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SimDing0

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Everything posted by SimDing0

  1. It's what Tutu replaces the SoA/ToB selection screen with, which comes up every time you load the game.
  2. The ini file records which movies you've already watched, not whether they play. Removing the intro movies is actually just a matter of, uh, removing them. If the engine can't find the file (or finds a zero-byte file), they get skipped. To find which string to change for the into screen text, use Strref On=1 in the ini, then STRING_SET it.
  3. SimDing0

    FAQ

    What is Jelina's opinion on hip-hop?
  4. I don't really think you need to cater for people using obsolete mods, but if there aren't any compatibility issues then I guess it doesn't do any harm to leave those components in.
  5. Reports suggest that some of the Shadow Thief Improvements may be somewhat dubious. I advise caution if you're considering combining S&S with them.
  6. There's a cut line that indicates otherwise.
  7. i want boo to romance spectator beholder, bondari and chinchilla in a love... square, plz
  8. Install our fixpack first, then try.
  9. You might wanna regenerate the list rather than using mine above, since I've removed stuff I've already examined and dismissed, but I might not have checked thoroughly enough, so maybe I dismissed stuff that needed fixing. Dunno.
  10. I've worked through some of these. Fixes so far: COPY_EXISTING ~keldo25p.dlg~ ~override~ REPLACE_TEXTUALLY ~SetGlobal("KickedOut","GLOBAL",0)~ ~SetGlobal("KickedOut","LOCALS",0)~ BUT_ONLY_IF_IT_CHANGES COPY_EXISTING ~keldornp.dlg~ ~override~ REPLACE_TEXTUALLY ~SetGlobal("LadyMaria","LOCALS",5)~ ~SetGlobal("LadyMaria","GLOBAL",5)~ COPY_EXISTING ~uhmay01.dlg~ ~override~ REPLACE_TEXTUALLY ~"RangerProtector","LOCALS"~ ~"RangerProtector","GLOBAL"~ COPY_EXISTING ~BRANNEL.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~Global("LathanPlot1","GLOBAL",1)~ ~Global("LathanPlot","GLOBAL",1)~ REPLACE_TEXTUALLY ~Global("LathanPlot2","GLOBAL",1)~ ~Global("LathanPlot","GLOBAL",2)~ COMPILE_BAF_TO_BCS COPY_EXISTING ~shthdr01.cre~ ~override~ WRITE_ASCII 0x250 "BRANNEL" COPY_EXISTING ~sardw01.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~"SaradushAmbientInsults","GLOBAL"~ ~"SaradushAmbientInsults","AR5000"~ COMPILE_BAF_TO_BCS COPY_EXISTING ~viconij.dlg~ ~override~ REPLACE_TEXTUALLY ~"ViconiaInUnderdark","GLOBAL"~ ~"ViconiaInUnderdark","AR2100"~ COPY_EXISTING ~ilyich.dlg~ ~override~ REPLACE_TEXTUALLY ~"Acorns","GLOBAL"~ ~"Acorns","AR0602"~ COPY_EXISTING ~bhoisig.dlg~ ~override~ DECOMPILE_DLG_TO_D REPLACE_TEXTUALLY ~"OisigDecided","GLOBAL"~ ~"OisigDecided","LOCALS"~ COMPILE_D_TO_DLG COPY_EXISTING ~aeriej.dlg~ ~override~ DECOMPILE_DLG_TO_D REPLACE_TEXTUALLY ~"AerieInUnderdark","GLOBAL"~ ~"AerieInUnderdark","AR2100"~ COMPILE_D_TO_DLG COPY_EXISTING ~haerdaj.dlg~ ~override~ DECOMPILE_DLG_TO_D REPLACE_TEXTUALLY ~"FightingTheTroupe","AR0510"~ ~"FightingTheTroupe","GLOBAL"~ COMPILE_D_TO_DLG COPY_EXISTING ~ctaltar.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~"PortalOpen","GLOBAL"~ ~"PortalOpen","AR3001"~ COMPILE_BAF_TO_BCS COPY_EXISTING ~mgappro2.dlg~ ~override~ DECOMPILE_DLG_TO_D REPLACE_TEXTUALLY ~"DropWizRing","GLOBAL"~ ~"DropWizRing","AR0411"~ COMPILE_D_TO_DLG
  11. Yeh, I, uh, actually haven't had green hair for years now. But still, assume I do, because it's bad for my image otherwise.
  12. <SimDing0> I don't believe you can really have a true meeting without The Motherfucking Ding0 though. <SimDing0> Consider it practice until then.
  13. Fixing items and stuff is still all good, until we get the script/dialog stuff done.
  14. Okay, DLTCEP's variable scan brings up occurances of a variable only being referenced once. Variable GLOBALkeldornleaves is referenced only 1 times. Variable GLOBALteolmessanger is referenced only 1 times. Variable GLOBALtickettaker is referenced only 1 times. Variable GLOBALamtempleplottimer is referenced only 1 times. Variable LOCALSfirestorm is referenced only 1 times. Variable GLOBALjoinedlathander is referenced only 1 times. Variable GLOBALcowledhq is referenced only 1 times. Variable GLOBALderillichtimer is referenced only 1 times. Variable GLOBALtalkedtoellie is referenced only 1 times. Variable LOCALSnumberoftalk is referenced only 1 times. Variable LOCALSreturnedspiderbane is referenced only 1 times. Variable GLOBALhurgold is referenced only 1 times. Variable GLOBALbanditenemy is referenced only 1 times. Variable LOCALSfearsymbol is referenced only 1 times. Variable GLOBALkeldornguildwilliam is referenced only 1 times. Variable GLOBALch3reinit is referenced only 1 times. Variable LOCALSarledhostile is referenced only 1 times. Variable GLOBALcolettedaarhostile