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GatedDemon

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  1. How difficult would it be to for example "BGify" some of the assets seen in these games such as Desperados 1-3, Arcanum, Wolcen, Path of Exile, Last Epoch etc. There are even a few strategy games like Stronghold 1 and Age of Empires 2 that have a few interesting buildings that I feel could fit rather nicely, at least with some work. And you have the benefit of editing something rather than constructing it from scratch. Could possibly give content creators some extra toys to play with? Or has this been tested and deemed impossible, too hard, or not worth it from time and effort perspective. I guess one thing is using blender to edit models, another is to import buildings and such, probably a bit harder process, no?
  2. There's a program called Blender that allows one to for example alter 3d models into 2d, isometric perspective included. I figured that if it can do that, it should probably be capable of editing the existing ones somehow, perhaps adding a new hairstyle, change clothing, maybe add wings to Aerie for once - and I know that there's technically an item to do that, but maybe one can expand selection and add bat wings of that Planescape demon chick etc. On top of that, there have been tons of new isometric games over the years and some of their models are actually quite decent. You think it's possible to use blender and import them into BG in a somewhat similar style presented there? https://yewtu.be/watch?v=l1Io7fLYV4o This is the video I stumbled upon, and honestly, it doesn't seem that complicated or time consuming since it's mostly importing assets. And can something like this be used to import building assets?
  3. Understandable, and thank you for the tip. But....lets assume that he is unavailable, or lets even use a different example, for instance the modder who created "Sheena" or the modder who made "Valerie" (BG1-only), or really anything that hypothetically fits the bill of the scenario I'm trying to paint here - dead and burried mod with a content creator who has not been active for over a decade. Why is this a big deal to try and build upon their work? Is the alternative truly the mantra of simply leaving it be and recreating everything from scratch with your own few addendums? And forgive me If I'm offending content creators here, it is not my intention, nor am I advocating communist ideology, I'm merely trying to understand the issue of dead content being untouchable by anyone but the original creator even if said creator is no longer even available. Why let it go to waste?
  4. Fair enough. Then I will proceed by stressing on the "I can take a mod, do with it what I want and put the result online" part of the argument, and ask why it is such a big deal if the modder is gone, most likely forever? Say I want to rewrite Van Hellsing encounter into something more lore friendly that respects ADnD 2e Forgotten Realms Lore, perhaps add narrative encounters and mini-quests that would signal the encounter and also make sense from the scope of that world's original vision. Perhaps add a few lines here and there, and remove a few that do clash with spirit of forgotten realms. I don't plan on making money off this. I don't plan to shit on Weimar either - I'm not gonna plaster my name all over it and lie that this was all me; BOW DOWN YOU MORTALS! I just want to make a few modifications that would make sense, possibly add a few lines here and there, and also limit the power of the character. I'll even state that this isn't my work, it belongs to a dude named Weimar who quit this scene a decade and a half ago, if you want to play original, by all means do - there will be a version available during the installation. Why is this wrong? Why do I have to start from scratch and write essentially the very same mod with a few lorefriendly addendums? It makes no sense. Not in the context of a dead mod and a radio silent content creator who was last seen 15 years ago.
  5. I searched Weimer Mod BG2 and the first result I got was, what I assume, is his webpage. Which showcased that 2009 was for all intents and purposes his last active year in BG mod scene, that's 15 years ago. Then there's the comment by Hellmouse that he tried contacting him and did not recieve a reply. But that's not really the key point I'm wondering about here. It's the code of ethics, whatever it is, that prevents a 15 year old mod with an inactive modder from being revived. For the sake of argument, lets pretend that all of you die in 100 years but this community and game will live on. Why shouldn't someone pick up your dead mods and try to add a small touch here and there? Should one view modifications as some sort of tepestry that can be expanded upon? Don't get me wrong, I understand if modder is active, but I don't see what is such a big deal to do it if the person has gone radio silent.
