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DavidW

Gibberlings
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Everything posted by DavidW

  1. Which version of the game are you using, and do you have Spell Revisions installed?
  2. It means you can select all the components at once, then go and have a coffee while they all install. You dont, e.g., have to select to install Smarter Mages, wait 10 minutes, then select to install Smarter Priests. (It isn't recommended for tweaking your install later, because it will uninstall and reinstall the whole mod.)
  3. v34.2 is now out. Updated French, Polish, and Russian translations. Druid spell allocation now works correctly on non-IWD installs Another tweak to the batch-mode installer (to enforce component order on reinstall). Description for Mordenkainen's Force Missiles is now correct. Fixed a bunch of compatibility issues between Spell Revisions and the IWD spells components (mostly on oBG2). Fixed some problems with 'Improved NPC customization and management: cleric/mages get spells; thieves don't regain their bonus-skill abilities on rejoining the party. Reverted a mistaken (undocumented) fix to the spellhold-cost component.
  4. OK, I basically have this fixed. There is a residual edge case: if you kick a cleric/mage from the party, gain some levels, and re-recruit them, they won't always gain their highest level of new spells when they rejoin the party. The workaround is to suck it up, I'm afraid: fixing it would either require a lot more QA than I have time for right now, or risk breaking something more serious.
  5. I suspect v34, which is less squeamish about MR, may fix this.
  6. OK, this is subtler than I thought. The reason it's only a problem for cleric/mages is that my system relies on the 'get some mage spells' CLAB ability being applied before the 'stop autolevelling if you're high enough level already' CLAB ability is applied, and the engine applies the cleric CLAB before the mage CLAB. (Yes, this is horrendously complicated behind the scenes, why do you ask?)
  7. I actually recommend doing it manually. If you want something automated, use Project Infinity.
  8. OK, I can reproduce this specifically at 1st level (and I basically know why it happens). Mages of level >1 get a normal spellbook. (I think my recent testing was in ToB, so I'd have missed it.) It's unfortunately not very easy to fix, but I'll think about possibilities.
  9. No, sorry. I see the issue, and the attraction of doing it this way, but I think it would be a pain to maintain and has the potential to give rise to more serious issues in due course - notably, it doubles the risk of an item/description mismatch, which is much more serious. (And, iirc, it's not as if the pre-EE game is all that self-consistent here anyway.) You could always release a micro-mod that installs after SCS and corrects the descriptions.
  10. I can confirm that SR clashes with the IWDspells components of SCS v34.1 (to some extent even on EE, rather violently on oBG2). I expect to release an update that addresses this shortly.
  11. Yes. (I suspect the expectation is false right now, though, because of incompatibilities between SR and the current iteration of IWD spells.)
  12. I don't do XP reward increases, it leads to an arms race. (And I think of Drizzt as an easter egg, not as a real combat encounter.)
  13. As a small example of the (to be sure, not-insuperable) problems with a classification scheme: SCS is not 'purely combat-focused'.
  14. Yes, I should think so. I might pause to fix a couple more bugs.
  15. The normal pattern for an SCS release is that I rerelease it three or four times over the course of a week fixing (usually successively-minor) issues.
  16. OK, it looks as if it's the kick-out-and-rejoin that's doing the work here. Let me look into it.
  17. No, that's intentional. One spell is selected at random from the list, and 'null' translates to no spell. So that means there's a 1/3 chance of the creature having Cure Disease.
  18. If you edit stratagems/priest/spellchoices_defensive/vanilla/druid.tph, and add a tilde (~) at the end of line 45, and then reinstall those components, I think they'll work fine. (It's a typo in my non-IWD druid defense code; I didn't make the same typo in the IWD version, so my install-everything check didn't catch it.)
  19. Interesting. Can you fish out the file 'weidu_external/workspace/spellchoices_defensive/vanilla/druid.tph' and post it here?
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