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In_A_Graveyard

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Everything posted by In_A_Graveyard

  1. Well, as far as OS goes, I'm capable of testing in Linux and Android. I also have numerous mod load outs. Some are intensive and experimental, some are thoroughly stable. I'm currently experimenting with eet and android versions of the engine here: ie_android mod testing I could load it through a couple different environments and see how it responds.
  2. Another brief update: I've been able to successfully install a suite of mods on bg1_android I consider a very basic "improved vanilla" load out. I'll attach the weidu.log for any interested. I'm now attempting a full EET load out using the method described in one of the threads above. Since EET imports a large amount of resources into bg2, I've been splitting my lang.zip file into lang.zip and data.zip in order to not exceed the size limit of the centralfix binary. So far, I can get bg2_android_eet to load and play the opening Bioware "fire dragon" movie, at which point I get a black screen and all I can do is close the apk. Will continue to investigate and post results. Any thoughts welcome. Thanks! weidu.pdf
  3. I wouldn't mind doing some testing for you @temnix. I have a couple environments I can try it out in. Where can I find it? Might be closer to the weekend before I get much time, though.
  4. Also, is there a component of PST we could look into? If I remember correctly it has an auto revive in the Moratorium feature we might be able to re-implement. @Endarire This is a wonderful writeup! If nothing else, I would have fun making the Morris NPC.
  5. This is a great start @marchitek! As I have time I wouldn't mind digging into some of the scripting calls. A design thought: in D2, your equipment doesn't transfer back to camp, but remains in the field and must be re-acquired for use and to recover gold/xp. Perhaps there is something along these lines we could re-create instead of attempting to move the ground piles? The best place for me to start will definitely be Sim's guide. I'll clone protagonist can die mod and start tinkering myself. Thanks!
  6. Just a brief update: I've managed to recreate ie_android environments on my Linux system for bg1/bg2/sod. Tested some one off mod installs w/ success. Will begin digging into native Android installs soon. Hopefully tomorrow. Will give progress updates as I am able, as well as more details if there's any interest. Best and thanks!
  7. Thanks for this @Taladay Rune! I am also exited for @Lava's updated Skie: Cost mod. One of my favorites. Also, I've been reading through your modding tutorials in some old Wild Surge editions Lava. Thanks for that contribution. If you ever wanted to do another tutorial write up I would happily read it! Thanks!
  8. Avid fan of D2 and BG here and I think this sounds like a very fun idea! It would almost be like a hack n slash mod. If you find yourself wanting some help on such a project, I'd love to collaborate. Thanks!
  9. This may be a little late, but I set up an ext4 partition w/ casefolding enabled as per this post by @argent77. I have many mods and different mod load outs set up on my Linux system. Would be happy to help if you find you need it. Thanks!
  10. Hello all, I'm hoping to start testing a number of my mod load outs using the android ie distribution. Most of the info I'm referencing to do this can be found in these threads: [How To] Install Mods on Android [1] Black Pits Implementation dlc-builder eet_install_errors [4] EET on Tablet EET on Android Ultimately, I'm hoping to be able to reproduce a useable EET environment. Currently, I'm getting a stable modding env set up, researching, testing, etc. Just thought I'd post here some of my process and results as I go. If anyone else has any experience or interest here, I would love to collaborate. Thanks! Edit: Updated references. Update (2/27/23): I've been able to produce, and reproduce, a stable eet environment on android working only from within android. Currently laying out and installing some mods for a full mobile playthrough and will be posting about my modding process soon. Updated references.
  11. After applying the second filename line to Interface.cpp and recompiling everything is loading well. I'm relatively new to Git, so I just edited the source file manually. Will look into push/pull operations after work today, see if I can help.
  12. After doing a full update/fetch I recompiled and am having the same cursors error as earlier when I attempt to create a minimal .cfg and run. Attaching my output again. Running from bg1/bg2/pst directories all have no problem. I double checked my plugins and I think I still have everything. demo.cfg terminal_output.txt
  13. They are! Thanks for the invite. I'm following the Gemrb G3 Discord chanel. Does that and Libera Chat work together? Or is one preferred over the other? Might be a silly question...
  14. Sounds like a good time to contribute then. I'll check tracker/contribute docs and see what I'm capable of. Might be the weekend before I can really dive in. Thanks again!
  15. OK, re-merged, fetched, updated, and installed devel packages I missed. Recompiled as above and the demo launches and runs. Thanks for your input lynx. Looking forward to helping out if I can. Will start testing around on the demo. Is IWD2 the most efficient play testing at the moment?
  16. Quick post: When I do a fresh install, minimal cfg, I get the "Failed to load enough cursors" error. Upload my terminal output here, investigate a bit, and get back soon. demo.cfg terminal_output.txt
  17. Excellent. I'll try that tonight after making sure everything is updated and post results. ~2-3 hours.
  18. I re-merged and cloned last night before trying it again. This time, I didn't install locally but attempted to run from build, as you may have noticed. Followed the input on your development doc for compilation. Ran the "-j3" argument with make. I tried 800x600 at one point, as well as fullscreen. Crashed with same errors iirc. I'll make sure and update all before I try again tonight. Interested to hear what you think. Thanks!
  19. Update: I've managed to get past the cursor error by manipulating my .cfg file and experimenting with some different paths. However, this doesn't actually load the demo and I get another crash. Posted again are my update GemRB.cfg and terminal output when attempting to run the binary with called .cfg. Thanks for any input. terminal_output.txt GemRB.cfg
  20. Hello there! First, thanks for all the work, moderation, determination, etc. in not only making this engine, but keeping it going for numerous decades. You deserve a very thorough "Thank you! You're amazing!" from the community at large. I've recently been attempting to install GemRB locally on my x86 Fedora 35 system. I compiled from source, which so far seems successful, but I still haven't been able to get the demo running. I made some progress, but have gotten stuck at a point where I'm not sure how to point the system in the right direction. I've attached my terminal output upon attempting to execute the binary, as well as the .cfg I'm calling. I'm posting this with my phone, so apologies if format, grammar, etc. are a little off. Appreciate any insight and thanks again. GemRB.cfg terminal_output
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