  6. Sorry for Necro but why was it such a big deal for Hellmouse to try and edit a mod that is for all intents and purposes dead and burried. It's creator can't be reached and hasn't been online for a while, at least according to my research. It's not a billion dollar industry with ideas that warrant secrecy like cure to cancer or reversal of aging. Why is it such a big deal if someone picks up a dead mod and improves upon the original ideas? It's path of least resistance and frankly, the original mod could use a bit improvement here and there.
  7. Hi, is there a possibility to separate the sphere system from AI and players? By that I mean that AI within the game remains unchanged, ergo uses the standard spells provided by the game, whilst the player character is limited by the sphere system? Asking this because I love your mod, but playing without SCS feels like I'm kicking babies which inevitably makes me disinterested in the game outside of your amazing work. From what I understand the sphere system seriously clashes with SCS implementation of "smarter Clerics", which is what makes the mods incompatible. Do you think that there's a solution to this issue?
  8. Greetings, I'm an avid BG enthusiast and have stumbled on this masterpiece, and been greatly enjoying the challenges this mod has to offer. I'm not really active on any of the Baldurs Gate forums, but due to this cool new item which allows evil characters to have friendly demons as potential summons, I have decided to create an Evil Cleric that uses "Gate" to morph in Balors. The Idea was to get the book from Twisted Rune organization asap and then "role-play" - something I've never really done with this particular concept. Unfortunately, from what I noticed, despite the fact that the Demons become friendly, you're unable to control them, which would hace been fine if it wasn't for the fact that the Gated Balor just ends up doing nothing. He doesn't protect me against other mobs, nor does he even fight back when you correctly position him as a meatshield.....he just stands there. Doesn't even cast spells! Is this a problem related to SCS, or has my mod installation screwed something up? Here's a copy of my Weidu Log // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.20 ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.20 ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.9 ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v17 ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.9 ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 2.30 ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9 ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 10.6 ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8 ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.8 ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.6 ~TOA/SETUP-TOA.TP2~ #1 #1 // Tales of Anegh (Weidu): v2.6 ~TOA/SETUP-TOA.TP2~ #1 #2 // Remove Sounds: v2.6 ~TOA/SETUP-TOA.TP2~ #1 #3 // Remove Nomoran from the following Areas -> Waukeens Promenade (Chapter 6): v2.6 ~TOA/SETUP-TOA.TP2~ #1 #10 // Creature Balancing: v2.6 ~TOA/SETUP-TOA.TP2~ #1 #20 // AREA Balancing: v2.6 ~TOA/SETUP-TOA.TP2~ #1 #30 // Dialog & Script Balancing: v2.6 ~TOA/SETUP-TOA.TP2~ #1 #40 // Stores Balancing: v2.6 ~TOA/SETUP-TOA.TP2~ #1 #50 // Item Balancing: v2.6 ~TOD/TOD.TP2~ #0 #0 // Tower of Deception Mod (Requires Throne of Bhaal): v4.0.5 ~TOD/TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.5 ~TOD/TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.5 ~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.7 ~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1 ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28 ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28 ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28 ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28 ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28 ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28 ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28 ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28 ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28 ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28 ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28 ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28 ~THERUNE/SETUP-THERUNE.TP2~ #0 #2 // Athkatla Rune: V0.3 ~THEBEAURINLEGACY/THEBEAURINLEGACY.TP2~ #0 #1000 // The Beaurin Legacy for BG2:SoA & ToB & BGII:EE: v4.0 ~VARSHOON/SETUP-VARSHOON.TP2~ #0 #0 // Varshoon - an illithid NPC for BG2: v6.2 ~VERRBG2/VERRBG2.