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HotaruPL

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Posts posted by HotaruPL

  1. 1 hour ago, Angel said:

    Should be fine.  It's actually recommended to install SCS as late as possible.  You may still want to start a new game though, changing mods mid-game is iffy unless you know exactly what you are doing.

    I see no obvious conflicts there, but you have some mods that I know nothing about, so no guarantees there.

    Yes I was going to start a new game anyway, just wanted to make sure it will work. Thank you for answering :)

  2. Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 //  "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 13
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 13
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 7.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v10
    ~DS/SETUP-DS.TP2~ #0 #0 // Dark Side of the Sword Coast For Baldur's Gate: Enhanced Edition Version 1.02: 1.02
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // The Drizzt Saga for BGEE/Tutu/BGT -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.5
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #41 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #50 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #71 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v30
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v30
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v30
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #104 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Descriptive Version [Adult content] and Skip Components with Warnings.: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 9.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~1PP_AWINGS/SETUP-1PP_AWINGS.TP2~ #0 #0 // 1PP: Attachable wings core [beta]
    ~1PP_AWINGS/SETUP-1PP_AWINGS.TP2~ #0 #1 // 1PP: Attachable wings test items
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #4 // Add Remorhaz to Ice Island: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #5 // Install Drizzt and Companions: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #6 // Install Nashkel PnP Additions: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #7 // Install Werewolf Island Improvements: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #8 // Install Bandit Camp PnP Improvements: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #9 // Install Taugos Alternative Encounter: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #11 // Install New Merchants Mod: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #24 // Install Serpent's Cowl: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #25 // Install Daran Highhammer NPC Mod: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #26 // Install Jenora NPC Mod: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #27 // Install Tiax NPC Mod: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #28 // Install Shar-Teel NPC Mod: v1.24
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
    ~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v3.1
    ~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
    ~SOA/SETUP-SOA.TP2~ #0 #1 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): 2.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses house in Beregost.: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7
    ~SETUP-TGC1E.TP2~ #0 #1 // The Grey Clan Episode One: In Candlelight, BG edition v1.9 -> Lite edition
    ~SEATOWER/SETUP-SEATOWER.TP2~ #0 #2 // Ghost Knights at Ulcaster: V0.7
    ~SEATOWER/SETUP-SEATOWER.TP2~ #0 #3 // Hull's Sword extension: V0.7
    ~SEATOWER/SETUP-SEATOWER.TP2~ #0 #4 // Baldur's Gate Arms and Armour Emporium: V0.7
    ~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: v3
    ~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v3
    ~TWM_PACK/SETUP-TWM_PACK.TP2~ #1 #0 // Technical Part PRE (IDS addendum, simulation of CombatCounter() and PartyRested() in BG1): v3.52(108)
    ~TWM_PACK/SETUP-TWM_PACK.TP2~ #1 #1 // TWM CORE - MAIN CONTENTS: v3.52(108)
    ~TWM_PACK/SETUP-TWM_PACK.TP2~ #1 #901 // Separated portraits for NPC's and for main character v1,5 -> Edwin, Imoen, Jaheira, Minsc and Viconia have portraits from BG2: v3.52(108)
    ~TWM_PACK/SETUP-TWM_PACK.TP2~ #1 #91 // Experience for Disarming Traps and Lockpicking v3.5: v3.52(108)
    ~TWM_PACK/SETUP-TWM_PACK.TP2~ #1 #92 // Experience for learning new spells v2.1: v3.52(108)
    ~TWM_PACK/SETUP-TWM_PACK.TP2~ #1 #99 // Technical part POST (Emulation of triggers AreaCheck and AreaType in BG1): v3.52(108)
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #0 // Another Fine Hell - Optional Ending for SoD and BGII Closure: Alpha_220923
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #1 // Get the Hells Out - Quest Option with Extended BGII Content: Alpha_220923
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #2 // PC's and Imoen's chest in Palace should have their content: Alpha_220923
    ~SETUP-WMART.TP2~ #0 #0 // Deidre and Joluv in BG:EE
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v9.2
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #7 // Restore scripted Abduction Scene Fight: v9.2
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v9.2
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v9.2
    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
    ~KITTOMES/SETUP-KITTOMES.TP2~ #0 #0 // Kit Tomes for BG:EE, BGT and TuTu: v2.0
    ~KITTOMES/SETUP-KITTOMES.TP2~ #0 #1 // Panver's Merchandise -> Panver Sells 1 Tome per Kit: v2.0
    ~KITTOMES/SETUP-KITTOMES.TP2~ #0 #5 // Tome Locations -> Merchandise & Quest Rewards-> Panver is in the Elfsong Tavern: v2.0
    ~CONVINIENTAMMUNITION/SETUP-CONVINIENTAMMUNITION.TP2~ #0 #0 // Convinient Ammunition: 1.0
