the bigg Posted September 26, 2006 Share Posted September 26, 2006 If AoE is installed, the quivers & katana added by EIP should have their proficiencies changed. ACTION_IF ((FILE_EXISTS_IN_GAME ~j#swsoa.txt~) // SoA version of AoE (for BGT) OR (FILE_EXISTS_IN_GAME ~J#ToBAoE.txt~) // Tutu version of AoE OR (FILE_EXISTS_IN_GAME ~j#sensibleweaponsmods.txt ~)) // mod-only version of AoE THEN BEGIN COPY_EXISTING ~cdplquiv.itm~ ~override~ // quiver of plenty +0 ~cdplcase.itm~ ~override~ // case of plenty +0 ~cdplbag.itm~ ~override~ // bag of plenty +0 ~cdkat2.itm~ ~override~ // katana +2 WRITE_LONG 0x1e 0 // remove all class/race/align unusabilities WRITE_BYTE 0x29 0 // remove all kit unusabilities except for Beastmaster (where present) END (not actually tested, but duh...) EDIT: how did I manage to miss the right forum? Link to comment
SixOfSpades Posted September 27, 2006 Share Posted September 27, 2006 Would this be a good place to mention that I think the Gondish Katar is quite overpowered? Link to comment
the bigg Posted September 27, 2006 Author Share Posted September 27, 2006 ...I'd redirect that consideration to the Ashes of Embers forum Link to comment
CamDawg Posted October 8, 2006 Share Posted October 8, 2006 Added for v3. cdkat2 is restricted from beastmasters (per other AoE magic katanas) but otherwise these are now wide open. Link to comment
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