Avenger Posted December 5, 2005 Share Posted December 5, 2005 1. Trigger points may have own dialog/name. I guess this has been commented before and is in IESDP. What isn't told that this works only in PST. (I tested it in BG2, and it didn't work). I am still unsure about IWD/BG1. 2. EnablePortalTravel/ActivatePortalCursor set the 'trapped' field to 1/2 (as a bitfield). If a travel region has a cursor type of 48, this 'trapped' field comes into effect and displays the portal animation/cursor Link to comment
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