Rastor
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Posts posted by Rastor
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If they're protected from this effect though, then this won't happen? They'll only attack the targets that they are supposed to attack?
I'm trying to mod these creatures with custom scripts and edit their CRE files and I saw that but didn't know why it was there.
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I recently came across a number of creatures in BG2:ToB that had protection from opcode 3. This is the State:Berserking.
What exactly does this protect the actor from? Entering a berserker rage (an ability that they do not even have)?
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RPG Dungeon was hacked and the site ended up getting taken offline.
I don't own the domain name anymore and frankly I'm not going to pay $2,500 to get it back. So my choices are:
- Find hosting with another modding community
- Relaunch the site under a new name
I'm leaning towards the first option. I could definitely do GitHub but I really want to have forums and such to collect input from players.
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@Gwendolyne Nobody told me that.
How would I go about updating them? I have some fixes for Improved Asylum for example. Is there a forum there for the mods?
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@Endarire I honestly don't know anymore.
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@theacefes
What do you say? -
I've been getting a lot of requests to revive the RPG Dungeon mods to allow other modders to finish them in the areas where I or my colleagues fell short. I have no objections with this. I have all the mods as released sitting on my NAS. I just need a hosting community to offer me a forum or a series of subforums to work on them... a few like IWK and Improved Asylum still need my input because I did a lot of work on them that was never released based on user input.
Does anyone know a good place for me to do this, or do I try and reobtain the RPG Dungeon name?
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On 3/23/2020 at 7:25 AM, Gwendolyne said:
Thanks @Rastor, but for all mods previously hosted by RPG Dungeons that were uploaded at SHS with translations updates (in the Resurrection section), all I need is your permission to make them "official releases" and to release them officially at SHS DL Center and at SpellHold Studios official GitHub account.
This way, it will be possible to update them with all fixes that have been posted for years.
That will save your money and allow active modders to maintain them. And to be perfectly clear, here is the official SHS policy in this matter:
When a modder withdraws from the scene, we only allow the following updates: addition or correction of translations, correction of bugs or compatibility problems with other mods, and finally the possibility of installation in new EE games. Altering or adding anything to the original content of these mods is forbidden.
Permission granted.
I may still make some updates to the files (in particular, there's a few fights in Improved Asylum that I want to fix) but I don't know how long that'll take me given that I'm now married with a young daughter and don't really have the time to devote to this stuff like I used to.
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If no other backups can be found for the mods that they host, I have a couple thousand terabytes (no exaggeration) on my corporate CDN that I could throw mods onto. But this can't be abused because this costs me real money.
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I'm thinking I'm gonna upload all the files to a cloud drive somewhere since I now have about 3 TB of CDN space. Thoughts?
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Hmm, well that looks like only a subset of what they once had. Specifically, I was looking for Rastor's item creation tutorial I linked in this thread, but it seems to be gone now.Hm? RPG Dungeon's tutorials are here, in the "tutorials and lessons" section. I link there quite often to the romance authoring tutorial.I'll get them back up and post a link here.
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Extra 6-8th Level Spell HLA is busted for Sorcerers
No it's not. It worked perfectly find for my sorcerer in vanilla BG2 with only the official patch.
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How important is Boo being a wizardslayer? Somehow, I think Monk might be more suitable, especially considering that he's unarmed.
I can understand your reluctance in making yet another monk, though.
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Wolfweres are well-nigh invincible (ringwolf.itm)
Fixed and posted.
Haz and golem not appearingFixed this one as well. There are quite a few other bugs with Bodhi's Lair that occur while working for the Shadow Thieves, so I'll post them all up at once.
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Out of curiosity, have all of the BD bug report stuff been copied over now? If I get a chance, I may try to consolidate everything, just to make it easier on everyone to figure out what's changed, what hasn't, what can be combined, etc.
That would be useful, icelus.
Do all of the bugs marked in red in this thread still need to be fixed?
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Rastor: Are you afraid of commitment?
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If someone could go through the SP Fixpack and see what bugs they fix that are not covered by Baldurdash it would be much appreciated.
Already on it.
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Both the Chorister and the Acrobat seem overpowered. I'd suggest adding a disadvantage that actually matters to both of them.
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Rastor: Your sister suggested that you liked it when strangers grabbed your bumb. What are your thoughts?
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Since the Black Wyrm forums no longer allow unregistered people to even look at them anymore, any chance that list could be posted someplace where we can access it?
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I think that I can safely say that this is one NPC that I look forward to meeting .
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Not quite as elegant as the "Disable Button" solution, you could try making your kit a fighter kit and just change the proficiencies to a max of 2 stars for your kit (WeiDU's ADD_KIT does this pretty well).
Protection from Berserking
in Modding Q&A
Posted
What I'm trying to do is make a few mobs tougher for an AI enhancement project and I saw that and wanted to verify what it does. Thanks.