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Daeros_Trollkiller

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Everything posted by Daeros_Trollkiller

  1. My comment was not intended to berate anyone. I'm not a pro modder and never claimed to be. To me, I just don't see the problem, but I am obviously looking at things through a very different lens than you are. The whole reason I came back to update this mod and created this post was to address things that need to be "fixed" or done better to make it more compatible. I can't fix something if I don't know it's broken, and/or don't know how to go about fixing it. If that means leaving things well enough alone, then I'm ok with that as well.
  2. After a long hiatus, I am planning to come back and do some more work on this mod. I don't necessarily plan to add or change a lot about it, but my fellow modders know that once you get elbows-deep into a mod and the creative juices get flowing..... things happen From the *many* comments I have gotten regarding this mod, one item I plan to address is making the new spells component optional. Personally, I still think it's kinda silly, but different strokes for different folks and all that. I may or may not look into making use of Olvyn's spell tool for the spells component. Haven't tried using it at all, so going in blind. Will see how it goes, may try it on one of my kit mods first. I have some ideas for a couple of new kits I plan to work on separately from this, but may offer them as optional components of this mod. I'd kinda like to roll my mods up into one, allowing the player to select what they do and don't want to install, just to keep everything under one roof, so to speak. I will probably get more flak about that, but seriously, the category this mod is under is "Items/Kits/Spells". So... even if it contains all three, it still fits the category, imho. Consider this thread a "Wish List" of sorts that you all would like to see in an update to this mod. I already know one thing @Endarire will probably ask for, and am already considering how I can work it in, as my way of saying thanks for keeping up with me on this mod over the last couple of years. *cough* elven plate *cough*. So, please post your thoughts on what you'd like to see in an update here and let's discuss. Anything goes, and by that I mean the following: Items and/or spells you'd like to see added Items and/or spells you'd like to see removed. Items and/or spells you would like to see buffed or nerfed. Descriptions and/or lore you would like to see changed or added. Artwork/Audiovisual effects you would like to see changed or added. The only "hard rules" I have are that the mod must remain in a fashion that forces the player to make choices about using upgrade components, and item/spell balance kept in-line. No adding extra components to allow a player to get everything in a single playthrough, and no "I win" buttons. So.... if you find yourself thinking: "I really want item A and B, but can only get one of them." That's working as intended and not likely to change. Conversely, if you are thinking: "I really shouldn't be able to get both item X and Y, both of them together are just too powerful" That would be very helpful.
  3. And said solution has now been merged, and drafted into a 2.0.6, which I've just uploaded. Thank you very much for your help! Sadly, I just don't have the bandwidth to work on this mod these days. I welcome collaboration from other modders such as yourself.
  4. Thanks to assistance from @Graion Dilach, I've posted an update to this mod that changes how weapon ability 2DA updating is handled to allow for better compatibility with other mods, such as thrown hammers. I take no credit for this update, and thank @Graion Dilach for his contribution!
  5. Please post any 2.0.5 feedback, bug reports, or issues here. Change Notes: Version 2.0.5 -Fixed - Corrected spellbook level entries for spells: Thunder Thrust, Infernal Bone Shield, Sundering Vitriol. - Corrected usable races/classes for the Adventurer's Nimble Gloves of Guarding. - Restored Arbane's Sword of Agility +2 to Suna Seni
  6. I've posted up 2.0.5 to correct the issues pointed out here, please defer to the new thread.
  7. I don't recall that being intentional, I will have to go back and look them over, and correct them for the next update.
  8. Thank you for the feedback, I am glad you like the new spells! I wanted to provide some variety for priests in addition to the new mage spells I added. You're correct on the spells being the wrong level, apparently I forgot to change what level they are added to spells.ids as when I changed the spells themselves to new levels. Very simple fix, and I've already done for the the next release.
  9. Thank you for the feedback, I will check into Arbane's sword on Suna Seni. I don't recall off the top of my head what I did. For the ring of air control - I didn't do anything with that item. I did not make any changes to existing items' abilities except in explicit cases that are mentioned during install, giving the option to not change them if desired.
  10. It's pretty straightforward. It changes his equipped hear to something along the lines of something a forgemaster of his skill would wear.
  11. I've posted up v2.0.4, which includes many fixes based on feedback I received from the community. I don't currently have the time to do a rebalance pass, I hope to get to that in the near future. Check it out here: https://github.com/Gibberlings3/SoD-to-BG2EE-Item-Upgrade/releases
  12. I just posted up v2.0.4 I took your advice regarding how quest rewards are implemented and changed them using your suggestions. Would appreciate your feedback on how they are done now.
