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Holden

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Everything posted by Holden

  1. This is exactly what happened to me during my install. The Water Elemental Scroll error popped up. I figure it had to do with a conflict with the BG1npcSOA mod. I'm currently de-installing my mods up the install order so I can get rid of that mod, and then try reinstalling the Arcane pack after. I'm not crossing my fingers though...
  2. I believe I ran into a conflict in my install order as well. I installed the BG1npc to SOA mod as well, and when I installed the Arcane Magic pack from IWDification afterwards, I got an error saying that a Summon Lesser Water Elemental scroll file was missing. Pooched my install and I can't get around it.
  3. Ok, so it actually looks like my save game was not preserved at all. The journal is completely wiped clean, and new quests do not show up in the journal either. I had prepared myself mentally for having to start a fresh new game (lol), and so I did. But now the install has new problems. Conversations do not trigger properly, resulting in conversations that "end" whenever I am prompted for a reply. For instance, the traveler you meet upon exiting Candlekeep, when he steps up to you and asks you a question, the dialog box just disappears. If I talk to him again, then my dialog choices appear. It seems like triggers are not activating all over the place...sometimes adding a new party member does not actually add them until I engage them in conversation again. Is this a common problem? I can't think of what it would be aside from the BG1 to BG2 npc mod, since everything else after that mod installed pretty much without incident. I've posted my Weidu again in case anybody cares to see it. WeiDU.log
  4. I'm fine with doing that as a workaround, especially since the issue won't pop up on any new playthroughs. Thanks for updating the coordinates--will give it a try when I get to that point in the game.
  5. Yes I actually had the NPC mod for Kivan that puts him in BG2 along with his wife. I didn't see many others of note, or I had errors installing them. Mostly I want Kagain, Monty and Xzar, and Branwen preserved, which the BG1 to BG2 NPC mod covers. Thanks for the suggestions though!
  6. Okay so last night I uninstalled everything up to my npc mods, installed the BG1 npc mod, and then reinstalled all my mods after. I used the weidu log to input the exact same components and choices for SCS and all tweaks, etc. I just reloaded my save and was delighted that everything seems to be working normally. Unfortunately, this happened before I saw all these recent replies. So now I have the Water Gardens installed at the same time I have the BGT-BP world map mod installed....argh. I don't care about having a world map icon for convenience sake, but does not having the icon show up mean I can't go there to that location all? No way to go there manually from the game world? And, most importantly, will it cause some sort of conflict that might crash my game? I'm willing to go back and update my install, but I'd rather not if there is no threat of a crash. Also, this will not be a problem for new games I'm guessing?
  7. Looks like I have a decision to make then. I didn't give this mod much of a look initially, but I've grown attached to the BG1 companions, especially since their personalities were fleshed out by the banter pack. I don't care about new items or areas much since I haven't modded much in that regard anyways, and at least the banters will remain intact. Thanks so much for the assistance everyone. I am surprised the community support is so robust for such an old game.
  8. Sorry, I'm confused. So if I do the short method, I can still use the mod but items and enemies in quests won't be subject to tweaks or SCS? Or should I uninstall everything up to the npc mods and then reinstall everything after? And if I do that, I'd probably have to start a new game, correct?
  9. I've attached my Weidu log here--hopefully I'm doing this correctly. I am thinking that the fast way (EET_End, install NPC mod, EET_End) would work in this case, but if there are any foreseeable issues regarding my install order then please let me know. WeiDU.log
  10. Would you perhaps recommend uninstalling all tweak packs (EET Tweaks, Tweaks Anthology - the last mods in my install order), then installing the NPC mod, reinstalling the tweak packs, then EET? I mostly just want to avoid having to reinstall SCS, since that was the mod I installed just before the tweak packs. Getting SCS to install properly was a nightmare I'd rather not repeat!
  11. Thanks for the reply. The mod is found here: https://forums.beamdog.com/discussion/82463/mod-bg1-npcs-for-soa-tob It basically allows BG1 companions to continue into BG2, and also introduces new quests and banters. To my knowledge, it doesn't affect anything like stats, items, or kits at all. It allows you to "find" your old companions in various locations in SoA and gives them new dialogues, banters, and quests. I've grown pretty attached to some of the BG1 companions and want to continue with them if possible, and I'm kicking myself that I missed it in my original install. Based on what you've told me, it seems that installing the mod will be okay. I'm still in BG1, so I haven't encountered anything that the mod would affect yet. And again there are no changes to kits, stats, or anything like that. I'm just worried that installing an NPC mod this late in the install order will ruin EET unless I go through the arduous task of removing mods in my list, especially since typically NPCs are really early in the install order. My EET install with SCS and all the other goodies was a hairpulling experience that I definitely don't want to repeat if I can help it.
  12. After so many misfires, I finally got EET working with all my chosen mods. I'm already well into BG1, but I realized that I did not install the "BG2 NPCs in BG1 mod", which I really would like to add. Would it simply be a matter of uninstalling EET_End, installing the NPC mod, and reinstalling EET_End again? Or would I have to uninstall all the mods I installed after the NPC mods in my original installation first, and then reinstall them afterwards? I'm worried I'll screw up the whole thing if I choose the faster option, but uninstalling/reinstalling so many prior mods is going to take forever. Any help would really be appreciated--thanks in advance!
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