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4udr4n

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Posts posted by 4udr4n

  1. I can confirm that this works well with BG2EE, I've tried a bunch of components but currently use:

     

    tnt:10:Additions only
    tnt:16:No talking when hiding in shadows
    tnt:35:GSPA + holding - all bottomless!
    tnt:37:Each stat except Wisdom gets +1, Wisdom gets +3
    tnt:39:Can't steal from fences
    tnt:42:Improved strongholds
    tnt:44:Less autosaves

     

    Several are slightly cheaty, but the starting bags are a huge QoL for solo plays and no talking while hiding is a boon if using thieves with stealth scripts.

  2. 8 hours ago, Cahir said:

    Unfortunately no

    I'll start on the BG2EE list today.

    58 minutes ago, Cahir said:

    Github mods

    I'm linking the github release page, and have also biased towards windows as it is my preference. This means more work for Mac/Linux user, but they're used to it!

    49 minutes ago, Cahir said:

    .tp2 name

    Column added, please help fill it out.

    Originally I used lists that were just .tp2, and over-wrote them with the real mod name once I had identified them. In hindsight, this wasn't clever, but the list has gone through a few changes as I've been figuring out what exactly I want to do with it.

    Originally I was using the EE Mod Install Tool, but had so many issues with outdated mods and unadressed compatibility issues that I gave up and went manual, then I found PI and realised that it would allow for quicker and more repeatable installs and started working towards that.

  3. I added the link and I see you have annotated ,thanks ,that's great.

    If you know any specific mods it will clash with, call them out.

    Off the top of my head, worth researching/testing:

    Rogue Revisions, Faiths and Powers, Deities of Faerun, Might and Guile?

    Spell Revisions - spell_rev:65:Revised Warrior HLAs

    Tweaks Anthology - cdtweaks:2300:Triple-Class HLA Tables

    May make sense to move it to 267?

     

     

    Maybe in future, a few columns for 'resources edited' might be valuable as a quick reference for whether a mod touched HLAs, Kits, Spells, Items etc.

  4. No problem.

    For what it's worth, I am considering just downloading the lot, loading up PI, getting it to read every component, dropping them into the sheet in this order and starting a by-component compatibility list as the current method is a little awkward.

    This would also allow us to tag incompatibilities or overlaps by component better.

    Bit more work required though!

    Also, I am not technically gifted, and suspect there may be faster ways to achieve this. Open to ideas, happy to do the donkey work.

  5. Sheet is here: https://cryptpad.fr/sheet/#/2/sheet/edit/90KiJJ1oCctq+WgkGXv9-LsT/

    You can all edit, feel free to add any info you have. Please only move items in the install order if you have tested them, otherwise just add notes.

    I started with Doc's list and a few others, then worked from there with a mix of reading and testing.

    Links are to current release where possible.

    Column E is me working out some possible builds.

     

    2 hours ago, subtledoctor said:

    These all work fine together.

    I got install issues with SR + IWDification + SCS, but may have just been naiveley piling on duplicate components with PI.

     

    1 hour ago, Cahir said:

    Doc, unless I'm missing something IWDfication (the stationary version) have more components than SCS version? I'm talking about following components

    - Icewind Dale Casting Graphics

    - Commoners Use Drab Colors (I think Tweaks Anthology has identical tweak)

    - IWD Bard Song

    - Two Handed Axe Item Pack

     

    The first 2 are in Tweaks Anthology anyway and I prefer Might and Guile's Bards. Maybe worth the 2-handed axes, I've not tried that.

     

    2 hours ago, Cahir said:

    Hidden Adventures -> not planning to install item or NPC related components (only plot related staff and Temple of Mask). As I understand it should be installed after IR, because IR reshuffles items, right?

    Randomiser? Don;t know, all I could find was that it had potential problems with the 2 I mentioned.

     

    2 hours ago, Cahir said:

    Reveal Hidden Gameplay Tweaks -> Correct me if I'm wrong, but EEUI Tweaks have fewer options to choose from, right?

    Haven't looked into that, but will now. EEUI has plenty imho and is stable.

  6. Hi Cahir,

    I keep seeing you asking similar questions to mine, and finally stumbled upon this today.

    I'm working on something similar, though only for BG2EE. Happy to combine knowledge.

    Some quick tips: 

    4. Minor Quest & Restoration mods

    • Hidden Adventures - After item upgrade and npctweak

    6. NPC Related mods

    • Viconia Revamped - Install after Faiths & Powers of Deities of Fareun for kits, or just use SCS component 4100 / NPCEE
    • Totemic Cernd - See NPC Tweaks for this and others, or just use SCS component 4100 /NPCEE
    • Banter Accelerator for Enhanced Editions - Banter accelerator is included in IEP Extended Banters

    6. Items & Spells

    • IWDFication - be careful with this and SCS/SR

    7. Gameplay Tweaks & AI mods

    • Ding0's Tweak Pack - This seems to cause me problems and very few compnents are not available elsewhere.
    • Refinments - Refinements HLAs are not used by SCS, so installing both may make many high level enemy mages much weaker.

    10. UI Mods & Options Menu changes

    • Reveal Hidden Gameplay Tweaks - This can be done with EEUI Tweaks.

    I have a big install order spreadsheet and a current PI Install order I can share if you want.

