Jump to content

Does this affect us?


Recommended Posts

I hope not. That said, I don't know that we could do anything about it anyway. [PC] should also return familiars, so Give([2]) wouldn't be much better, and using specific PlayerN objects is dumb, since that player may be somewhere else (maybe not even in the same area).

Link to comment

I suspect the best we could do would be to check if we're talking to a familiar and give items to player 1 instead if that's the case. Which would be a horrible pain, yes, because we'd have to add transitions.

(A possible, but shaky, alternative, is to have familiars run scripts which destroy duplicates of relevant items.)

Link to comment


This topic is now archived and is closed to further replies.

  • Create New...