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"NPC Customization" Dual Bug Report


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Bug #1 - This bug is a long-standing bug that for some reason I've never gotten around to reporting. It's been present in the component since I first used it in SCS years and years and years ago. Basically, the class-changer does not remove Imoen's Dual-Class flag from her character sheet and you have to manually remove it using EEKeeper. This causes odd behavior if you try to switch Imoen to a multi-class that contains Thief in it. I have not seen the same problem in Yoshimo, and have never tested Anomen. This isn't fixable with EEKeeper anymore, because:

"Bug #2" - I don't know if this qualifies or not since it's probably more to do with the way EEKeeper compiles an edited save, but with this latest version of NPC Customization, in the first few seconds after loading an edited save all party members HP rolls over to an extremely low value. Saving and loading in EEKeeper again show integer overflow in some of the NPCs HP

Edited by JediMindTrix
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I also noticed that you can kind of 'cheat' your spellcasting feats with npc character customization because you'll have been able to cast 3rd/4th level spells from the get-go and the UI won't lock you out of taking 3 feats that should be 'out of reach' if you were to follow a one-level-at-a-time approach

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On 4/12/2024 at 1:57 PM, JediMindTrix said:

Basically, the class-changer does not remove Imoen's Dual-Class flag from her character sheet and you have to manually remove it

There is no way to change this flag in-game, short of using EEex. A mod would have to remove dual-class flags at install time. 

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On 4/13/2024 at 2:55 PM, subtledoctor said:

There is no way to change this flag in-game, short of using EEex. A mod would have to remove dual-class flags at install time. 

That's fine, though. If that component is installed, no-one starts dual-classed. The flag just needs to be removed. Thanks for the report.

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