Jump to content

Gordian

Members
  • Posts

    86
  • Joined

Everything posted by Gordian

  1. If playing 2.6 (with IRR and SRR) one would have to resort to v34.x, no? That's the impression I got from checking the releases on github.
  2. Since I decided to ultimately go with IRR's armour overhaul, I had to add my game's items, which weren't present yet, to armor_list.tpa and shield_list.tpa. Here's a list of uncommented armours without type allocation - robes should already be purged: (I did allocate types locally but they will probably not be fit for general use. Can post them as well, if desired. I also edited the original file to better suit my ideas.) Shields with types: Formatting went a little awry when copy/pasting. Installed mods can be found here. Also, there's a duplicate entry in the original shield_list.tpa: ~newss02~ => 2.
  3. Thanks for the catch! I'll put Cowled Menace after the item pack. Actually in the middle of rearranging things/going through readmes. edit: modified the item pack's tp2 to only add the item and not mess with the Zallanora otherwise. I disabled SR(R)'s HLA->innate component as it goes before many HLAs and will check whether the SCS component achieves all priest/mage HLAs->innates. edit: -> this works You're welcome! I ended up editing EET's compatibility table and installing EET on this BGEE WeiDU: For Karatur I edited its setup file a little to accomodate Fixpack changes. Tested it in BGEE and works fine on first glance. Also: replacing BACKUP ~\KaraTur\Kbackup~ with BACKUP ~KaraTur\backup~ will make it work with PI. Contentwise the only mod I'd like to add (that I know of) would be Eve of War - apart from that it is going to be omissions (item packs, tweaks etc.) if anything. I got a single warning about a dialog in Eve of War, which I "fixed" by simply relaying to a line of text which is actually there: //WARNING: internal label [42] not found in processed DLG [K9CYRIC1] The file in question was k9demon.d and I changed the line from 42 to 0. Now the dialogue might be nonsensical at this point, but fine enough for now. If I'm not mistaken, then EET doesn't actually patch k9roughworld and I set the same behaviour for Eve of War. Some components might have been partly broken by EET deleting files but everything downstream should be safe. This is just for testing for now. Edit: this is obsolete as I provided native compatibility for the mod with EET_modconverter and some tinkering on my part. I haven't tested the BGEE-only spawns component yet. Also reincluded Another Fine Hell and added the subrace mod. Currently rebalancing weapons and armor by tweaking IRR and SoB files; getting evasion and MnG feats for enemy thieves; checking for known SCS 34.x bugs and whether there are any fixes around; contemplating including @jmerry's jtweaks (many sound great in the readme) but the installer seems bugged currently - it's a parse error, so it should be an easy fix, checking. editxy: INCLUDE ~jtweaks/resource/functions.tph~ seems to be (one of) the culprits.
  4. Sorry, I missed this edit. I did install 5E for checking said file, it has 792 entries (thus stopping at 888). Also checked ingame (with 5e being installed after every other mod, thus kind of invalidated) and the inital lockups took about 20sec. Couldn't test casting lockups as 5E doesn't work when installed this late. (I used current the current version from git.)
