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grogerson

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Everything posted by grogerson

  1. Even with TotSC, paladins never reach high enough levels to cast spells. I'm using the Icewind Dale mxsplpal.2da, which gives them one first level spell from 6th to 9th level. Though the clerical memorization showed one first level spell available at 9th level, it wasn't until 10th level that the spells themselves became available. Which is why I'm wondering if they made a hard-code screwup on this one. If they did, it's outside the reach of either fix pack or tweak pack. Edit: The ranger works fine, also starting at 6th level with IWD mxsplran.2da. Seems only the paladin took the hit...
  2. Why do you think I keep Viconia around... As for the paladin spell issue, 2E AD&D starts his ability at 9th level. Looks like Bioware may have missed this. My paladin just hit 10th level and has gained his casting ability. This may be a hard-coded miss on their part since no .2DA file I know of controls this.
  3. Been quiet for a while here, so how're things going on this project? I've a couple of items, noted in the BG1 Tweakpack thread, but I'll restate them here. My paladin (CHARNAME) hit 9th level, has one 1st level spell slot to memorize, but doesn't have anything showing for him to memorize... Also, several stores are "shared". The Naskel and Gullykin temples is a known bug. I've also found the following are shared: Magic Item Merchant: AR4907, AR0706 General Store: AR0803, AR1112, AR1116, AR0304 Potion Store: AR1302, AR1320, AR1115, AR1117 Don't know what, or if, you will do anything with this info...
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