Jump to content

FollowObjectFormation()


cirerrek

Recommended Posts

FollowObjectFormation(O:Object*,I:Formation*,I:Position*)

 

What are the possible values for Formation?

 

Do the Formation #'s correspond to the order they appear in the 'Formation List/Bar' in-game? (not the short list that appears on the main menu, but the expanded list you get when you right-click on the short list)

 

Position = 0 - 5

 

Which I gather for the party corresponds to:

 

Player in Slot 1= 0

Player in Slot 2 = 1

Player in Slot 3 = 2

Player in Slot 4 = 3

Player in Slot 5 = 4

Player in Slot 6 = 5

 

Thanks,

Link to comment

Formations are the preset formations you can see when you right click on a formation.

There are 12 sets of which you can have 5.

 

[+1 clue]

To see the five chosen formations you should select more than one party member (then right click on a formation to see all 12).

Link to comment
Formations are the preset formations you can see when you right click on a formation.

There are 12 sets of which you can have 5.

 

[+1 clue]

To see the five chosen formations you should select more than one party member (then right click on a formation to see all 12).

 

12. Okay. I figured that is how many there were, since that is how many there are pictured in the GUI.

 

Now does

 

1 Correspond to: Keep every one in line

2 Correspond to: T

3 Correspond to: Hexagon

4 Correpsond to Two staggered lines

etc.,.?

 

Thanks,

Link to comment

Yes, but if you find it otherwise, please note iesdp :O

I've been assuming it all the time!

The guys forgot to add an ids file with the convenient titles, hehe.

You might want to do just that.

 

Here, i've done this for you :D

Add this file, and patch your action.ids

 

formatio.ids:

IDS

FOLLOW 0

T 1

GATHER 2

S 3

3BY2 4

PROTECT 5

2BY3 6

RANK 7

V 8

WEDGE 9

4AND2 10

LINE 11

Link to comment
Yes, but if you find it otherwise, please note iesdp :O

I've been assuming it all the time!

The guys forgot to add an ids file with the convenient titles, hehe.

You might want to do just that.

 

Here, i've done this for you :D

Add this file, and patch your action.ids

 

formatio.ids:

IDS

FOLLOW        0

T                  1

GATHER          2

S                  3

3BY2              4

PROTECT        5

2BY3            6

RANK            7

V                8

WEDGE        9

4AND2        10

LINE            11

 

Thanks Avenger.

 

I did some testing last night and got some weird results. But I think NI was behaving a bit oddly for compiling the scripts, so I don't entirely trust the results.

 

+ despite the fact that I knew the position # started at 0, for whatever reason, I tried test under the assumptions that the formation #s started with 1 rather than 0.

 

More testing to do.

 

Thanks,

Link to comment

I doubt this really matters, but I've assigned what I believe to be slightly better descriptions. As always, it's seeing the first generation (Avenger's suggestion) that allows the second generation to improve on the originals.

 

I had a quick play last night and it seemed that the commands all worked correctly (at least for a party of four). I think it would be nice to agree on a standard description for the formatio.ids file simply to allow Weidu to get a clear run at it, but as I said, it isn't of major importance.

 

0 FollowMe
1 Tee
2 Hex
3 OverlapPCHide
4 3x2
5 CentrePC
6 2x3
7 OneRow
8 ArrowPCBase
9 ArrowPCPoint
10 OverlapPCLead
11 OneColumn

 

-Y-

Link to comment
Yovaneth          
0 FollowMe             - cool
1 Tee                    - cool 
2 Hex                    - cool or Hexagon
3 OverlapPCHide    - StagColumnsPCHide
4 3x2                    - 3Columns2Rows
5 CentrePC           - PentPCProtect or PentagonPCProtect
6 2x3                   - 2Columns3Rows
7 OneRow             - Row
8 ArrowPCBase     - cool
9 ArrowPCPoint     - WedgePCPoint
10 OverlapPCLead - StagColumnsPCLead
11 OneColumn      - Column

 

-Y-

 

Whew, trying to keep these things short and descriptive is challenging. I've added my take. Let me know what you think.

 

Oh, PC=Character in Party Slot 0 not necessarily the protagonist.

 

Thanks,

Link to comment
Whew, trying to keep these things short and descriptive is challenging.  I've added my take.  Let me know what you think.

 

:O Too true. I think we're just about there though:

 

0 FollowMe
1 Tee
2 Hexagon
3 StagColumnsPCHide
4 3Columns2Rows
5 PentagonPCCentre  **** only change
6 2Columns3Rows
7 Row
8 ArrowPCBase
9 WedgePCPoint
10 StagColumnsPCLead
11 Column

 

Oh, PC=Character in Party Slot 0 not necessarily the protagonist.

 

Yeah - bit of a problem, that! :D

 

-Y-

Link to comment
Whew, trying to keep these things short and descriptive is challenging.  I've added my take.  Let me know what you think.

 

:O Too true. I think we're just about there though:

 

0 FollowMe
1 Tee
2 Hexagon
3 StagColumnsPCHide
4 3Columns2Rows
5 PentagonPCCentre  **** only change
6 2Columns3Rows
7 Row
8 ArrowPCBase
9 WedgePCPoint
10 StagColumnsPCLead
11 Column

 

Oh, PC=Character in Party Slot 0 not necessarily the protagonist.

 

Yeah - bit of a problem, that! :D

 

-Y-

 

Done. Although I must admit my American pride wants me to quibble about Centre vs. Center :D.

 

Thanks,

Link to comment
Done. Although I must admit my American pride wants me to quibble about Centre vs. Center

How about:-

 

5 PentagonPCCentre
5 PentagonPCCenter

 

- and that'll keep us both happy! :D

 

The latter might even tick off some curious scanner from the CIA :D

Mmmm... that's a very good reason to leave it!!! :O:D:D

 

-Y-

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...