cirerrek Posted December 22, 2005 Share Posted December 22, 2005 FollowObjectFormation(O:Object*,I:Formation*,I:Position*) What are the possible values for Formation? Do the Formation #'s correspond to the order they appear in the 'Formation List/Bar' in-game? (not the short list that appears on the main menu, but the expanded list you get when you right-click on the short list) Position = 0 - 5 Which I gather for the party corresponds to: Player in Slot 1= 0 Player in Slot 2 = 1 Player in Slot 3 = 2 Player in Slot 4 = 3 Player in Slot 5 = 4 Player in Slot 6 = 5 Thanks, Link to comment
Avenger Posted December 23, 2005 Share Posted December 23, 2005 Formations are the preset formations you can see when you right click on a formation. There are 12 sets of which you can have 5. [+1 clue] To see the five chosen formations you should select more than one party member (then right click on a formation to see all 12). Link to comment
cirerrek Posted December 23, 2005 Author Share Posted December 23, 2005 Formations are the preset formations you can see when you right click on a formation.There are 12 sets of which you can have 5. [+1 clue] To see the five chosen formations you should select more than one party member (then right click on a formation to see all 12). <{POST_SNAPBACK}> 12. Okay. I figured that is how many there were, since that is how many there are pictured in the GUI. Now does 1 Correspond to: Keep every one in line 2 Correspond to: T 3 Correspond to: Hexagon 4 Correpsond to Two staggered lines etc.,.? Thanks, Link to comment
Avenger Posted December 23, 2005 Share Posted December 23, 2005 Yes, but if you find it otherwise, please note iesdp I've been assuming it all the time! The guys forgot to add an ids file with the convenient titles, hehe. You might want to do just that. Here, i've done this for you Add this file, and patch your action.ids formatio.ids: IDS FOLLOW 0 T 1 GATHER 2 S 3 3BY2 4 PROTECT 5 2BY3 6 RANK 7 V 8 WEDGE 9 4AND2 10 LINE 11 Link to comment
cirerrek Posted December 23, 2005 Author Share Posted December 23, 2005 Yes, but if you find it otherwise, please note iesdp I've been assuming it all the time! The guys forgot to add an ids file with the convenient titles, hehe. You might want to do just that. Here, i've done this for you Add this file, and patch your action.ids formatio.ids: IDS FOLLOW 0 T 1 GATHER 2 S 3 3BY2 4 PROTECT 5 2BY3 6 RANK 7 V 8 WEDGE 9 4AND2 10 LINE 11 <{POST_SNAPBACK}> Thanks Avenger. I did some testing last night and got some weird results. But I think NI was behaving a bit oddly for compiling the scripts, so I don't entirely trust the results. + despite the fact that I knew the position # started at 0, for whatever reason, I tried test under the assumptions that the formation #s started with 1 rather than 0. More testing to do. Thanks, Link to comment
Yovaneth Posted December 28, 2005 Share Posted December 28, 2005 I doubt this really matters, but I've assigned what I believe to be slightly better descriptions. As always, it's seeing the first generation (Avenger's suggestion) that allows the second generation to improve on the originals. I had a quick play last night and it seemed that the commands all worked correctly (at least for a party of four). I think it would be nice to agree on a standard description for the formatio.ids file simply to allow Weidu to get a clear run at it, but as I said, it isn't of major importance. 0 FollowMe 1 Tee 2 Hex 3 OverlapPCHide 4 3x2 5 CentrePC 6 2x3 7 OneRow 8 ArrowPCBase 9 ArrowPCPoint 10 OverlapPCLead 11 OneColumn -Y- Link to comment
cirerrek Posted January 2, 2006 Author Share Posted January 2, 2006 Yovaneth      0 FollowMe       - cool 1 Tee           - cool 2 Hex           - cool or Hexagon 3 OverlapPCHide   - StagColumnsPCHide 4 3x2           - 3Columns2Rows 5 CentrePC      - PentPCProtect or PentagonPCProtect 6 2x3          - 2Columns3Rows 7 OneRow       - Row 8 ArrowPCBase   - cool 9 ArrowPCPoint   - WedgePCPoint 10 OverlapPCLead - StagColumnsPCLead 11 OneColumn    - Column -Y- <{POST_SNAPBACK}> Whew, trying to keep these things short and descriptive is challenging. I've added my take. Let me know what you think. Oh, PC=Character in Party Slot 0 not necessarily the protagonist. Thanks, Link to comment
Yovaneth Posted January 2, 2006 Share Posted January 2, 2006 Whew, trying to keep these things short and descriptive is challenging. I've added my take. Let me know what you think. Too true. I think we're just about there though: 0 FollowMe 1 Tee 2 Hexagon 3 StagColumnsPCHide 4 3Columns2Rows 5 PentagonPCCentre **** only change 6 2Columns3Rows 7 Row 8 ArrowPCBase 9 WedgePCPoint 10 StagColumnsPCLead 11 Column Oh, PC=Character in Party Slot 0 not necessarily the protagonist. Yeah - bit of a problem, that! -Y- Link to comment
cirerrek Posted January 2, 2006 Author Share Posted January 2, 2006 Whew, trying to keep these things short and descriptive is challenging. I've added my take. Let me know what you think. Too true. I think we're just about there though: 0 FollowMe 1 Tee 2 Hexagon 3 StagColumnsPCHide 4 3Columns2Rows 5 PentagonPCCentre  **** only change 6 2Columns3Rows 7 Row 8 ArrowPCBase 9 WedgePCPoint 10 StagColumnsPCLead 11 Column Oh, PC=Character in Party Slot 0 not necessarily the protagonist. Yeah - bit of a problem, that! -Y- <{POST_SNAPBACK}> Done. Although I must admit my American pride wants me to quibble about Centre vs. Center . Thanks, Link to comment
Avenger Posted January 3, 2006 Share Posted January 3, 2006 Ok, now i believe PROTECT is much better than PENTAGONPCCENTER The former is short and implies the reason for this formation. The latter might even tick off some curious scanner from the CIA Link to comment
Yovaneth Posted January 3, 2006 Share Posted January 3, 2006 Done. Although I must admit my American pride wants me to quibble about Centre vs. Center How about:- 5 PentagonPCCentre 5 PentagonPCCenter - and that'll keep us both happy! The latter might even tick off some curious scanner from the CIA <{POST_SNAPBACK}> Mmmm... that's a very good reason to leave it!!! -Y- Link to comment
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