DavidW Posted February 10 Share Posted February 10 This is a quick update to beta 6, mainly to fix an annoying residual bug in proficiencies for dual-class characters. Full changelog: Fixed a residual bug with the proficiency system that was affecting dual-classed characters. Ability score modifiers should work on Siege of Dragonspear and throughout EET, for real this time. The pregenerated PCs are now set to 1st level if you install low-level abilities, and get their proficiencies assigned correctly if the revised proficiency system is used. Fixed even more cosmetic issues where odd symbols were sometimes displayed next to class names. Shadowdancers no longer get the Trapmaster ability Fixed a minor issue with the Wand of Spell Striking in the 'more consistent breach' spell tweak. Fixed a library bug which meant the new Fiendish Warding spell was given to some non-evil joinable NPCs. If you have installed the remove-alignment-restrictions components, Beastmaster documentation no longer assumes they are good-aligned. Installing both the 'wider grand mastery' and 'revised proficiency system' components no longer leads to duplicate lines in class descriptions. Elementalists cannot be installed unless you are using both the IWD spells and the new arcane spells. (This was always the design intention but an error in the ini file was blocking it.) Water elementalists have overcome their self-doubt, and are now correctly documented as unable to use fire spells, instead of water spells. Quote Link to comment
MrNatas Posted February 11 Share Posted February 11 Just wanted to let you know that the proficiency bug is fixed. However when I went to download the mod from the website, it redirected me to a 404 page. I was able to download it fine by going to the top Talents of Faerun github. Keep up the good work man! Quote Link to comment
DavidW Posted February 11 Author Share Posted February 11 Should be working now. Quote Link to comment
rpmaster Posted February 11 Share Posted February 11 (edited) Many thanks for Your work, David! Meanwhile, are there any plans to unbundle revised vanilla kits component and to allow the selection of individual tweaks for them? Edited February 11 by rpmaster Quote Link to comment
DavidW Posted February 11 Author Share Posted February 11 2 hours ago, rpmaster said: Meanwhile, are there any plans to unbundle revised vanilla kits component and to allow the selection of individual tweaks for them? You can do this via dw_talents.ini. Just find the rebalanced_kits section and set the variable for any kit you don't want rebalanced to zero. Quote Link to comment
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