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DLTCEP - "water overlay" - EE problem.


szef

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Posted (edited)

I'm trying/testing to make an overlay of water in dltcep, I'm doing according to this tutorial and only the edges come out fine(?), the rest of full tiles is seen in the game as a kind of deeper water (darker color), and they stand out as squares (tiles in the middle).

After add overlay:

0G5TJ5h.jpg

In game:

fgA53LV.jpg

 

And in NI - it looks good. What could I be missing here?

E: oBG - water on this location is no problemo. EE - when remove "stripes" from TIS via NI > convert to TIS with PVRZ, area not loading at all. Sooo not doable 😕?

Edited by szef
Posted
15 hours ago, szef said:

E: oBG - water on this location is no problemo. EE - when remove "stripes" from TIS via NI > convert to TIS with PVRZ, area not loading at all. Sooo not doable 😕?

If your water works fine with oBG, you can try tis2ovl as described here:

 

Posted (edited)

Thanks, interesting I'll give it a try. But I guess it would be simpler to make a static image and give some .bam in places.

Edited by szef

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