Drew Posted December 10, 2005 Share Posted December 10, 2005 I'd like to see a tweak that effectively makes TNO a multiclass character (FMT). He would still start out only having access to fighter abilities, but when he "trains" in a new class the new abilities open up to him. Or maybe a script could be applied which causes TNO to become a fighter/mage (or fighter/thief) when his mage (thief) experience equals his fighter level and a fighter/mage/thief when his experience in all three classes are equal through scripting. It would probably be a pain in the ass, but I bet it would be possible one way or the other. Link to comment
Andyr Posted January 15, 2006 Share Posted January 15, 2006 Anyone else had any thoughts on this? Link to comment
Sorrow Posted January 16, 2006 Share Posted January 16, 2006 I think that it's a great idea, class switching was very annoying and unrealistic. Link to comment
jester Posted January 16, 2006 Share Posted January 16, 2006 I don't like that idea. 1. FMTs level very slow ---> I want to be a high level mage asap. As rightfully said somewhere the emphasis of PST is not on combat. Thus you don't really need a fighter. I have yet to find any use for a thief in PST apart from getting the punchdaggers from Byron's henchman. 2.@ class switching was very annoying and unrealistic. -->I always thought that realism is not exactly the strong suit of fantasy games. I agree though that perpetual switching seems odd. I would rather train once in a direction and stay that way. Go for three stars in knives after the prayer beads and you are all set after the mausoleum. Link to comment
Drew Posted January 16, 2006 Author Share Posted January 16, 2006 You could always just set it so that while TNO only advances in one class at a time he will always have access to the abilities of all 3 classes. Link to comment
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