Miss Sakaki Posted August 11, 2005 Share Posted August 11, 2005 The scripts that are used in my mod are not meant to be AI scripts, but they appear in the AI scripts list (under "CUSTOM", followed by the script name) when I go to customise an NPC's script. What might be the cause of this and how could it be fixed? (Or is it just something that has to be lived with?) I was thinking it could be that I've compiled them wrongly in the tp2, so here's the script section of that: COMPILE ~Nathaniel-SoA\scripts\FHNAT.baf~ ~Nathaniel-SoA\scripts\FHNATD.baf~ ~Nathaniel-SoA\scripts\FHNATX.baf~ ~Nathaniel-SoA\scripts\FHTERL.baf~ ~Nathaniel-SoA\scripts\FHAVERY.baf~ ~Nathaniel-SoA\scripts\FHASALIE.baf~ ~Nathaniel-SoA\scripts\FHKidnap.baf~ ~Nathaniel-SoA\scripts\VAMPNATH.baf~ ~Nathaniel-SoA\scripts\FHBRYCE.baf~ ~Nathaniel-SoA\scripts\FHNATFIX.baf~ EXTEND_TOP ~AR0300.bcs~ ~Nathaniel-SoA\scripts\AR0300.baf~ EXTEND_TOP ~AR0334.bcs~ ~Nathaniel-SoA\scripts\AR0334.baf~ EXTEND_TOP ~AR0700.bcs~ ~Nathaniel-SoA\scripts\AR0700.baf~ EXTEND_TOP ~AR0809.bcs~ ~Nathaniel-SoA\scripts\AR0809.baf~ EXTEND_TOP ~AR2000.bcs~ ~Nathaniel-SoA\scripts\AR2000.baf~ EXTEND_TOP ~VAMPAMB.bcs~ ~Nathaniel-SoA\scripts\VAMPAMB.baf~ EXTEND_TOP ~BODHIAMB.bcs~ ~Nathaniel-SoA\scripts\BODHIAMB.baf~ EXTEND_TOP ~CLEANSE.bcs~ ~Nathaniel-SoA\scripts\CLEANSE.baf~ EXTEND_TOP ~ANOMEN.bcs~ ~Nathaniel-SoA\scripts\FHAHURT.baf~ EXTEND_TOP ~KORGAN.bcs~ ~Nathaniel-SoA\scripts\FHKorgan.baf~ EXTEND_TOP ~KORGANX.bcs~ ~Nathaniel-SoA\scripts\FHNathKorg.baf~ Link to comment
Avenger Posted August 11, 2005 Share Posted August 11, 2005 Why arent' they in the override??? the 'scripts' directory is for ai scripts. Link to comment
Grim Squeaker Posted August 11, 2005 Share Posted August 11, 2005 Why arent' they in the override???the 'scripts' directory is for ai scripts. <{POST_SNAPBACK}> Errr... they are in the override. EXTEND_TOP a file and it'll go to the override and COMPILE a file and it will go to the override. Link to comment
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