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Mera

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Everything posted by Mera

  1. Yes, exactly! Sorry if my question wasn't clear I understand that you wanted to match the new icon, it's just that the old look is kinda "iconic" for me (the item being a staple of my playthroughs) and I really don't like the new one Would that be something that I could edit using NearInfinity for example? On the other hand, don't want to bother you too much, if it's too complicated, I'll just do without that particular tweak Thanks!
  2. Hello! Not sure where to post this, hopefully, this is the correct thread Anyway, it's the very first time I'm using the mod, so I started with something simple and one of the tweaks I tried is the "Unique Icons" one. Thing is, now, my Vhailor's Helm who used to look gorgeous on my character looks like absolute shit right now. I thought the tweak would only update icons, not how the actual item looks on my characters. Can I revert this specific change on my end? I would assume such a silly request is not worth incorporating in the mod itself Anyway, don't wanna sound ungrateful, you guys are absolutely awesome and doing a fantastic work, a huge thank you
  3. Yeah, that was my intuition as well, it makes sense HP is rarely the issue when it comes to SCS anyway but still something to keep in mind. Thanks guys!
  4. Hi guys, There's a question I've been asking myself for some time regarding SCS and the difficulty slider (hopefully, it hasn't been answered elsewhere, couldn't fin anything on the readme at least). How dynamic is it? If I change it for example mid-fight, does it properly update everything? I could see that working when it comes to AI scripts but how about components that increase HP like for dragons. Or do you need to reload the game? Change map? Or maybe never have entered the map with the dragon yet? Anyway, just curious. I almost never change it's value but it's a great feature and I'm thinking of using it more, especially when I'm really stuck on a particular battle, instead of waiting for the RNG to be on my side
  5. Hello @DavidW First of all, a huge thank you for this absolutely wonderful mod that has been a mandatory install for me for the past 10 years I have a very small quality of life improvement request, if you don't mind me asking. While doing a run recently, using your "ease of use party AI", I thought it was really convenient, especially the lightning fast healing casts and auto Stoneskin but found something was missing from the advanced AI of the un-modded game: the auto detect trap for thieves. Which seems like a sensible thing to do for a thief anyway when not in combat and exploring dungeons If your AI is installed, the behavior is still available via other scripts but then, I would miss a lot of the flexibility of yours for my thief (even worse if it's multiclass ) Do you think that's something you can include in a futur update? I know you are probably extremely busy but I thought it would be a nice idea Thanks!
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