  13. Please post any and all feedback on this mod when specifically using this version. Thank you!
  14. Thank you very much for the feedback and the compliment, your experience with the mod is precisely what I was going for when I was making it.
  15. I have a few ideas now for the rename of this spell, thank you everyone for the feedback. It will be implemented in the next update.
  16. Thank you Jastey. Since "Inferno" by itself leans more towards a description of fire, I will probably add more to it, or looks for other synonyms. And you're damned right I have a lot of respect for you. You helped me tons when I was getting started with Weidu, and becoming a Gibberling.
  17. I am preparing the next update, which will mostly consist of fixes for issues pointed out with the current version, and a re-implementation of how items are given via quest rewards for better compatibility with other mods. I may re-visit item and spell balance as well if I have the time, and I would appreciate suggestions on what is overpowered, and how or in what way it's overpowered. Thanks! And for other modders - I still consider myself very much a novice at this, so if you see something in my mod(s) that could be implemented in a cleaner, more compatible way, I am always appreciative of your feedback, as it helps me to learn WeiDu better. SoD2BG2 was my first "real" mod, and each update has been a learning experience. I'm sure that shows in my code, but I digress
  18. This is correct. Faerie Fire, Darkness 15', and Dancing Lights I pulled over from SoD. They were npc-only spells that I fleshed out into spells the player could use as well. All the others are 100% new.
  19. If you are referring to my mod, I have corrected the issues I found for the BGEE components, however, there was nothing game-breaking in there that I could see. I also reworked how quest rewards are implemented for better compatibility. Most of the issues I found revolved around my apparent assumption that filenames from EET would be the same in BGEE. Don't know what I was thinking there. Should be a moot point after 2.0.4, at any rate.
  20. I will take this under consideration, mostly out of respect for Jastey. *HOWEVER* - I have strong reservations about doing so. It's used in other games. First one that comes to mind: Phantasy Star 4. One of the bosses (Zio, if I remember correctly), has an attack named holocaust. And that games is a good bit older than this one. I could go into much greater detail about why I have such reservations, but that would take this thread into a political miasma that imo, has no place in a gaming forum. I'll just say this and leave it at that: I am of Polish decent from immigrants who fled a certain horrific event in europe a long time ago. ****Edit**** After more ponderance on this, here's what I would like to do: @jastey - Out of my respect and gratitude for you, if you could kindly come up with a replacement name for this spell, I will implement it in the next update.
  21. Thank you very much, anything that saves me time (which is becoming more scarce of a resource for me) is greatly appreciated. This will be corrected in the next update.
  22. I've looked at this before, and was not able to find anything in my mod that's causing the problem. I believe the issue may be with Yoshimo's remorse in and of itself. The reason I say that: The error presented is when a script in Yoshimo's Remorse is being compiled, specifically: YYCut2a.baf, which isn't part of my mod at all. The error being reported is a syntax error within that file when WeiDu is attempting to compile it.
  23. This information can be obtained by looking at the TP2 in a text editor, and it would be far easier to add items in via EE keeper anyway. The codes are just the filenames.
  24. All of that is in the tp2: WIZARD_DANCING_LIGHTS WIZARD_DARKNESS_15_FOOT CLERIC_FAERIE_FIRE INNATE_SHINING_BOLT CLERIC_GRASPING_SHADOWS CLERIC_CAUSTIC_QUAGMIRE WIZARD_CONJURE_DEATH WIZARD_THUNDER_THRUST WIZARD_TROLLKILLERS_FIREBALL CLERIC_HOAR_OF_FROST CLERIC_PENETRATING_COLD WIZARD_CORROSION WIZARD_INFERNAL_BONE_SHIELD WIZARD_FELL_RAGE CLERIC_SHADOW_BOLT WIZARD_MULTI_FIREBALL WIZARD_SLIME_GOLEM WIZARD_CATACLYSM WIZARD_MAELSTROM CLERIC_SHAR_EMBRACE WIZARD_HOLOCAUST CLERIC_ENT_SUMMON CLERIC_CRUSHING_EARTH WIZARD_CAUSTIC_SHELL WIZARD_ANTIPODE WIZARD_FLAME_VORTICE CLERIC_SUNDERING_VITRIOL CLERIC_DEVOURING_DARKNESS WIZARD_FROZEN_DEATH CLERIC_CONJURE_SHADOW_ELEMENTAL
  25. My mod needs to be installed first is all. Hope to address this soon.
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