  5. This is a list generated by EET's BGEE_to_EET_mod_checker, readme in the spoiler: Or are you referring to its contents? Here is the WeidU log that "created" the list:
  6. Nothing that made it into the "final" list, apparently (karatur and cliffhistory). I checked every mod for BWP fixes. Haven't gone through all of its readme entries to evaluate whether my current mods would benefit from a patch or two from there - it's latest iteration is way more recent than some of the mods I'm using but I would have to check them on a mod by mod basis as the individual fix could be older (which BWP won't patch/would warn you about anyways). Edit: I checked: polytweaks' troll component would. Cliffhistory yields parse errors and I'll omit it from the next reinstall. I might reinclude the spawns from k9roughworld and karatur (without BWP-FP) though. Ad Eve of War: its compatibility list generated by EET mod checker isn't that long actually (and I suppose only the BG1 part is relevant), I would still have to spend quite a bit of time for a local compatibility fix (mainly baldur.bcs, I think), as I'm new to this. Won't have the time on my hands, I fear. Probably just have to wait till its creator (not going to ping ; ) ) releases an EET-compatible version. Here's the list of the new components (without Sarevok and NPCs), for the interested: edit: new components as in not present in k9roughworld and not NPC only etc. - the former and k9sharteelnpc are already compatible
  7. SOD2BG2 has to go before Another Fine Hell, because the former won't install (I do not have an error log readily at hand but can produce one for you) if the order is switched. Edit: aforementioned error: Install log and WeiDUs WeiDU-BGEE.log WeiDU.log
  8. Ah, hi @Daeros_Trollkiller! As I haven't tested thoroughly myself so far: what's the mod's EET compatibility status as of now or rather if there are issues, do you know a fix for them? Ad install order: you can find the one I used in my thread - let me know whether a different placement would've been better. The cosmetic adjustments come very late btw. It clashes with Another Fine Hell, it seems. That's why it's very early (although I omitted the latter this install).
  9. Yes, probably. Not something I'm going to delve into for now, as npc_ee and Level One NPCs provide a functional replacement. This could be a very deep hole with not much benefit, I feel. One could omit Refinements from the install and check: maybe the SCS component "reapplies" Refinements during its install and breaks RS/MOoF. Things I had to do/did, which are not mentioned in the thread/reflected in the list: (this will probably be moved to the first post) edited PI ini to skip at warnings -> ExpDisablePauseOnWarning = true used BWP fixpack on select mods sometimes used masters if reasonable/needed configured various mods via their ini files used IRR (SDs IR branch as base) and SRR (didn't find the break invis flags, thus included SDs hotfix) used the DSUI bat file (rclick->edit) for select all modified the ARESTORATIONP setup file to fix random encounters, can be found on g3, I think modified msfm setup for EET, but I don't remember what I had to do exactly edit QDMFIST.ITM for MOoF @Aquadrizzt will probably soon provide an update (edited spheres for FnP; btw had to edit and use the original fnp file, if using the override version, the mod can't be uninstalled, as weidu doesn't offer the custom version when uninstalling) modified KLATU setup file to make Manual of War work on EET SCS: added a missing ")" for smarter priests (not always needed) and added content to empty SSL files as per the thread on G3; something for a later run might be adding new kits/abilities to enemies, but that's probably not trivial (you'd need to know what the AI can use properly etc), also changing ranges of enemy weapons/monsters use cutstom portraits for story NPCs from various sources and copy to override (my mod setup misses quite a few portraits if omitted) (use custom EPS) (use AHK scripts, scaled UI, setting the resolution to FHD (res changer) and a program for playing borderless maximised) Ad install/warnings The install went through without errors, apart from EPS at the end, which needed a custom version from Morpheus, it seems. I updated the list in the first post. For the inclined I'm including logs (lacking Level One NPCs, EPS and difftweak) with warnings etc. HerThiMoney received an update which resolved install issues. Here's a filtered list with warnings that might or might not be relevant (mainly spells or items not being altered by UA mods or iwdification, a parse warning with cliffhistory, an SCS smarter mages warning without warnings in the install - only at the end etc.) - maybe you can quickly go through them, @subtledoctor in case one of them is problematic. I omitted the ones we already talked about. Will update the first post with proper text/intro soon and also periodic gameplay impressions/issues etc. Thanks a lot for your advice and help! : ))
  10. I was referring to CHARNAME, not NPCs (they break as well) though. I did use the kit/tweaks block from a few posts ago and then checking RS/MOoF every few mods. They broke with said component and worked again (for CHARNAME) after I uninstalled it. I really like the component too, even though it has its kinks, as you mentioned. IIRC the behaviour was exactly the same when Refinements broke the two mods. It didn't matter whether AI was activated either. You could easily check by generating a specialist and seeing that he only had the spells that you picked for him in the chargen screen.
