Drew Posted August 1, 2005 Share Posted August 1, 2005 I'd like to see a component restore the damage and speed bonuses but not the extra attacks for grand mastery. I find true grandmastery to be overpowered and the nerfed version to be a waste of proficiency slots. I think this would be a more balanced solution. Link to comment
Andyr Posted August 1, 2005 Share Posted August 1, 2005 I think the attacks are only added to Warrior classes as that's a hardcoded engine feature. Though I could be confusing that with something else. Link to comment
Drew Posted August 1, 2005 Author Share Posted August 1, 2005 This shouldn't actually be hard to implement. The unnerfed grand mastery feature from EoU and tutu tweak appends two different 2da files. All you have to do to make this happen is simply alter the file that affects weapon speed and damage and leave the attacks per round 2da alone. Link to comment
Borsook Posted August 9, 2005 Share Posted August 9, 2005 I took the liberty of putting this idea to life in my Mix-Mod. (follow the link in the signature if you're interested) Link to comment
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