    ~ANIMUS/ANIMUS.TP2~ #0 #0 // Animus Weapon: v1.1
    ~WANDCASE/WANDCASE.TP2~ #0 #0 // Wand Case: v1.3
    ~EET_SWO/EET_SWO.TP2~ #0 #0 // The Sword of Chaos: v0.9
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Blade Overhaul
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Jester Overhaul
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Skald Overhaul
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Abettor of Mask Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #4 // Bardic Wonders: Dancer Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #5 // Bardic Wonders: Darkbloom Bard Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #6 // Bardic Wonders: Storm Drummer Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #7 // Bardic Wonders: Troubadour Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #8 // Bardic Wonders: Deathsinger Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #9 // Bardic Wonders: Strategist Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #10 // Bardic Wonders: Items
    ~GARRICK_FLIRT/SETUP-GARRICK_FLIRT.TP2~ #0 #1 // Garrick's Infatuation -> Speed: 45 minutes real time minimum between LoveTalks: Beta 4
    ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v4.0
    ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #10 // Add fighter kit: Marksman: v4.0
    ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #20 // Add paladin kit: Bow Knight: v4.0
    ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #30 // Add thief kit: Sharpshooter: v4.0
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v2
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v2
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v2
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v2
    ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v5.2
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v11
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 18.2
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #1 // Install the unique BG:EE BAM for Ajantis' Family Shield: 18.2
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
    ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 14
    ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): 14
    ~GAVIN/GAVIN.TP2~ #0 #7 // Gavin: Alternate Portraits (Default portrait is already installed) -> Red tunic, by Miloch: 14
    ~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: 14
    ~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu: 2.3
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v6.0
    ~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.5
    ~ISRA/ISRA.TP2~ #0 #2 // Gavin/Isra crossmod content: v3.5
    ~BRISTLELICK/BRISTLELICK.TP2~ #0 #0 // Bristlelick—the gnoll companion for BGEE: 2.1
    ~ZAKRION_BG1/ZAKRION_BG1.TP2~ #0 #1000 // Zakrion for BGI:EE: v2.0
    ~ZAKRION_BG1/ZAKRION_BG1.TP2~ #0 #2000 // Change Zakrion's class to Swashbuckler (from Duelist): v2.0
    ~ZAKRION_BG1/ZAKRION_BG1.TP2~ #0 #2001 // Alternative Portrait 1 - Zakrion -> Alternative Portrait 1 by Nyaka-N at DeviantArt: v2.0
    ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #0 // Aura NPC for Baldur's Gate: Enhanced Edition: 3.3
    ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #1 // Choose a class for Aura: -> Artificer (Thief): 3.3
    ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #5 // Choose a portrait for Aura: -> Alternate 1 (Omar Diaz): 3.3
    ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #13 // Pre-version 3.4 soundset for Aura by Kait: 3.3
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v14
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #1 // Install Interjections for Indira (BETA): v14
    ~EMILY/EMILY.TP2~ #0 #0 // Emily NPC for BG1EE: 1.65
    ~EMILY/EMILY.TP2~ #0 #1 // Choose whether or not to have Emily's custom soundtrack play during timed talks. -> Emily's Music: 1.65
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Choose an alternate portrait for Sirene? -> BG2 Default (Isandir)
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #8 // Choose an alternate class for Sirene? -> Undead Hunter
    ~VERRSZA/VERRSZA.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG1EE: 5.4
    ~DRAKE/SETUP-DRAKE.TP2~ #0 #0 // Drake NPC for Baldur's Gate: Enhanced Edition: 1.6
    ~KALE/KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.69
    ~KALE/KALE.TP2~ #0 #1 // Give Kale the Warden Class? (Recommended) -> Warden(Fighter Kit): 1.69
    ~HELGA/SETUP-HELGA.TP2~ #0 #0 // Helga NPC Mod: 1.55
    ~VIENXAY/VIENXAY.TP2~ #0 #0 // Vienxay NPC for BG1EE: 1.66
    ~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC Mod: v13.1
    ~MUR'NETH/MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds: v13.1
    ~WALAHNAN/WALAHNAN.TP2~ #0 #0 // Walahnan NPC for BGEE: 1.2
    ~C#BRAGE/C#BRAGE.TP2~ #0 #0 // Brage's Redemption - Brage Joinable NPC for Baldur's Gate: 7.2
    ~C#BRAGE/C#BRAGE.TP2~ #0 #1 // Assign the mod's portrait and soundset to the original Brage in game.: 7.2
    ~C#BRAGE/C#BRAGE.TP2~ #0 #10 // Brage's Redemption: Crossmod Content: 7.2
    ~GLAMNPCPACK/SETUP-GLAMNPCPACK.TP2~ #0 #0 // Glam's NPC Pack for BG:EE, BGT and BG TUTU
    ~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #0 // Jaheira Recast: Character Sounds -> Use new SoD Character Sounds: v3.0
    ~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #2 // Jaheira Recast: Dialog Voiceover: v3.0
    ~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #3 // Jaheira Recast: Give Jaheira her BG2 Portrait: v3.0
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Class Updates: Bard: Add IWD Bard Songs: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #71 // IWD Class Updates: Druid: Allow Elves to be Druids: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #100 // IWD Class Updates: Paladin: IWD Abilities and Skills: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v5