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG2EE: 1.01 ~WALAHNANBG2/WALAHNANBG2.TP2~ #0 #0 // Walahnan NPC for BG2EE: 0.1 ~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7 ~FADE/SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: 5.6 ~FADE/SETUP-FADE.TP2~ #0 #1 // Fade NPC: reactions to Romantic Encounters (RE may be installed before or after this component): 5.6 ~FADE/SETUP-FADE.TP2~ #0 #2 // Fade EE: give Fade Shadowdancer kit: 5.6 ~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 4.3 ~HEPHERNAANBG2/HEPHERNAANBG2.TP2~ #0 #0 // The Return of Hephernaan - a Baldur's Gate 2: EE NPC mod: 2.2 ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1 ~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1 ~SAERILETH/SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod (BG2:SoA & TOB NPC) created by nethrin and Sillara: v18_charsets ~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9 ~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #101 // Alternate Tyris Portraits -> Alternate Portrait 1: v9 ~XAN/XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v19 ~XAN/XAN.TP2~ #0 #1 // Install alternate class for Xan? -> Change Xan's class to Fighter/Mage: v19 ~XAN/XAN.TP2~ #0 #6 // Xan's Alternate Voice by Joey Bracken: v19 ~XULAYE/XULAYE.TP2~ #0 #0 // Xulaye NPC Mod for BG2:SoA: v2.0 ~XULAYE/XULAYE.TP2~ #0 #1 // Xulaye's Player Initiated Dialogues: v2.0 ~XULAYE/XULAYE.TP2~ #0 #2 // Korgan Fights at the Pits: v2.0 ~YASRAENA/SETUP-YASRAENA.TP2~ #0 #0 // Yasraena (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari: v16_charsets ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #0 // Artisan's Kitpack: Arcane Archer Fighter Kit: 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3 // Artisan's Kitpack: Art of the Sword Saint (Kensai Rework): 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5 // Artisan's Kitpack: Dark Hunter Ranger Kit: 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #6 // Artisan's Kitpack: Divine Champion Paladin Kit: 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7 // Artisan's Kitpack: Mystic Fire Paladin Kit: 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8 // Artisan's Kitpack: Way of the Anti-Paladin (Blackguard Rework): 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #9 // Artisan's Kitpack: Elementalist Druid Kit: 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #10 // Artisan's Kitpack: Hivemaster Druid Kit: 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #11 // Artisan's Kitpack: Rogue Archer Thief Kit: 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #12 // Artisan's Kitpack: Magekiller Thief Kit: 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #13 // Artisan's Kitpack: Trickster Thief Kit: 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #14 // Artisan's Kitpack: Way of the Assassin (Assassin Rework): 2.1 ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #18 // Artisan's Kitpack: Warhorn Shaman Kit: 2.1 ~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE ~PAINA/PAINA.TP2~ #0 #0 // Pai'Na NPC for BG:EE ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18 ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v18 ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18 ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v18 ~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.8 ~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.8 ~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.8 ~IEPBANTERS/IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.8 ~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.8 ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6 ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Abettor of Mask Kit ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Dancer Kit ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Storm Drummer Kit ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Troubadour Kit ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #5 // Bardic Wonders: Items ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #0 // Viconia Revamped -> Dual-class: Thief/Cleric: v6.3 ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #51 // Portraits for Viconia -> Use Baldur's Gate 2 portrait: v6.3 ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v6.3 ~35WEAPONSTYLE/SETUP-35WEAPONSTYLE.TP2~ #0 #0 // (3.5 Edition) Weapon Style Rebalance: beta ~35WEAPONSTYLE/SETUP-35WEAPONSTYLE.TP2~ #0 #1 // Expanded Weapon Styles for non-Warriors: beta ~35WEAPONSTYLE/SETUP-35WEAPONSTYLE.TP2~ #0 #3 // Rangers Have No Offhand to-hit Penalty: beta ~35WEAPONSTYLE/SETUP-35WEAPONSTYLE.TP2~ #0 #4 // Update Montolio's Cloak: beta ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2 ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.2 ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.2 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2900 // Move or modify some overpowered magic items: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 34.3 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3176 // Accelerate/Decelerate Romances: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3341 // Increase party movement speed outside combat -> By 100 percent: v9
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