is referenced only 1 times. Variable LOCALScamitisrun is referenced only 1 times. Variable GLOBALscrollstudy is referenced only 1 times. Variable GLOBALfarajileave is referenced only 1 times. Variable GLOBALthreateneddaleson is referenced only 1 times. Variable GLOBALtethtoriltalk is referenced only 1 times. Variable LOCALSspawnimp is referenced only 1 times. Variable GLOBALmelissanjail is referenced only 1 times. Variable GLOBALfollowanomen is referenced only 1 times. Variable GLOBALknowaboutkey is referenced only 1 times. Variable GLOBALulraunt is referenced only 1 times. Variable GLOBALpostul1nalia is referenced only 1 times. Variable LOCALSpitfire is referenced only 1 times. Variable GLOBALsecretopenar1611 is referenced only 1 times. Variable GLOBALbaresh is referenced only 1 times. Variable GLOBALrilmispawn is referenced only 1 times. Variable LOCALSbloodpipe is referenced only 1 times. Variable GLOBALwarning is referenced only 1 times. Variable GLOBALtiirospawn is referenced only 1 times. Variable GLOBALamnish2 is referenced only 1 times. Variable GLOBALhelpeddrizzt is referenced only 1 times. Variable GLOBALpartyarrest is referenced only 1 times. Variable GLOBALtalkedtodaleson is referenced only 1 times. Variable GLOBALwizardjob is referenced only 1 times. Variable GLOBALladyspokenalia is referenced only 1 times. Variable LOCALSenteredar1300 is referenced only 1 times. Variable GLOBALsewage is referenced only 1 times. Variable LOCALSimplosion is referenced only 1 times. Variable GLOBALdeactivatetran3024 is referenced only 1 times. Variable GLOBALriftdevicereturned is referenced only 1 times. Variable GLOBALdeactivatetran3025 is referenced only 1 times. Variable GLOBALhelplaurel is referenced only 1 times. Variable GLOBALdeactivatetran3026 is referenced only 1 times. Variable GLOBALarledhostile is referenced only 1 times. Variable LOCALSfatherraised is referenced only 1 times. Variable LOCALSescapevittorio is referenced only 1 times. Variable GLOBALdestroyctrypt is referenced only 1 times. Variable GLOBALprisonbreak is referenced only 1 times. Variable LOCALStheduel is referenced only 1 times. Variable GLOBALkaylalreadytalked is referenced only 1 times. Variable LOCALSenteredwaukeen is referenced only 1 times. Variable GLOBALnopayment is referenced only 1 times. Variable LOCALSinlost is referenced only 1 times. Variable GLOBALheardofslavelords is referenced only 1 times. Variable GLOBALillaserahostile is referenced only 1 times. Variable GLOBALfoughttazok is referenced only 1 times. Variable GLOBALsaradushinsulttimer is referenced only 1 times. Variable GLOBALsendaifinalbattle is referenced only 1 times. Variable GLOBALdrowtimephaere is referenced only 1 times. Variable GLOBALmdtakenhsssquest is referenced only 1 times. Variable GLOBALhadamulet is referenced only 1 times. Variable LOCALSbulliesleaveelves is referenced only 1 times. Variable GLOBALmarriage is referenced only 1 times. Variable GLOBALkorshagbag is referenced only 1 times. Variable GLOBALdeathspawn is referenced only 1 times. Variable GLOBALpostul2nalia is referenced only 1 times. Variable GLOBALtalkedtolieutenant is referenced only 1 times. Variable LOCALSyagbershout is referenced only 1 times. Variable GLOBALtalkedtoaldeth is referenced only 1 times. Variable GLOBALzgormad1 is referenced only 1 times. Variable GLOBALdave is referenced only 1 times. Variable LOCALSaskeddelthyr3 is referenced only 1 times. Variable GLOBALtalkedtowelther is referenced only 1 times. Variable GLOBALtalkedtohervo is referenced only 1 times. Variable GLOBALungershowneb is referenced only 1 times.
  15. Outstanding bugs are marked in red. When they're fixed, mark them as such by altering the bit on that line to . If we agree that a bug shouldn't be fixed, for whatever reason, mark it with .
  16. It's still possible to write conflicting mods even WITH prefixes especially if you have a larger group using the same prefix... one particularly lamentable incident involved overlap between Kelsey and the FW Item Pack. While it's certainly possible to worry "too much" about prefixing, in general, yes, it's better to have than not to have. I continue to discourage group prefixing, because what's the point? It's hardly the end of the world if your files aren't all marked with your community insignia, especially when FARCTURE.
  17. That's a good idea there Sim. Familiar NPC Development, as in the familiars get more dialogues and crap like that, maybe even go through emotional turmoil, like the cats fur is all greasy and needs cleaning. You're... mocking a mod I'm supposed to be working on, heh.
  18. Like 2-3 more are gonna make such a big difference.... Are you... familiar with NPC development?
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