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  1. Nah, it is all right. Both the amazons and the dogs are already dead, killed the conventional way . It just brought back the feel of the original BG1 with its funky double or even triple waylays. More fun, and more XP. What more could you want?
  2. Please forgive me if this has been fixed in the newest version of SCS, but I have just encountered a double waylay encounter while playing BG:EE 2.5 with SCS 33.4. I am guessing that this is not intended, as I have always had them spawn alone in my previous playthroughs, and also I have never seen a double waylay in BG:EE before. Anyhow, basically the dogs were present from the beginning of the waylay, and then after unpausing, ~1 second later the amazon group suddenly appeared and started their dialogue. ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3040 // Reduce the number of Arrows o
  3. I have just encountered this, and I believe that the culprit is likely Better calls for help. Basically, when monsters (i.e. kobols in my case) spawn in the neighbourhood of Larry, Darryl, and Darryl, the three brothers become hostile and come to attack the party, as if they were regular monsters.
  4. Are you perhaps using The Tweaks Anthology mod? If yes, then please try removing the "Don't Auto-Assign Advanced AI Scripting to Party" component.
  5. There is no difference whether he is added with the shortcut, or just through the normal dialogue option. Imoen also joins the party by herself, so there is no console or shortcut involved. It seems that the spell related script only runs when actually levelling the NPC up from level 0 anyway, as simple mages, like Xzar, also have no spells in the spell book initially, but then "gain" them after having been levelled up. On the other hand, Quayle and other cleric/mages do not.
  6. Hmm, that is strange. I have just tested again. 1. Create a new game. 2. CLUAConsole:CreateCreature("Quayle") 3. Add Quayle to the party. 4. Quayle's mage spell book is empty. The same is true for Imoen as Cleric/Mage, after allowing illegal classes. Below is my WeiDU log, just in case. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v33.4 Ar
  7. Just for the record, if you have access to a 64-bit machine, you can install BG with SCS there, and then copy the whole BG folder to the 32-bit machine. This may be easier for some people than trying to install Perl and modifying the INF file, unless you plan to reinstall or modify the BG installation often.
  8. This may not be strictly related to LeUI, but is there an easy way to completely disable background transparency in the dialog box? I find text on transparent backgrounds difficult to read, so if possible, I would just like to make the background 100% black. Edit: The files box5.PVRZ and MOS4290.PVRZ are responsible for the dialog box. I used NearInfinity to convert them to PNG, then GIMP to edit the background, and then NearInfinity again to convert back to PVRZ.
  9. Yeah, the actual release has only the lowercased file. It is only the repository on GitHub to have both.
  10. Thank you. Just for the record, I have tested only in BG:EE 2.5, and with no other mods installed. I checked both Imoen (forced illegal class) and Quayle, and none of them had any mage spells.
  11. Following the readme, but it seems that cleric/mage multiclass NPCs start with 0 mage spells in the book when using the NPC customisation component. I have found this through Quayle, but it is the same case when changing other NPCs' class to a cleric/mage. On the other hand, fighter/mages and mage/thiefs do start with the pre-selected 5-6 (not sure of the exact number, as Imoen has 6, but Xzar only 5?) spells. Is this intended, or a bug?
  12. Yes, it does. You only need to install the NPC customisation component from SCS, and the LeUI itself. Also, this is a different issue, but I have noticed that with the "BG2 vanilla bams for spells" component installed, the icons are kind of broken too.
  13. I have experienced two problems when using the Improved NPC customisation and management. 1) Firstly, with the unmodded UI, the explanation and the choices are displayed in two separate sections of the text window. The problem is that the bottom one, with the options, is very small, so it is impossible to see all the options at once. Only two lines seem to fit in it, and scrolling is required to view the other choices. 2) When using the lefreut's Enhanced UI, everything is displayed in the same text window, but the explanation of the NPC customisation component is listed
  14. The same file is included in the repository twice with a different case. This causes a problem when cloning the repository in Windows, and possibly other case-insensitive operating systems. warning: the following paths have collided (e.g. case-sensitive paths on a case-insensitive filesystem) and only one from the same colliding group is in the working tree: 'stratagems/ascension/resource/AR6005SR.BMP' 'stratagems/ascension/resource/ar6005sr.bmp' Is this on purpose, or just a bug?
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