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Elminsters Hat

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Posts posted by Elminsters Hat

  1. EDIT: I fixed it, but I will leave it here in case anyone else needs it too. 

    I'm a newbie in modding, so "game folder" does not mean where OSX stores your saves; it means you have to Open Package and drill down inside the executable until you reach ~/Documents/Baldur's Gate II - Enhanced Edition/Baldur's Gate II Enhanced Edition.app/Contents/Resources and then run MWL from there, with the mods. 

     

    Original post below: 

    I need to start saying how immensely grateful I am to @subtledoctor for MWL. I have been playing for 20 years and I never modded, and I would have taken 10 more without your kindness. Nowadays I wear glasses to actually see the game... Better now than later for sure.

    I carefully read everything here, and I even copied the BG2EE executable file to the game's foder, which is inside ~/Documents. But this terminal message makes me stuck. 

    The chitin.key file is there indeed, in ~/Documents/Baldur's Gate II - Enhanced Edition/Baldur's Gate II Enhanced Edition.app/Contents/Resources.

    I wonder what else I could do. I'm on Mac OS 12.0.1.

    Thank you!
     

    Quote

     

    The default interactive shell is now zsh.

    To update your account to use zsh, please run `chsh -s /bin/zsh`.

    For more details, please visit https://support.apple.com/kb/HT208050.

    /Users/elminster/Documents/Baldur\'s\ Gate\ II\ -\ Enhanced\ Edition/Mac_Weidu_Launcher_v7.app/Contents/Resources/mwl.command ; exit;

    This-iMac:~ elminster$ /Users/elminster/Documents/Baldur\'s\ Gate\ II\ -\ Enhanced\ Edition/Mac_Weidu_Launcher_v7.app/Contents/Resources/mwl.command ; exit;

    [./weidu] WeiDU version 24700

    ERROR: Unable to find CHITIN.KEY in:

    .

    .

    ..

    ../..

    ../../..

    /

    FATAL ERROR: Failure("Unable to find CHITIN.KEY: run me in an Infinity Engine game directory")

    logout

     

     

  2. Maybe this is the best place to ask -- forgive me if it isn't -- but after 20 years of vanilla adventuring, I am ready for BG mods. I read many tutorials, studied and was ready for it, until macOS Big Sur forbade me from, well, doing anything. Two questions, 

    1. If I learn to compile from GitHub, will it help?

    2. Could anyone point me toward a tutorial for modding that would work with such restrictive OS? 

     

    Many, many, many thanks.

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