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Awachi

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Posts posted by Awachi

  1. Just a snippet as I continue learning how to make BG into the game I really want to play.

    I always hated how infravision was implemented.  Creatures aren't hard to spot, and all INFR did was cover them in a dark red tint.  Certainly, no benefits or penalties were ever implemented to go alongside it, as far as I know.  So huzzah x3 to BD for giving us the animation ini.  Though INFR still seems to be hardcoded into the CREs via Race, at least now it won't have any valid targets.  If there's a cleaner way to write this, please let me know!

    COPY_EXISTING_REGEXP "^.*\.ini$" override
    	REPLACE_TEXTUALLY ~infravision=1~ ~infravision=0~
    BUT_ONLY

     

  2. I don't know the origin, but one of my favorite quotes is "imagine how much could be achieved if no one cared who got credit". Of course, that only works in Utopia, but still a nice thought about ego and creativity. 

    I forsee engine problems, and probably quest breakage, but I want to try introducing disguises, both through a rogue ability and an Illusion spell. I remember the first time I played ToB, and the guards in the desert town all had unique armor. I was really excited because I thought I might get to bluff my way into the fortress by having my party don that armor. Alas, it was just meaningless detail. 

  3. Reading some of the older posts. 

    1. It's funny and tragic to see the rise and fall in activity of any particular modder. 2018 saw the departure of quite a few. 

    2. Disagreements can lead to really good solutions, sometimes better than a dictatorial approach. It always sucks when someone takes criticism of their work personally. On the other hand, occasionally a singular vision is by far the best way to get the job finished, particularly with mods of a grander scale. 

  4. Is the base thac0 given fixed or is it further modified by high STR/DEX? 

    Does high CON add more hps than listed? 

    Is the listed AC affected by DEX? 

    Does the game care about knowing or memorizing too many spells for the level listed? Does anything weird happen if a CRE has wizard spells memorized (and scripted to use) even if it's not a caster class? 

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