #5900 // Einleiten der KI Komponenten (erforderlich für alle taktischen und KI-Komponenten): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6000 // Klügere allgemeine KI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6010 // Bessere Hilferufe: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6030 // Klügere Magier: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6040 // Klügere Priester: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6100 // Tränke für NPCs: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6200 // Verbesserte Spinnen: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6500 // Verbesserte Golems: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6510 // Verbesserte Scheusale: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6520 // Klügere Genies: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6540 // Klügere Drachen: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6550 // Klügere Betrachter: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6560 // Klügere Gedankenschinder: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6570 // Klügerer Githyanki: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6580 // Verbesserte Vampire: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6590 // Klügerer letzter Schurke in Thron des Bhaal: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6800 // Klügere Illasera: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6810 // Klügerer Gromnir: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6820 // Klügerer Yaga-Shura: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6830 // Klügerer Abazigal: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6840 // Gibt den Ascension-Versionen von Irenicus und Sendai SCSII Skripte und Fähigkeiten: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #6850 // Gibt Dämonen aus Ascension SCSII Skripte und Fähigkeiten: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8010 // Verbesserter Schattenfürst: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8020 // Zauber wirkende Halbleichen: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8040 // Zunehmende Schwierigkeit von stufenabhängigen Monster-Gruppierungen: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8050 // Verbesserte Zufällige Begegnungen: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8060 // Verbesserte d'Arnise Festung ("Taktik - Remix"): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8070 // Verbessertes Blickloses Auge: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8080 // Verbesserte Bodhi (Taktik - Remix): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8090 // Die Gegenstände der Gruppe werden ihnen in der Zauberfeste abgenommen: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8100 // Verbesserter Kampf mit Irenicus in der Zauberfeste: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8110 // Verbesserte Sahuagin: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8120 // Verbesserter Betrachter-Schwarm (basierend auf Quest Pack): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8130 // Rebalanced troll regeneration: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8140 // Leicht verbesserte Drow: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8150 // Leicht verbesserte Wachende Festung: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8160 // Verbesserter Feuerriesen-Tempel: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8170 // Verbesserte Enklave des Sendai: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8180 // Verbessete Abazigals Lagerstätte: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #2 #8190 // Verbesserte nebensächliche Begegnungen: 34.3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #50 // Spielfigur-Veraenderungs-Skript: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #60 // Waffenanimation Verbesserungen: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #70 // Icewind Dale Zaubergrafiken (Andyr)]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #110 // Symbol Verbesserungen: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #130 // Spielpause bei allen Dialogen erzwingen: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #182 // Einzigartige Behaelter -> Einzigartige Symbole und Namen: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #1010 // Mehr Interjektionen: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #1020 // Trefferpunkte-Ausloeser fuer die NSC-Verwundet-Dialoge  veraendern: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #1040 // Verbesserte Athkatlaner Stadtwache: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #1080 // Nimmervolle Beutel hinzufuegen: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #1101 // Do Not Reveal City Maps When Entering Area: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #1161 // Mehrere Hochburgen (Baldurdash) -> Klassenbeschraenkungen behalten: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #3031 // Einfaches erlernen von Zaubern -> 100% Zauber zu lernen und keine Hoechstgrenze: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #3040 // Nimmervolle Beutel unerschoepflich machen: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #3121 // Happy Patch (Gruppen-NSCs beschweren sich nicht ueber den Ruf) -> NSCs koennen ueber den Ruf veraergert sein, aber gehen nie (Salk): v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #3123 // Gruppen-NSCs bekaempfen: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #3125 // Neutrale Charaktere machen glueckliche Bemerkungen bei  durchschnittlichem Ruf: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #3300 // Death Cam: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #3340 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 50 percent: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #4010 // Verbessertes Herbeirufen beim Geist des Schicksals: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #3 #4031 // Gleichbleibende Eigenschaften: Edwin -> BG2 Werte benutzen: v16
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.02
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.02
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.02
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.02
~PPE/SETUP-PPE.TP2~ #0 #40 // Vampire NPCs: 1.02


Edited by Nippes
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most of the names are in deutch, so dunno... I can't complain anyway, since mine is in my language too 🙃

anyway the script affecting companions exp is this one (the one immediatly below faster bears, in stratagems)... if u have it installed, that's where ur problem come for... if not... u are doomed 😛

according to the readme, Atweack should be installed before stratagem (it shouldn't cause major problems anyway, just some oddity in spells)... but that's another story.


Allow player to choose NPC proficiencies and skills

At the moment the various NPCs who join your party have their existing proficiencies, thief skills etc. determined for you according to what the designers of BG and/or Tutu had in mind. There's nothing wrong with this, but it can be interesting - especially if you've played several times - to have more flexibility.

This component gives you the chance to select each character's proficiencies from scratch. It does so in a slightly convoluted way (to get around game-engine difficulties): when a new NPC joins your party, they start at level 0. They immediately go up a level, so you get to choose their starting skills. As soon as you've levelled them, they gain enough experience to go up to about the level of the PC, and you can give them any remaining proficiencies.

This differs from the BG2 Tweaks version (which is overwritten) because you get to choose proficiencies even for 1st-level characters. The component only works for the "core" NPCs in BG, not for any NPCs added by someone else's mod (or for BG2 NPCs). It won't work for a given NPC if you install it after you've already entered their area.

Edited by Zaramorte
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21 hours ago, Nippes said:

o i have to start all over or is there a way to prevent this? 

Thanks for all the suggestions. What you mean i think is "improved npc customization" mod which i already suspected in my first comment and got rid off. It even fixed the problem for other characters but weirdly not for Anomen. That's why it's so confusing now.

I didn't use any rule or character changing things from TweakAnthology.

Edit: i have to add that Anomen starts lvl 8 and already has his proficiencies and gets the exp on top from there.


I fixed it with EE keeper for now.

Edited by Nippes
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