Victor Posted October 23, 2005 Share Posted October 23, 2005 For those who might still be interested this, beiht recently posted this on the com forum: "I've changed my fixes so that the daylight blindness is back to 1 round and the other daylight afflictions occur as long as the pc is in daylight. Since there have been no other problems reported, the mod w/fixes should be playable. The following summarizes the differences in the two mods: finnjo (from readme): DROW: - ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day. - DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside during the day. Also with finnjo's one can have: - Aerie: Avariel (treated as a moon elf) - Jaheira: Half-Sylvan Elf - Jan Jansen: Rock Gnome - Mazzy Fentan: Strongheart Halfling - Korgan: Shield Dwarf - Imoen becomes a tiefling. - Jaheira becomes a half-drow (just her appearance changes). - Jan Jansed becomes a svirfneblin. - Keldorn becomes an aasimar. Subraces included: a) Humans: Aasimar, Tiefling, and Genasi b) Elven: Moon, Sylvan, Wild, Sun, and Drow. c) Dwarven: Gold, Shield, Duergar, Arctic. d) Gnomish: Rock and Svirfneblin. e) Halfling: Lightfoot, Strongheart, and Ghostwise. f) Half-Elves: Moon, Drow, Wild, Sun and Sylvan half-elves. g) Half-Orc ------------------------------------------------------------- Welverine (from readme): Drow: Male: +1 Dex +1 Int -2 Cha Female: +1 Dex +1 Int +2 Cha Both: 50% magic resistance on first level which increases by +2% on every level to maximum 80%. Innate abilities: 2xFaerie Fire 2xDarkness. On 4th level drow can cast 2xLevitate 2xKnow Alignment. On 4th level drow priests receive 2xKnow Alignment 1xClairvoyance 1xSuggestion 1xDispel Magic and 1xLevitate. -4 to party reputation. Bright light (sun light) causes the drow to suffer: -2 Dex, -2 Thac0, -2 to all saves while in daylight and blindness for one round. If the drow spends more than two weeks (changed to 3 days in Beiht fix) away from the subterranean caverns of the Underdark, the special advantages fade at the rate of one power a day. This process can be halted and the powers regained if the drow returns to the Underdark and spends enough time there. Immunity to sleep- and charm- related spells. Requires 20% more experience points to level-up. Subraces included: a)Humans: Aasimar and Tiefling b)Elven: Gold, Moon, Sylvan, Wild, Snow and Drow. c)Dwarven: Gold, Shield, Deep, Duergar, Sundered, Gully and Derro (cross-breed). d)Gnomish: Rock, Forest, Tinker and Svirfneblin. e)Halfling: Hairfoot, Stout, Tallfellow, Kender, Athaslan, Furchin and Ghostwise. f)Half-Elves: Gold, Moon, Sylvan, Wild, Snow and Drow." Link to comment
Aragorn II Posted January 20, 2006 Share Posted January 20, 2006 If you pick the Tiefling subrace can you use Chaos and Entropy? (Or maybe Creeping Chaos and Inevitable Entropy ) Link to comment
Grim Squeaker Posted January 20, 2006 Share Posted January 20, 2006 You might want to ask at CoM, where the mod is hosted, instead of reviving a post from 3 months ago. Link to comment
Fantasy Posted January 22, 2006 Share Posted January 22, 2006 If you pick the Tiefling subrace can you use Chaos and Entropy? (Or maybe Creeping Chaos and Inevitable Entropy ) <{POST_SNAPBACK}> Nope, that's still not possible then. Of course you can always use an editor to make sure you can use them, but that's something entirely different. Link to comment
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