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1003 // Artisan's Kitpack: Berserker Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1006 // Artisan's Kitpack: Wizard Slayer Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1004 // Artisan's Kitpack: Kensai Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1005 // Artisan's Kitpack: Barbarian Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1007 // Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1101 // Artisan's Kitpack: Give Khalid the Vanguard Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1001 // Artisan's Kitpack: Arcane Archer (Fighter/Mage): 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1102 // Artisan's Kitpack: (BG:EE) Make Skitia's Emily an -> Arcane Archer: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1100 // Artisan's Kitpack: Fighter Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2000 // Artisan's Kitpack: Ranger Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2011 // Artisan's Kitpack: Stalker Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2012 // Artisan's Kitpack: Beast Master Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2001 // Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2002 // Artisan's Kitpack: Dark Hunter Ranger Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3000 // Artisan's Kitpack: Paladin Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3010 // Artisan's Kitpack: Cavalier Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3003 // Artisan's Kitpack: Inquisitor Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3011 // Artisan's Kitpack: Undead Hunter Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3004 // Artisan's Kitpack: Blackguard Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3001 // Artisan's Kitpack: Divine Champion Paladin Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3101 // Artisan's Kitpack: Give Ajantis the Divine Champion Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5001 // Artisan's Kitpack: Elementalist Druid Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5002 // Artisan's Kitpack: Hivemaster Druid Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5003 // Artisan's Kitpack: Red Wizard Mage Kit for Edwin: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7004 // Artisan's Kitpack: Assassin Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7006 // Artisan's Kitpack: Swashbuckler Overhaul: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7001 // Artisan's Kitpack: Rogue Archer Thief Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7103 // Artisan's Kitpack: Make Montaron an Assassin: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7005 // Artisan's Kitpack: Invisible Blade Thief Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8001 // Artisan's Kitpack: Pale Master Sorcerer Kit: 3.2
    ~SARADAS_REVISIONED_SHAPESHIFTER/SARADAS_REVISIONED_SHAPESHIFTER.TP2~ #0 #0 // Saradas_Revisioned_Shapeshifter
    ~SARADAS_MAGIC/SARADAS_MAGIC.TP2~ #0 #0 // saradas_magic
    ~NEERABANTERS/NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
    ~NEERABANTERS/NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
    ~C#GREYTHEDOG/SETUP-C#GREYTHEDOG.TP2~ #0 #0 // Grey The Dog NPC: 8
    ~BLACKHEARTS_BG1/SETUP-BLACKHEARTS_BG1.TP2~ #0 #0 // Install Black Hearts BG1 - The Hunter: v1.0
    ~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: 3.7
    ~RUPERT/RUPERT.TP2~ #0 #0 // Rupert the Dye Merchant: v3.0.0
    ~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #2 // Magic store of Vergadain -> Free of charge: 2.2
    ~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #10 // Alternate portrait for Ghostly Merchant: 2.2
    ~ACBRE/ACBRE.TP2~ #1 #0 // Breagar: Contents: 12.0.0
    ~ACBRE/ACBRE.TP2~ #1 #2 // Breagar: Crossmods and PID: 12.0.0
    ~ACBRE/ACBRE.TP2~ #1 #10 // Change Breagar's dialog timer? (Default is 30 minutes between dialogues.) -> 45 minutes real time between talks: 12.0.0
    ~CDLORE/CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v4
    ~CDLORE/CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v4
    ~CDLORE/CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v4
    ~CDLORE/CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #181 // Unique Containers [Miloch] -> Unique icons only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #192 // Use Character Colors Instead of Item Colors -> For all helmets: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First area only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor per PnP: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2560 // Allow Monks to Wear Helmets: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere [japheth]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3195 // Alter Hostile Rest Spawns -> Decrease frequency by 50%: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4130 // Make Xan a Generalist Mage [Mike1072]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v16
    ~AL_ITEM_PACK/AL_ITEM_PACK.TP2~ #0 #0 // Arcane Treasury mod: v1.5
    ~MSFM/MSFM.TP2~ #0 #1 // Add Wizard's Staff -> Add Wizard's Staff with 14 new color sets: v1.57
    ~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.57
    ~MSFM/MSFM.TP2~ #0 #11 // Add Circlet of Revelation: v1.57
    ~MSFM/MSFM.TP2~ #0 #12 // Add Wizard's Hat: v1.57
    ~MSFM/MSFM.TP2~ #0 #15 // Add robe tweaks -> Add robes with original colorsets: v1.57
    ~MSFM/MSFM.TP2~ #0 #17 // Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod: v1.57
    ~MSFM/MSFM.TP2~ #0 #18 // Add Customizable Familiars: v1.57
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.02
    ~BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v30
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.6
     

