Guest Radish_hoedown Posted October 12, 2005 Share Posted October 12, 2005 i was wondering.. what part of say.. BG2, is actually the IE ENGINE, and not the game itself? also i was wondering, how far we are from a playable release. if someone could give me a compile for dummies tutorial i would gladly bugtest it.. Link to comment
Grim Squeaker Posted October 12, 2005 Share Posted October 12, 2005 The idea is to strip out the areas, dialogue, cres etc and just leave a modable template with customizable GUI etc so that modders can build a game from the ground up. If by playable release you mean a finished product, a long damn way away. Link to comment
NiGHTMARE Posted October 12, 2005 Share Posted October 12, 2005 The engine mainly consists of the contents of the .exe file, the formats of the various file types involved, etc. Link to comment
Avenger Posted October 13, 2005 Share Posted October 13, 2005 We rewrite the code residing in the .exe. It contains code, and some hardcoded data. We move this hardcoded data out to .2da tables. And we create a guiscript engine which is easily moddable. The original engine had the gui scripts embedded in the .exe (and it used the lua scripting language instead of python). We also plan to add new formats (.ogg for example). And we plan to add 3d avatars coming from blender. Link to comment
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