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jacklhoward

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  1. i am trying to edit weapon proficiencies for my pc. i cant find it tho, in creresource of *harbase of my save file, does anyone know how do i edit weapon proficiencies for bgee with the newest branch near infinity by argent07? i got into baldur.gam file, opened the *harbase which is presumably pc character, and opened creresource file which has all the stats. i cant find weapon proficiencies, the only proficiencies i see is the old bg1 classic proficiencies which are not implemented in bg1ee game
  2. I am quite worried about mod conflicts. I used to have problems with kagain's quest where he has odd lines upon seeing the kids body and the quest log does not update properly
  3. thx. I did notice that some of the remarks by dissatisfied party members, e.g. edwin in a high reputation party, gets truncated. is it the effect of the happy patch? is it possible that the happy patch of some other mod components that edited soundfiles or conditions those soundfiles are used cause the native banter system to not recognise the proper lines and so impede the proper banters to appear?
  4. I just met a peasant who told me someone is dumping waste in the wood of sharp teeth, aplace i have never heard before. What quest is that? is it some new place introduced by the mods? also i am quite annoyed that they stash some npcs in some secluded places like wilton inside the fishermens hut whos supposed to give you a cloak of protection for helping out farmer brun in fishing village. are there more to come and where do i find them?
  5. I mean I only want those ambient comments. It seems broken and I am afraid its caused by my mod settings. It would suck if i cant find out why and when i play bgee 2 it might cause the bg2 native banters and interjections to disappear too. that would sting.
  6. Is this normal? I have bgee 2.6.60 the newest version. I installed mods like tweak anthology that might have edited interjections, and happy patch too etc.. I was really looking forward to the banter and arguments between party members but nothing happens. I remember playing the original bg where kagain and edwin antagonises each other often and i miss that very much. Also is it normal for the new npc questlines of Neera to progress to the point she tells about her leaving the high forest ALMOST 20 HOURS IN? Isnt it too slow? Could it be bugs or some patches that edit npc interactions? What should I do if i want to do the npc quests for new companion NPCs to get their items asap? I have branwen, minsc, jaheira, ajantis and neera in my party. i also travelled with eldoth in place of neera for a while. none of the banters or arguments that are supposed to happen show up. my weidu.log is attached to my post PS: are some areas like gnoll stronghold and high hedge nerfed in bgee? I remember that I used to struggle thru gnall stronghold with strategies like using montaron to do scouting and backSTABbing, edwin casting stinking cloud and fireball, and I barely manage to clear the map. are there other places where game difficulty gets nerfed? ps2; i just remembered there was a sort of banter where NPCs commented on something without any other NPC replying to it. Ajantis commented once ''I think it would be wise for you to improve your conduct while in this party'', without anyone in the party replying to him. I think I was travelling with eldoth back then but eldoth didnt say anything. is it possible that this bug is related to More Interjections component of the tweak anthology mod, in that it has changed script conditions for interjections / banter? but its supposed to be a simple in party check so i dont know how it goes wrong. WeiDU.log
  7. how do I test whether its causing troubles? I am only crashing right now when i am creating a new game. how would i know whether its going to have assertion failed error midgame or so? also is there a way to know compatibility issues when they are not mentioned by mod readmes?
  8. does that mean i need to uninstall every mod if i want to insert another mod in my installation order? why is that necessary? couldnt i uninstall them in reverse one by one until the one after the desired mod to be installed is removed, and then installed the desired mod - again install every othermod that comes after until its done.
  9. ASSERTION FAILED! Return Address: 0x9F5B37 File: ChVidPal.cpp Line: 1415 Expression: m_pPalette != NULL Message: (null) the same error message occured again when i uninstalled and reinstalled tweak anthology and all other mods behind in installation order and installed the calling before them. i made sure to uninstall biffing beforehand but the error still happened. any idea why?
  10. by the way, in view of tweak anthology removing the exotic item addition from the package, how do I go on adding those bg2 exotic items to the game? the readme of tweak anthology mentioned that that component was moved to a mod called Calling. is it safe to install that mod alongside my mods since its relatively new and there might be problems with compatibility? should i install that mod after my tweak anthology mod or before? thx
  11. so now what shouldi do? unbiff the game and reinstal tobex? do I need to reinstal other mods too? is it better to just do a clean reinstal of the game and start from scratch at this point? also does edits from other mods after the tobex in installation order to the .exe automatically get updated if you reinstal tobex?
