devSin Posted January 25, 2007 Share Posted January 25, 2007 Multiplayer is easy enough; just make players2-6 unselectable as well. Can you think of any other way to address this while keeping player1 selected? I know it's an inconvenience, but I still think closing the exploit is important.Any other easy way? No. There's another MP issue where the game doesn't autosave after the intro if the party has 6 PCs and Imoen doesn't join. Stupid Imoen... Link to comment
Nythrun Posted January 25, 2007 Share Posted January 25, 2007 Can you think of any other way to address this while keeping player1 selected? I know it's an inconvenience, but I still think closing the exploit is important. Moving the RielevDisable and IrenTeleport blocks until after the cutscene and then adding OnCreation() to the item checks ought to do it (still be able to pause before the cutscene kicks in fully, but party inventory should already be gone). Of course, I'm an idiot, so you won't want to do this. Link to comment
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