  11. Thanks for the update! Yes, you described my engine stutters spot on. Updated my local spheres list and did some further bugfixing. Will probably end up putting aTweaks after SCS after all. Can do a full install now, it seems. : )
  12. I had them ordered as advised in their respective readmes but this made me reconsider. I haven't tested this order yet. I do have a a version with them being the other way around and EET_end coming earlier of course. Currently waiting for a HerThiMoney v4 crossmod dlg fix and also finally found the second culprit apart from Refinements which breaks MOoF and RS from TnB - it is the NPC customisation component from SCS. I already messaged @subtledoctor, maybe he has an idea. The Refinements part can be solved with reordering, will update my list accordingly, but the SCS part can only be swapped, I fear. I really like its scope and will be sad to let it go, but NPC_EE should do a similar job. Also no idea whether it is a weakness in RS/MOoF or the other components - I suspect the latter. Apart from that my install order is kind of ready to be playtested/played on my local setup.
  13. It seems to work fine with most single class kits/systems but not Revised Specialists and Monastic Orders. It apparently breaks the two components (why?) if it is installed afterwards. I must admit that I haven't checked your online install order in a while, it states this sequence exactly. I changed this section of the order to this for now: But something further down the line seems to break the two components again, will need further testing.
  14. Okay, I wasn't sure as he explicitly mentioned casting spells. I must admit that I didn't test prolonged sessions, just one fight or two fights etc. My spell.ids has 1519 lines if that's any indication - a parabolic curve would hurt there. Does WTP work similarly? I have installed it but haven't tested the powers yet. Hm... I don't think I deliberately prevented my system (Win10, 32GB RAM, quite recent hardware; it is also not tied to EEex, no idea about 2.6.6 though) from doing so. Checking WtP. edit: WtP works as described, a few initial lock-ups and then it runs smoothly. : )
  15. Those two were already empty as of SCS 33.7 - not sure whether it would be wise to go digging and adding their contents from an even earlier version. Edit: bodhi_setup.ssl has been empty since SCS v31 at least; cmraksh.ssl didn't exist back then, checking. Perhaps they've always been empty as a quick repository search indicated. While checking I saw that caster_shared\clericmage\druid_mages.2da is empty as well. Maybe they're all unused at the moment and might serve a purpose later down the line/haven't been scrapped. I'm pretty new to this thus might be missing something evident.
  16. Its cosmetic components might, but I haven't tested this thoroughly. I went ahead and checked how to install it after EET, which works apparently. Tested some spells ingame (not Cromwell yet) and they work fine at least. Oh, thanks for the praise - I feel I'm not being nearly thorough enough, heh. Hm... yea, this 0.5-1sec after casting each spell is what kills it for me. It takes out a lot of fluidity while adding flexibility for sure. Ah, yes. I've been ogling an Abjurist of Mystra - here's hoping it'll work with Magic Battles Revised. : )
  17. Everything installed fine on EET with the recent update. : ) The HLAs are being awarded (probably still with specialist restrictions in mind). All of them are treated as innate abilities but only Silver Fire is being cast from there, rest is accessible via the regular spell menu. I also tested RS right after its install in my order: it works fine up to there. I will check periodically during the install to narrow it down. Edit: This wasn't meant to be a double post. Edit 2: I've figured out what breaks RS on my quick test installer: Refinements (I'm using every component individually), probably the wizard part. Making Refinements go before RS fixes the issue in the main install. So far at least, will check after FnP multi as well. Actually checking whether Refinements broke Monastic Orders as well, since it went after it in all of my installs. Edit 3: It did in a similar fashion. Installing Refinements before MO and RS makes both of them work so far (and using an edited QDMFIST.ITM). Also Bardic Songs from iwdification broke chargen selection (kits all over the place, many under "Bards"), and was incompatible with RR's bard revisions if going before, thus in a bind, omitting. off topic: I collected/wrote a few AHK-scripts for this game. Mainly instant thieving for cleric/thief on Dragonspear UI++ with Spell Menu Extended - there's probably a better implementation to be had than mine as I'm a total beginner. Still, let me know if anyone is interested or has scripts on their own. Reddit had some pertaining to "slow motion" for instance.