  12. yes. i used setup-tobex.exe to reinstal and did not bother with uninstalling any other mod. i have been taught before that weidu programme does the uninstalling and reinstalling of the mods after the one you reinstal automatically
  13. hi. i need some help. i installed tobex with some mods. my mod order: bgt tobex bg2fixpack 1pp bg1unfinished business unfinished business tweak anthology bgt bgm wide screen the bigg biffing i reinstalled tobex since some of the options dependent on it was bugged out. When i try to create a new bg1 game in bgt, an error message shows up [Sat 07 May 2022 19:49:21] ASSERTION FAILED! Return Address: 0x9F5B37 File: ChVidPal.cpp Line: 1415 Expression: m_pPalette != NULL Message: (null) any idea why it is so?
  14. thx. also what are some managers that can do automated install and sorting these days?
  15. its the default little mod that comes with bgt, which installs the bg1 soundtracks into the game. it is required for the bgm of bg1 part of the game to behave properly.
  16. I am currently modding my enhanced editions and legacy bg trilogy, since i intend to playthru bg trilogy, and then play a new character thru enhanced 1 --> enhanced 2. i run into some problems with installing mods. how do I know the correct order to instal mods and whether there are conflicts? are there mod managers? is there a general rule for mod installation order? and do you mind taking a look at my mod order for bgt: bgt bg2fixpack bg1unfinished business unfinished business tweak anthology 1pp bgt bgm wide screen the bigg biffing bg1ee and bg2 ee: ee dlc merge classic bg ui BGEE Classic Movies convenient EE NPC bg1 unfinished business tweak anthology ee2 acsension wheel of prophecy bgee classic movies convenient ee npcs bg unfinished business tweak anthology ps: how do i install tobex? in what order should i install tobex along with other mods?
  17. will that cause error to my modded game? no error message seemed to show but i cant be certain since i dont know where to access the installation log. ps: is it normal to have bg1 npcs in bg2 part of bgt with bg1 stats, e.g. ability stats, racial enemies, alignments? did they simply use the same creature files and be done with it? how do they resolve the problems of bringing bg1 npcs to bg2 in eet? should I just change the stats with shadow keeper if i want bg2 npc stats?
  18. Do you get to keep all items in the inventory? What specific items you are able to bring in addition if we compare bgt with importing fro bg1 to bg2 in the original game?Would permadead companions come back in bg2?also if you dual imoen at lvl 6 to mage in bg1 do you get the lvl6 thief mage version or lv7 thief mage version in bg2? Also, is it possible to import saves that have finished the bg1 part to bg2 part directly as if importing from vanilla bg1, in case transitioning from bg 1 to bg2 via the ingame method goes awry? Would it cause problems this way?
  19. thx. also should I keep using shadow keeper or should I upgrade to nearinfinity or something else for editing the game files? I am unable to download and use nearinfinity because i dont quite understand how to do with the instructions given on the github page. also is there a place to look up how save files and the game engine works in general?
  20. I would start out a character with any stat and save the game, edit the save in shadow keeper, then export the character into a character file to import from during character creation. I get a bit worried whether it would mess up my derivative stats like saves vs., thac0, reputation, reactions etc..Would I be safe to edit stats this way? also is it safe about editing stats of characters and party members mid-game?would the change to derivative stats automatically reflected?for example if i want to change Minsc to a berserker, would the changes to thac0, hitdice, saves vs. and abilities made spontaneously or do I need to change all of them bymyself? My kagain is lvl 1, if i change all saving throws to 0, but level up again, would that make the saving throws back to normal? I noticed that kagain's stats in the editor has shorty bonuses applied already at lvl 1 (D9/W11/P15/B17/S12), and i cant wrap my head around how recomputation works that way. what if con value changes, how does the game know what numbers to add or subtract since the game only knows saving throws at con 20? and also what do the stats of thieving abilities in shadow keeper mean? at level one imoen has only 20 in move silently and 20 in find traps, 0 for everything else. but in the game she has more for every thieving skill obviously. So how do I understand the data for saving throws and thieving abilities present in the editor? Also why is there a sequence of numbers for levels? my pc has lvl 1 0 0 for a berserker. imoen has 1 1 1 for pure thief. jaheira has 2 2 1.
