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Posts posted by Elminsters Hat
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On 8/15/2021 at 4:20 PM, subtledoctor said:
I and others have been using MacOS to play the games, mod the games, and create mods for Windows users (you're welcome) for many many years.
Wow this is so great. I am truly grateful @subtledoctor
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Maybe this is the best place to ask -- forgive me if it isn't -- but after 20 years of vanilla adventuring, I am ready for BG mods. I read many tutorials, studied and was ready for it, until macOS Big Sur forbade me from, well, doing anything. Two questions,
1. If I learn to compile from GitHub, will it help?
2. Could anyone point me toward a tutorial for modding that would work with such restrictive OS?
Many, many, many thanks.
Mac Weidu Launcher - easy mod installation on macOS
in Miscellaneous Released Mods
Posted · Edited by Elminsters Hat
EDIT: I fixed it, but I will leave it here in case anyone else needs it too.
I'm a newbie in modding, so "game folder" does not mean where OSX stores your saves; it means you have to Open Package and drill down inside the executable until you reach ~/Documents/Baldur's Gate II - Enhanced Edition/Baldur's Gate II Enhanced Edition.app/Contents/Resources and then run MWL from there, with the mods.
Original post below:
I need to start saying how immensely grateful I am to @subtledoctor for MWL. I have been playing for 20 years and I never modded, and I would have taken 10 more without your kindness. Nowadays I wear glasses to actually see the game... Better now than later for sure.
I carefully read everything here, and I even copied the BG2EE executable file to the game's foder, which is inside ~/Documents. But this terminal message makes me stuck.
The chitin.key file is there indeed, in ~/Documents/Baldur's Gate II - Enhanced Edition/Baldur's Gate II Enhanced Edition.app/Contents/Resources.
I wonder what else I could do. I'm on Mac OS 12.0.1.
Thank you!