  18. Alright. : ) I'm actually installing all of the WIP components you mentioned, also creating a back-up right before mih_sp for testing/reinstall purposes. Can't guarantee that I'll jump right in tomorrow but might give the aforementioned abilities a try.
  19. Dragonspear UI++ has a search function at least (select all as well now, via bat edit if downloaded from master). But sorting by type/value etc. (and then maybe reverting to a chronological order) would be nifty indeed. : )
  20. I would advise installing it after EET, as it will probably not work if installed before/won't change anything in BGEE (if it should). It installs fine after EET if put after Transitions for instance. (it doesn't like going after Another Fine Hell for some reason, if you install that). You can check my list, if you want to. Also let me know how the engine handles 5E casting for you. It ended up working in my install but causing many stutters (0.5-1sec after each spell cast) which led me to omit it for now.
  21. My "description" was none at all, sorry for being so vague initially. The files are installed but specialists are not receiving their bonuses according to Revised Specialists. They are listed at character generation but not applied, it seems. The specialists' spell book also lacks their school's spells (as opposed to them knowing every spell of their school by default). I can use EE keeper to add them manually when compared to a test install (vastly different) with the component working. This is something I've experienced in many different installs, but I couldn't pinpoint the culprit so far. It's also minor enough to not cause too much headache. But it might be an easy fix, which would save time keepering/maybe fix a bug for everyone. Again: 2.6.6 EET, mod list can be found a few posts upstream. Also on a very different note: does SoB add intbased crit chance when the comment aspect of the entry in the ini is removed? On a quick test, I didn't find any effects being added in EE keeper (where other stat bonuses show).
  22. One could probably replace brave with a few other words. ; ) I don't mind a reinstall later down the line, as I'm still playtesting. If you want me to refrain from using the master, that's fine as well.
  23. Ah, yes. This method I know of. It probably pulls from releases, I did include latest masters for several mods, thus I need to be wary. Thanks for the voice sets-clarification! I'm not using either, they are just optional. Everything after //END is not included in my default install. Haha, interesting. I find the groupings make it easier to analyse. I can post the WeiDU after the finished install. The part after //END was a mess. Still is, but maybe less so. JimFix is minor and seems to work well so far. I did check/read into SRR and IRR extensively (more or less), but still: they are huge mods with a lot of ramifications, bound to have missed more than just one or two issues. From my initial tests TNT seems to work fine, but I haven't tested every component so far. I did check the BWP-guide though. Formatted the list, @Graion Dilach. Maybe it's a bit easier to read now. I still like the general idea of groupings though. ; )
  24. Ah, glad that I'm not far into the install. Will restart. with current EEEE - had the one from a few days ago. (PI didn't - is there an auto update feature?) Also included your voice packs. Any reason you didn't include the BG/BG2 ones in your install? Monastic orders is very buggy on my isntall. It "works"... with way too much keepering though. Also RE is not really for me, same goes for too many NPC mods. Cleaned up the tweaks section, could still use more though. Only things I added were iwdification components, which you are using as well. I'll let @Angel's Paladin rework go afterwards and will check ingame for redundancies. Last install the smites had no descriptions/weren't awarded to paladins. This could be an FnP-interaction as well of course. I will still be using both bard versions (MnG and the revision via iwdification and thieving for bards), worked on my install without iwdification. Revised specialists breaks somehow and needs keepering - any ideas, @subtledoctor? Not using any k9 mods for now, I will have to be patient. Wish I could install the UI at the end (for easier modding), but not advisable, I fear. Thank you all for your continued and invaluable input! : ) I might add my list to the repository, if I end up being happy with it. Still too many kinks as of now.
  25. Okay, I'll omit it from the install. After playtesting a bit, I came up with a trimmed list, which is installing as we speak. I saw that you started working on MiH_sp - great! Will include current master. : )
×
×
  • Create New...