  21. The installation program gives me a load of error message related to the unsuccessful parsing of some files in stratagems_external/workspace\ssl_out\. Examples include: [tb#_compile_eval_buffer/stratagems_external/workspace\ssl_out\dw2ms3ba.baf] PARSE ERROR at line 2044 column 1-41 Near Text: ) [CheckStatGT] argument [ENCHANTMENT_IMMUNITY] not found in [stats.IDS] [tb#_compile_eval_buffer/stratagems_external/workspace\ssl_out\dw#1tmg5.baf] PARSE ERROR at line 16999 column 1-96 Near Text: ) [CheckStatGT] argument [DW_ITEM_MM] not found in [stats.IDS] which all point to some missing items within stats.ids, and in which I actually cannot find any item such as dw_item_mm or chantment_immunity I am not sure whether it is because that I run vanilla BGT instead of EE or EET, so the program skips some files during installation-- i have no error messages when i install SCS on bgee. Or that it is an error specific to my system or my copy of bgt, or that I have not installed some pre-requisite elements. I am running vanilla BGT with but BG2 fixpack installed. I set my non-unicode language code to japanese but i doubt that matters because those items referenced in files that have parsing errors are not to be found in stats.ids in the first place. i cannot find out what enchantment_immunity or dw_item_mm mean on the net and i just want to be reassured that they wont cause problems for me. // I have also encounter a really weird glitch during my playthrough, but i am not sure whether its caused by scs, or tweak anthology components that i installed after scs, or conflicts with bg2fixpack or that it is inherent in bgt. Kagain in my party, when we are at fisherman's lake where drizzt is about, would spout whole lines from the quest completion journal entry of that quest where you go fetch a book for elvenhair....but when i reload my save he doesnt speak like that anymore.....and when i reload again (my main char died).. he again speaks....my journal entry.. after each time he speaks the party would gain and lose an item, which i cant verify what exactly it is since there are a load of loot we are carrying and also the item removed might also be that item we temporarily gained. It doesnt sound like problems caused by scs or tweak anthology since i didnt install anything that alters npc dialogues or npc location....but other than those two mods i have only fixpack and trilogy mod... // one more odd glitch that i am not sure whether its caused by scs, tweak anthology or inherent in trilogy with fixpack.... that injured hobgoblin in fisherman's lake, turns hostile as soon as he is spotted, and gives no dialogue to advance his quest. I could only find a forum thread related to this bug but its apparently for bgee instead of trilogy, so i suspect that bgee inherits this problem from adapting elements of fixpack and trilogy...but i can find no other mentions of this glitch in bgt and no fix either. SCS is the only one that changes AI behaviour so I have doubts that it could be related but i am not sure. .............here is my weidu.log............ // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~DDRAWFIX/DDRAWFIX.TP2~ #0 #0 // DDrawFix -> Force DirectDraw Emulation: v1.0 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v12 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v12 ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13) ~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1901 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3021 // Replace many +1 magical weapons with Fine ones -> Fine weapons are immune to the iron crisis: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3050 // Remove the Shield of Balduran from the game: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3060 // Remove the invisibility power of the Staff of the Magi: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3070 // Move Vhailor's Helm into Throne of Bhaal: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3080 // Move the Cloak of Mirroring: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3090 // Move the Robe of Vecna into Throne of Bhaal: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3100 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3110 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4093 // Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Allow player to choose NPC proficiencies and skills: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4172 // Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4200 // Retrieve Dropped Items from Hell: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4216 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5030 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Add high-level abilities (HLAs) to spellcasters -> Only selected spellcasters in Throne of Bhaal get HLAs: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6031 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6101 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends -> Fiends have about 50 percent more hit points than normal: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6552 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic removes defences and prevents casting but does not block harmful spells (original game behaviour): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8141 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v31 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v31 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers -> Fixes only: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow Armor Plus One Protection Item (Angel): v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3115 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3195 // Alter Hostile Rest Spawns -> Decrease frequency by 50%: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3264 // Recoverable ammunition -> 25% chance to recover after a successful hit, vs. enemies only: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3274 // Recoverable throwing weapons -> 25% chance to recover after a successful hit, vs. enemies only: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v7 ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.07
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