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megapilhas

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About megapilhas

  1. Great update, friend, cannot say I disagree with any of the changes.
  2. That's a TON of stuff. Thanks for having taken my feedback into account. I plan to do a new EET run in the beginning of next year, so I will enjoy these changes.
  3. Can you make that Edwin amulet version an option during the install process? I would really like it.
  4. I only left the items to discuss on the quote, the others I agree with your reasoning. Yeah, I immediately thought about Edwin regarding Staff of the Magi. If you want my opinion, I think Edwin's amulet needs to be edited desperately to tone down the effects, that's the real problem here. What is its current effect? +2 slots/level? Definitely needs to be reduced back to one level, and if you want to "even it out" just give it some like +5% magic resistance, I guess. On the Impaler, that's a cool idea, and fits the weapon theme. Ixil's a real headache, I agree. The theme of the w
  5. @Bartimaeus I agree with most of your points, so let me comment just on the ones where I think it would be good to clarify further. _________________ Ravager Your idea for a paralysis aura is interesting, definitely sounds better. This was originally a weapon mainly meant for slaying opponents quickly (0.1 chance of vorpal hit and +6D3dmg on hit, if I'm not wrong), so I tend to disagree with an approach that makes it apply damage that stacks through time. I think the poison damage should be high, on hit, and with a VERY tough save (-4), to ensure the effect isn't shrug
  6. Just finished a run and can confirm @pochesun's comment on the belt. My feedback: In general, I highly disagree with the choices that modify overpowered items by giving them spells/abilities per day. It's a hassle, and we already have equivalent spells and abilities for most of these cases in our spellbooks, I ended up not using almost any of them, and I did a full EET run with SCS on Hardcore. I think more variety on the boots and helmets is desperately needed. I could never find any boots that were worth the slot, except for the boots of speed and the boots of etherealness. Bo
  7. Thanks @AL|EN, but my installation was too big (EET) for me to consider that possibility. I redid the fight a few times, by suggestion of a G3 discord user that had experienced the same bug, and eventually I got a successful result.
  8. Doing a grep on the wheels directory, it seems the script that is launched after the battle with Sendai is related to dw#balc2.baf At this point, I just want to prevent them from spawning in Sendai's enclave after the cutscene, but I don't know what is making it spawn them in Sendai's room, it dosn't seem to be inside this script. IF True() THEN RESPONSE #100 CutSceneId(Player1) CreateCreature("cutspy",[776.558],0) // No such index CreateCreature("balth",[758.514],14) // Balthazar CreateCreature("dw#melis",[810.624],6) // Melissan CreateCreature("balelit1",[861.479],14) //
  9. Hi, Currently battling Sendai at her enclave. After the fight, it cuts into a cutscene with Balthazar and Melissan at ar5505. However, after the camera comes back to ar6108, Balthazar and Melissan are there and they speak with me and then I have to fight the monks. Only after that, does it go into the Solar scene in the pocket plane. This behaviour is not sporadic, it happens everytime. I'm guessing they are not supposed to teleport to Sendai's enclave. Where do I have to look in the override folder to see how to fix this? I'm currently going to check on files related to ar6108
  10. Hi, Currently battling Sendai at her enclave. After the fight, it cuts into a cutscene with Balthazar and Melissan at ar5505. However, after the camera comes back to ar6108, Balthazar and Melissan are there and they speak with me and then I have to fight the monks. Only after that, does it go into the Solar scene in the pocket plane. This behaviour is not sporadic, it happens everytime. I'm guessing they are not supposed to teleport to Sendai's enclave. Where do I have to look in the override folder to see how to fix this? I'm curretly going to check on files related to ar6108 a
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