  7. My UI Mods are currently:

     

    LeUI:0:lefreut's Enhanced UI - Core component
    LeUI:1:lefreut's Enhanced UI - BG2 vanilla bams for spells
    LeUI:2:lefreut's Enhanced UI - BG2 vanilla fonts for descriptions
    LeUI:5:lefreut's Enhanced UI - Single Click to Map Travel
    LeUI:9:lefreut's Enhanced UI - Small right sidebar buttons
    LeUI:10:lefreut's Enhanced UI - Quests in journal collapsed by default
    EEUITweaks:1010:Hidden Game Options
    EEUITweaks:2000:Transparent Sidebars
    EEUITweaks:2050:Simple Centered Dialog

     

    I can report that the only issues I have so far with all of the TnB compenents Subtledoctor mentions above are that there are no images for familiar selection and that there are no right click descriptions for innate cantrips. I'm not sure whether these are errors or if that content is just not yet part of the mod. I'm using component 55 sequencers, haven't tested yet. I am interested to see how it differs from SCS component 4250.

    I have got an odd issue with a pseudodragon somehow gaining the ferret's nauseating stench after I load a saved game. I'll check again later and see if it's repeatable or occurs with any other familars.

    All of the above is taking a back seat to troubleshooting why after Hexxat drains Clara my PC suddenly has some kind of script bugged movement where it's walking is interruted every 2 seconds. So weird.

  8. Installing this on BG2EE after SR, DR (kits and revisions only), TnB & FnP (before multiclass) I'm getting a few warnings:

    Component 210: "WARNING: no effects altered on SPPR429.spl"

    I have no idea what that spell might be.

    Component 220: "WARNING: Internal ability name too long [D5_NUMAT]. Skipping." & "WARNING: Internal ability name too long [D5_NUMAT]. Skipping."

    Again no idea what these are.

    Any suggestions?

    Let me know if logs are needed.

  9. Installing this on BG2EE after SR, DR (kits and revisions only) and TnB I'm getting a few warnings:

    First a long list of these: "WARNING: no effects altered on sppr420b.spl" & "WARNING: no effects added to spwi312.spl" for a load of different spells.

    These occur in components 21, 31 and 35.

    Then in multiclass components 91 & 95 (after might & guile) I get a load of these: "WARNING: Internal ability name too long [QD_MCD36]. Skipping." again for various internal ability names.

    Any idea why this would be?

    Happy to send full weidu logs or lists of the resources in the errors if needed.

  10. I only have Cleric Remix, Cleric Kits and Druid remix from Divine remix, so I don't think it should interfere.

     

    BGSCRL1V.ITM looks to be from Item Revisions or IRR as I can find it in C:\Baldur's Gate II Enhanced Edition\item_rev\backup\0 and C:\Baldur's Gate II Enhanced Edition\override

    No idea what it is.

     

    Removing it allowed TnB to install components 11, 12 & 13, but I'm now getting a warning on revised identify. Looks UI related, so for reference I have Lefreut's Enhanced UI for BG2EE.

    #[C:\Baldur's Gate II Enhanced Edition\setup-TomeAndBlood.exe] WeiDU version 24600
    #Using Language [English]
    #Using .\lang\en_us\dialog.tlk
    #Installing [Revised Identify spell] [0.8.48.1]
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying 1 file ...
    #Copying 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #WARNING UI.MENU - pattern not found:
    #showMageMemorizationFlash = false
    #    mgpage = nil
    #Copying 1 file ...
    #Copying 1 file ...
    #Copying and patching 1 file ...
    #Patching UI.MENU - pattern replaced 1 time(s):
    #Infinity_ActivateInventory() => Infinity_ActivateInventory()
    #        -- B3Identify Edit Start
    #        if B3Identify_InventoryOverrideFunc() then return end
    #        -- B3Identify Edit End
    #Patching UI.MENU - pattern replaced 1 time(s):
    #enabled "itemDescLeftButtonEnabled()" => 
    #        -- B3Identify Edit Start
    #        --enabled "itemDescLeftButtonEnabled()"
    #        enabled "not B3Identify_InventoryOverride and itemDescLeftButtonEnabled()"
    #        -- B3Identify Edit End
    #Copying 1 file ...
    #Appending to files ...
    #Copying and patching 1 file ...
    #Adding spell WIZARD_IDENTIFY
    #Copying and patching 1 file ...
    #Appending to files ...
    #Copying and patching 1 file ...
    #Clearing the IDS map.
    #Added spell WIZARD_IDENTIFY
    #Copying and patching 1 file ...
    #Copying 1 file ...
    #Copying 1 file ...
    #Copying 1 file ...
    #Copying 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Appending to files ...
    #Appending to files ...
    #Copying and patching 1 file ...
    #[.\lang\en_us\dialog.tlk] created, 131449 string entries
    #INSTALLED WITH WARNINGS     Revised Identify spell

  11. Trying a PI install, got this:

     

    #[C:\Baldur's Gate II Enhanced Edition\setup-TomeAndBlood.exe] WeiDU version 24600
    #Using Language [English]
    #Installing [Rebalanced Spell Schools] [0.8.48.1]
    #ERROR: cannot convert spl_school or %spl_school% to an integer
    #ERROR: [BGSCRL1V.ITM] -> [override/BGSCRL1V.ITM] Patching Failed (COPY) (Not_found)
     

    Any suggestions?

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