berelinde Posted December 29, 2006 Share Posted December 29, 2006 I would like to create an unmovable (undroppable) item in an item slot as the result of a script. Going into much detail here would be way too spoilerish, but there is a situation where I would like to destroy an undroppable item in Gavin's inventory and replace it with another undropable item in exactly the same inventory slot. I've got this far to destroy the existing item: IF Global("B!ItemSwitch","GLOBAL",1) HasItemEquipped("B!ITEM",()) THEN RESPONSE #100 DestroyItem("B!ITEM") SetGlobal("B!ItemSwitch","GLOBAL",2) END But then I hit a wall. How do I create an unmovable object in a particular inventory slot? Link to comment
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