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Does this affect us?


SimDing0

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I hope not. That said, I don't know that we could do anything about it anyway. [PC] should also return familiars, so Give([2]) wouldn't be much better, and using specific PlayerN objects is dumb, since that player may be somewhere else (maybe not even in the same area).

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I suspect the best we could do would be to check if we're talking to a familiar and give items to player 1 instead if that's the case. Which would be a horrible pain, yes, because we'd have to add transitions.

(A possible, but shaky, alternative, is to have familiars run scripts which destroy duplicates of relevant items.)

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