    Is it all right if I install Sword Coast Strategems at the end of this list. I wouldn't like to un-install the game, and re-install every single mod. Can it be so far on the list? Also, are there any incompatibilities among my mods? As far as I've read there shouldn't be but just to make sure.

  3. Some areas from mods (EE version) have these strange graphical issue going across the screen. Unfortunately I cannot upload a pic here due to limit in GB I can sent. The lines appear in areas added by mods only (some of them at least) and are quite annoying to look at. Is there any way to get rid of it? What causes it? 

     

     

  4. For those who played Eve of War - Serpent Cowl quest, can you actually finish it or is it one of these things that haven't been finished. I spoke to townspeople, reported back to the mayor who told me to use 'dirty tricks'. I stole a letter from Sjaha which should be enough evidence yet she has nothing to say, nor does the mayor. Is it poor scripts, or have I missed something else?

  5. The Darkest Day changes and expands the ending of SoA. Apparently, NPC called Ninde also changes the ending somehow. They were not compatible but Ninde got some updates. Are they still incompatible if I have Ninde and Darkest Day together or has it been changed. If not, how does Ninde change the ending (if it isn't compatible I just wanna know what she does)

  6. 1 hour ago, jastey said:

    Please note: Crossmod is in Crossmod Banter Pack.

     

    And yes, questions that go "is it [finally] done after [all these years]" is not so well received in a community where people contribute as a hobby in their free time.

    Especially in this case, where @Lava added compatibility crossmod for Khalid NPC mod to many mods in an increadibly short amount of time, you picked the worst example for your complaint. 🙃

     

    44 minutes ago, Lava said:

    The issue with Hotaru's questions is that they are REALLY unprecise. There are 2 Khalid Mods: one by Zireael, released many years ago, one one by me, I release 2021. They are greatly different and take different approches, touch different themes...

    My Khalid for BG2EE includes crossmod and consistency fixes that were included in the Crossmod Banter Pack and the readme includes information about that:

    https://gibberlings3.github.io/Documentation/readmes/readme-crossmodbg2.html

    There are more mods that may still need consistency fixes, but Crossmod Banter Pack isn't easy to update and I usually need some help with that. Furthermore, I am also working on a different NPC now and I want to get him at least partially done so I could include talks with him too, but to do so, I need a working version of that mod so I could make sure the installer won't explode.

