Displacer Posted July 8, 2006 Share Posted July 8, 2006 There appears to be a way to get information from the engine, just speculation but strings are popping up as my disassembler scans the .exe such as: FYI:Handling Nameless death via INI file data FYI: %s generates a Modron maze at difficulty %d' SCR: %s teleports the party FYI: Adding cutscene actor %d:%s DEBUG DUMP: CGameArea Tons and tons of stuff like this. Any ideas? Link to comment
Smoketest Posted July 8, 2006 Share Posted July 8, 2006 Lots of static strings and such are stored in an EXE, and this particular game engine has been around awhile, so all sorts of goodies are tucked away in it's crevices. You'll find such things in many executables. Link to comment
jcompton Posted July 8, 2006 Share Posted July 8, 2006 It's not unlikely that there were debug capabilities for pre-release builds beyond the ones that remained in the final distribution (CTRL+Y, CTRL+J, etc.) You've found artifacts thereof. Link to comment
Displacer Posted July 8, 2006 Author Share Posted July 8, 2006 It's not unlikely that there were debug capabilities for pre-release builds beyond the ones that remained in the final distribution (CTRL+Y, CTRL+J, etc.) You've found artifacts thereof. <{POST_SNAPBACK}> Yea I know, would be nice to find some of them still active though. Thing is its built off the baulders gate 1 file, F:\Torment\Source\baldur\ is found alot. I assume there are hundreds of leftovers from that. Again gonna be a tough job Link to comment
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