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MikeX

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Posts posted by MikeX

  1. Component #5900 adds a non-existing item 'WIZARD_S.itm' to shops (random).

    From Lolfixer (only one per install):

    BERNARD2.STO issue: Stocked Item #2 does not exist (WIZARD_S.itm)! Removing item...

    TRMER04.STO issue: Stocked Item #2 does not exist (WIZARD_S.itm)! Removing item...

    Looks like a name resolving issue...

    Probably from 'bonus_spell_scrolls.tpa':

    Spoiler

    DEFINE_ACTION_FUNCTION bonus_spell_scrolls BEGIN

    ACTION_FOR_EACH spell IN DISPEL_MAGIC INVISIBILITY_10_FOOT SPELL_SHIELD SUMMON_NISHRUU
                             STONE_TO_FLESH MORDENKAINENS_SWORD CONTROL_UNDEAD BIGBYS_CLENCHED_FIST
                             BIGBYS_CRUSHING_HAND RUBY_RAY_OF_REVERSAL PIERCE_SHIELD IMPROVED_MANTLE
    BEGIN
        OUTER_SPRINT item EVALUATE_BUFFER ~%WIZARD_%spell%_SCROLL%~
        ACTION_IF !FILE_EXISTS_IN_GAME "%item%.itm" BEGIN
           LAF warning STR_VAR warning="Scroll %item% doesn't actually seem to exist" END

    ....

    debug:

    Spoiler

    Scroll %WIZARD_STONE_TO_FLESH_SCROLL% doesn't actually seem to exist
    Copying 1 file ...
    Appending to files ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Patching WIZARD_STONE_TO_FLESH_SCROLL.ITM into store...
    Not found space for WIZARD_STONE_TO_FLESH_SCROLL after scrl7m.

     

  2. I think, this has been mentioned somewhere before...

    For some unknown reasons component #5900 sets the enchantment level (itm offset 0x60) of masterwork weapons (created by Item revisions) from '0' back to '1'.

    Lolfixer component #8 detects this and therefore 'fixes' the item by setting the item flag 'Magical'. And so we are back to a magical +1 weapon...

    One could argue about Lolfixer doing this but OTOH, what is the reason behind setting the enchantment level by SCS?

    Edit:

    I think, the changes happen in this section of bg1fix.tpa:

    //////////////////////////////////////////////////////////////////////////////////////////////////////////
    // correctly flag Enchantment level of certain items
    //////////////////////////////////////////////////////////////////////////////////////////////////////////
    
       LAF edit_item INT_VAR tv=1 STR_VAR item=~arow02 ax1h02 ax1h07 blun03 blun05 blun07 bolt02
                                    dagg02 dart02 halb02 hamm02 staf02 sw1h02 sw1h05
                                    sw1h08 sw1h14 sw1h22 sw1h24 sw1h98 sw2h02~
                              editstring=~enchantmentGT=>1~
       END

    IMHO it should only be executed if GAME_IS ~bg1 totsc~. If I look into a plain BGT game (BG2 fixpack installed) all enchantment levels are already fixed (but don't know about Tutu).

    Maybe better would be a check inside the function, only setting an enchantment level if the flag 'Magical' is set.

  3. 4 hours ago, Austin said:

    Good afternoon! This "messy hackjob" was made by me, and I am very surprised to read such rude words about my work.
    My goal was to make the "Aurora Shoes" mod compatible with the EE version of BG2, since no one else has done this for many years. I spent a lot of time on this and I did this not for myself, but in order to give people the opportunity to play this mod. And, as you can see, all NPCs, quests, dialogues and animations now work on BG2EE, and installation of Infinity Animations is no longer required. So, the version of "Aurora Shoes" 5.3 is fully compatible with BG2EE and has been personally tested by me.

    But with EET-compatibility is somewhat more complicated. I made sure the mod installed on EET without error and our testers said it works on EET. I did not have the opportunity to go through both parts of the game myself, and my experience is not enough to take into account all the possible nuances - so I trusted the words of the testers.

    At the same time, I am always open to constructive criticism and am ready to make changes and improvements to the Aurora mod. And earlier I expressed the hope that Gwendolyne or someone else will check this version and improve it if necessary. As I wrote on the SHS,

    You are critical of my work, not appreciating the fact that the mod has become fully compatible with the BG2EE version and the problem is only on the EET, while you have done nothing to help solve the problem. You write that you fixed the mod on EET, but do not attach the corrected files so that I or the SHS admins can update the mod.
    I am always glad of any help, but if it is aimed at improving the mod, and not insulting someone else's work. I consider your attitude to be wrong.

    P.S. I apologize for my English - I do not speak this language and I write through an online translator.

    I'm not an English speaking native myself but I think with 'messy hackjob' he described his own work to get it working... And because of that, he did not publish anything and also adviced others not to follow his work. So I think, he did not mean to be rude towards your work...

  4. Thank's for all replies.

    @Jastey:

    Thank's for your help.

    I'm especallly trying to reach out on insomniator on his incredibly awesome mod 'BG2 Improved GUI' but he seems to be only active on Spellhold Studios...

    Edit: I now used a gmail adress over there and it worked, finally.

  5. Hi,

    I've tried now several times over the last couple of days to sign up at Spellhold Studios without any success.

    I used the same user name and email there that I used here but never received any validation email.

    Anybody here from Spellhold Studios that could help?

    Thank's.

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