    As it's stated in readme, there are already consistency fixes:

     

    My mod doesn't need as many of them, because Khalid is mostly mentioned in talks with Jaheira AND in my version of the mod, if Khalid is in the party, then Jaheira is dead (and the other way round), so if Khalid is alive, no one needs to worry about banters with his dead wife.

    Yeah, I phrased my question a little wrong. For that I sincerely apologise. When I said 'after all these years' I meant if Lava got in touch with creators of Coran. Kivan and Xan which have been released  couple years ago. I just had to make sure because I found 'out-of-date' information about crossmod banter pack where it didn't include Khalid so I asked for confirmation. I was talking about your mod, Lava. I am glad the crossmod has been updated for Khalid. I didn't mean to say 'finally after all these years' as a complaint or saying that you're not putting enough time or work, that wasn't my intention. I just written the sentence a little unclear, sorry for it :) 

  7. 17 minutes ago, Trouveur80 said:

    All these years? Khalid BG2 was released last year!

    And it's author Lava can't make changes to original dialogues of other NPC if their original author didn't give their consent.

    And yes, some are so old than their authors are no longer reachable for asking consent.

    I found a forum actually where it says Xan, Coran and Kivan have all updated dialogues with Khalid so apparently Lava already did get permission. Hopefully that info is right

  8. 3 hours ago, mickabouille said:

    Well Iguess if some NPC starts talking about Khalid's death while he is in the group, that would seem... eerie?

    Not that I know if it actually happens, I assume that's the kind of question HotaruPL is asking (Is it ?)

    Yeah. That is what I mean

  9. Are Kitanya, Alassa, Hessa EE compatible?

    And also, a while ago I did some research that Xan, Coran and Kivan&Deheriana mods are not contentwise compatible with Khalid for BGII. Have someone made any changes in crossmod compatibility between them or are they still not compatible after all these years.

  10. On 9/5/2020 at 12:05 PM, Guest Fluke13 said:

    So I've revisited the mod and I think it might even be ready this year. I could use help, but have more specific requests for help, if anyone would like to contribute:

    1) I'd like some interesting weapons or other items which are rewards for completing a quest line - a sword of sharpness is one, the others can be anything which is a suitable gift from the Flaming Fist, Harpers, Cowled Wizards, Illithids and Twisted Rune.

    2) Making an area interesting - I have an area used for a major and minor quest - currently it is blank, with some random monks wondering around - so I need to make this area interesting to explore with some proper enemies and random encounters.

    3) Bug fixes: the scripting for add map marker is broken: so when you open the world map, and see names likes "Beregost Travelling Hours 12" - the names on the mod keep adding, so there on my test there is "Cragmyr Keep Cregmyr Keep" and "Flaming Fist camp" is showing about 10 times right now - this might be due to every intall, uninstall. But if anyone knows what;s wrong or just knows how to do world map markers right, please let me know.

    If someone is able to do all three above, I would be eternally greatful. Non linear story lines are tricky, with so many possibilities to account for, so that's mostly what I need to work, plus a few subquests and then the "end game". I'll try to do a monthly update.

    Thanks everyone

     

    Are you going to release this mod or is it dead?

  11. 17 minutes ago, Graion Dilach said:

    Poor content, poorly written and I haven't even dared to attempt to install it right. Roxanne's method is to install it after SCS AI components which leads to incompatibility and inconsistency problems all over the place and I've seen a fair amount of hardwired assumptions in it that I didn't wanted to dissect it to figure it out if it can actually be installed after say all the NPC mods but before any tweakmod.

    I mean, I do have standards.

    Good to know. Yeah, I shall restrain from attempting to include this mod. Don't want unnecessary risks. Thanks

  12. There are two people north of Beregost named Marthana Shipsail and Lord Oti. They have some quest etc. and I think are part of some bigger content mod, I suppose. I've been tryna find it for quite a loong time now and there is no info. Anyone know where they are from?

     

    P.S This Youtuber - Gamer 1745 is recording the game with many mods. They appear in this video at 8:02

     

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