pro5 Posted October 17, 2006 Share Posted October 17, 2006 VALYGAR.BCS Can potentially cause game stuttering: IF Dead("Lavok02") // Lavok !Global("LavokDead","GLOBAL",1) See(Player1) InParty("Valygar") THEN RESPONSE #100 Wait(1) StartDialogueNoSet(Player1) END should be IF Dead("Lavok02") // Lavok !Global("LavokDead","GLOBAL",1) See(Player1) InParty("Valygar") THEN RESPONSE #100 SetGlobal("LavokDead","GLOBAL",1) Wait(1) StartDialogueNoSet(Player1) END Link to comment
CamDawg Posted October 17, 2006 Share Posted October 17, 2006 Valygar's dialogue sets the variable here; settng it via script will prevent his post-sphere dialogue. Take a look at valygarj.dlg, state 107. Link to comment
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