Avenger Posted August 5, 2006 Share Posted August 5, 2006 This is just a clarification about the .2da files used for monster summoning. 127 (0x7f): 0 MONSUM01 Monster Summon 1 1 MONSUM02 Monster Summon 2 2 MONSUM03 Monster Summon 3 3 ANISUM01 Animal Summon 1 4 ANISUM02 Animal Summon 2 5 MONSUM01 Monster Summon 1 Hostile 6 MONSUM02 Monster Summon 2 Hostile 7 MONSUM03 Monster Summon 3 Hostile 8 ANISUM01 Animal Summon 1 Hostile 9 ANISUM02 Animal Summon 2 Hostile //these are iwd/iwd2 summoning opcodes 240 (0xf0): 0 MSUMMO1 Monster summoning I 1 MSUMMO2 Monster summoning II 2 MSUMMO3 Monster summoning III 3 MSUMMO4 Monster summoning IV 4 MSUMMO5 Monster summoning V 5 MSUMMO6 Monster summoning VI 6 MSUMMO7 Monster summoning VII 7 ASUMMO1 Animal summoning I 8 ASUMMO2 Animal summoning II 9 ASUMMO3 Animal summoning III 10 GINSECT Giant insect 11 CDOOM Creeping doom 12 MSUMMOM Monster summoning VI (Malavon) 243 (0xf3): 0 ADEAD Default 1 ADEADL Lich 246 (0xf6): 0 SLIZARD Lizardmen 1 STROLLS Trolls 2 SSHADOW Shadow 3 ISTALKE Invisible Stalker 4 CFELEMW Fire elemental (wizard) 5 CEELEMW Earth elemental (wizard) 6 CWELEMW Water elemental (wizard) 7 CFELEMP Fire elemental (priest) 8 CEELEMP Earth elemental (Priest) 9 CWELEMP Water elemental (Priest) 10 CEELEMM Earth elemental (Malavon) 248 (0xf8): 0 SMONSTE Shadow monsters 1 DSMONST Demi-shadow monsters 2 SHADES Shades Link to comment
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