CamDawg Posted February 21, 2007 Share Posted February 21, 2007 The Anomen component has a bug in the g3osmsgr.baf script; the second RESPONSE is spelled without an S, causing a parse error. For compatibility, it would be nice if the Anomen components played nicely with NPC Kit Pack. When Anomen passes or fails his knighthood test, he can potentially become a Watcher or a berserker--however, this makes the new equipment from NPC Kit unequippable. This should take care of it: ACTION_IF FILE_EXISTS_IN_GAME ~ikitano1.spl~ THEN BEGIN // NPC Kit Pack, watcher kit for Anomen COPY_EXISTING ~anohelm.itm~ ~override~ ~anoplat.itm~ ~override~ READ_BYTE 0x29 "use" WRITE_BYTE 0x29 ("%use%" BAND 0b11111101) // removes helm flag BUT_ONLY_IF_IT_CHANGES END ACTION_IF FILE_EXISTS_IN_GAME ~ikitano2.spl~ THEN BEGIN // NPC Kit Pack, berserker kit for Anomen COPY_EXISTING ~anohelm.itm~ ~override~ ~anoplat.itm~ ~override~ READ_BYTE 0x2f "use" WRITE_BYTE 0x2f ("%use%" BAND 0b11111110) // removes berserker flag BUT_ONLY_IF_IT_CHANGES END Cheers. Link to comment
Guest Guest Posted February 21, 2007 Share Posted February 21, 2007 These are in 3.1, with one minor change - I made only the plate usable by Watchers (not the helm, which Ano should loose before the test, if he's going to pass), and only the helm usable by Beserkers (he shouldn't get the plate unless he passes). [ EDIT: Above was me -- O_S ] Link to comment
Wanderer Posted March 28, 2007 Share Posted March 28, 2007 There's a URL typo on the News page; the links for this mod put it under /news/, when it should be: http://www.gibberlings3.net/npctweak/ Link to comment
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