Kulyok Posted November 11, 2005 Share Posted November 11, 2005 Is it possible to turn area music on and off painlessly in BG2, or is patching .are/.mus (and thus changing it permanently ) the only way? I would like to create complete silence in one particular area under certain cicrumstances, but I do not wish it to turn out like Fade and Guarded Compound thing. Do I even have a chance to do this? Link to comment
Idobek Posted November 11, 2005 Share Posted November 11, 2005 My Music in Mods tutorial shows how to turn music off via script. Music can be started using PlaySong. Link to comment
Kulyok Posted November 11, 2005 Author Share Posted November 11, 2005 So, this thing extend_topped' to the area script will work permanently, until the global changes its value, and will not make the game stutter? IF Global("InsertPrefixNameAndGlobalHere","GLOBAL",1) THEN PlaySong(0) END But what if another mod is using this entry? "There is an entry is the songlist that is not currently used by the game or other mods." - it sounds rather suspicious to me. Link to comment
Idobek Posted November 11, 2005 Share Posted November 11, 2005 The 0 entry is intended to be blank, BioWare even had a (broken) blank.mus and a (broken) blank.acm. We are simply formalising this and making it work. We are also trying to get romance modders to stop adding their own extra blank music entry (this is Kelsey's current method). Eventually I'd like entry 0 to be the "No_music" entry they intended it to be. Hey, guys! Shouldn't we be doing this in the fixpack somewhere? Link to comment
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