Morgoth Posted February 18 Share Posted February 18 In the light of a possible rework/rewrite, would you consider adding the stuff from Throne of Bhaal revisited and integrate it into the mod? This is what the mod does: Characters: Gromnir: You are now given half a chance to reason with him, but it may be difficult to talk him down entirely. (Compatible with Ascension's "Tougher Gromnir.") Melissan: Now she has a magic amulet that protects her from detect alignment spells. Solar & Sarevok: Now the Solar opens the first challenge for you. Why Sarevok should have control of *your* pocket plane I don't know. Yaga Shura: If he sees an advantage to it, Yaga Shura will ask you to kill Gromnir and, when that doesn't break the siege, Captain Samand. (Compatible with Ascension's "Tougher Yaga Shura.") Linearity: Grove of the Ancients: Instead of being randomly teleported, you are led by Ellesime and may have to use your own feet for a change. (Compatible with the Longer Road, Wheels of Prophecy, and Ascension's "Tougher Illasera.") Pocket Plane: With this component it can only take you places you've already been. You first end up in the Tethyr woods outside Suldanessalar. With no more transporting to the middle of Saradush, you'll have to find another way in. Or you can go somewhere else, provided you can get directions there. (Not compatible with Longer Road. Yet.) Fight the Five in Any Order: Right now, this just adjusts the Bioware romances so that if you put off saving Saradush they'll keep going. Places: Oasis: If Saradush hasn't yet fallen you see a more peaceful side to the oasis. (Compatible with Tatics and SimDing0's Questpack) Saradush: Now contains a variety of Bhaalspawn. Saradush Sewers: Changes around the creatures in the sewers from Yaga Shura's minions to more normal underground baddies. You'll also get a deeper understanding of why there are so many shades around. Fire Temple: Moved around the most valuable treasures so that they are more heavily guarded in the inner part of the temple. And there are reports that Chinchilla can talk. Quests: Cleansing the Temple: A priestess of Kelemvor is looking to cleanse the ruined Temple of Bhaal The Witch of the Wealdath: A capricious witch now lives in the Tethyr woods. Quote Link to comment
Salk Posted March 3 Share Posted March 3 (edited) This has already been asked before almost ten years ago. Unfortunately there was never a reply. I agree that much of the content of Throne of Bhaal Revisited is desirable, but I doubt that WoP can nonchalantly cannibalize it. I guess they are not compatible with each other? Edited March 3 by Salk Quote Link to comment
DavidW Posted March 3 Share Posted March 3 I corresponded years ago with wildgirlmods and have blanket permission to include any bits of TOBR in WoP that I want to. There are bits of it I like very much but I wouldn't want to just systematically incorporate it. But in any case it's something that will have to wait until I have the time, unfortunately. Quote Link to comment
Morgoth Posted March 3 Author Share Posted March 3 Well, one day, maybe. Thanks for the answer DavidW. Quote Link to comment
Salk Posted March 3 Share Posted March 3 Yes, thank you for chiming in about this, DavidW! Quote Link to comment
megrimlock Posted March 3 Share Posted March 3 That is encouraging that it is at least a possible merging of sorts. TOBR sounds cool on paper but I found that a lot of the components don't seem to work very well. Quote Link to comment
Isewein Posted March 3 Share Posted March 3 Was any of this ever actually implemented in code? I thought ToB:R never got out of alpha. The intrigue between Gromnir and Yaga sounds great, though. Quote Link to comment
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