devSin Posted December 8, 2006 Share Posted December 8, 2006 Anomen6 - saving throw vs. breath should be 12 but is 13; should know SpPr206, SpPr314, SpPr414 Anomen7 - should know SpPr206, SpPr314, SpPr414 Anomen8 - should know SpPr206, SpPr314, SpPr414 Anomen9 - should know SpPr206, SpPr314, SpPr414 Anomen10 - should know SpPr206, SpPr314, SpPr414; shouldn't know SpPr606 Anomen11 - should know SpPr206, SpPr314, SpPr414; shouldn't know SpPr606 Anomen12 - should know SpPr206, SpPr314, SpPr414; shouldn't know SpPr606 I was inclined to think that the omission of Unholy Blight was intentional, but he just gains it the next time he levels up; so much for intent. Link to comment
CamDawg Posted December 8, 2006 Share Posted December 8, 2006 Unholy Blight is only disallowed for good clerics; neutrals get access to both Holy/Unholy variants of spells. Link to comment
devSin Posted December 8, 2006 Author Share Posted December 8, 2006 Yeah, but if you want to be a goody-goody paladin, it's probably best to not run around casting evil spells. I think it fits his goal better to not know the spell. Of course, he also has a generic hostile soundset string and a specific value, so I'm open to the possibility that BioWare simply didn't care at all about making him right. EDIT: To clarify: We should add it; thanks to game mechanics, he's supposed to have it. I just think it would have been better were it not forced. Link to comment
CamDawg Posted January 8, 2007 Share Posted January 8, 2007 This is added, even though anomen11 doesn't exist. Link to comment
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