Jump to content

grogerson

Modders
  • Content Count

    788
  • Joined

  • Last visited

About grogerson

  • Rank
    Blithering Idiot and BG1 Tweaks Scavanger
  • Birthday 04/09/1957

Profile Information

  • Gender
    Male
  • Location
    Near Salt Lake City, UT

Contact Methods

  • Website URL
    http://
  • MSN
    ge_rogerson@msn.com
  • ICQ
    0
  1. My ToB installation is from GoG, so no DRM. I also have BG2EE from Beamdog. No problems with either in C:\Games. I've checked out C:\Users\<username>\AppData\(Local, LocalLow and Roaming folders) for anything other than Beamdog games, and nothing shows. Going from XP (desktop PC) to 10 (laptop) is a bit of a jump, and this is where my problems seem to begin. I can neither install nor uninstall SoA from DVD or hard drive without the flags noted in the opening post. Is there somewhere else I can look, or something I can do, to rectify this issue? Edit: Also, where can I check the system registry and perhaps delete the SoA game from the system? I can't do it from the Control Panel\Programs and Features section. All I get is the catastrophic failure message.
  2. Sorry, I should have also added that I'm trying to install from C:\Games\BG2_DVD to C:\Games\SoA. I stay away from any folders named \Programs or \Program Files. I've had no trouble installing or modding in C:\Games until now. And only with the SoA reinstallation. I will, however, check the Windows Login status.
  3. I have a problem with the DVD edition of Shadows of Amn, from the Baldur's Gate 4-in-1 box set. I was able to install it once, but since it required the DVD to be in the drive I uninstalled it, copied the disk to my hard drive and tried to install from there. Now I can neither install or uninstall the game, but get a message: "An installation support file could not be installed. Catastrophic failure." When I try again I get the message: "The InstallShield Engine (iKernel.exe) could not be installed. IKernel.exe could not be copied to C:\Program Files (x86)\Common Files\InstallShield\Engine\6\Intel 32'. Make sure that you have the appropriate privileges to copy this file to this folder. (0x20)" The game disk has an iKernel.ex_ file, and the indicated Intel 32 folder had an iKernel.exe file. Could someone give me an idea what's going on, and how to fix it? I'm trying to check out separate installations of SoA, SoA-ToB and BG2EE.
  4. Thank, Cam. Fixpack installed nicely on both v1.03 and v1.42. Seems WeiDU v241 had the same bug as v242.
  5. I've a similar problem, though I'm installing the fixpack to a basic (v1.06) as well as a TotLM (v1.42) installation on a Win 10 laptop. In basic, Hrothgar gives his introduction and leaves, and everyone in the Winter's Cradle tavern goes hostile. In TotLM, Hrothgar doesn't even move before the party is teleported into the Whistling Gallows Inn and everyone goes hostile. This occurs on my laptop with Win10, but not on my desktop with WinXP. Any fixes for this?
  6. Downloaded v4 (noticed the fix for fighter/druid multis) and it seems to work fine. At least on XP. Had some strangeness with IWD Fixpack and this mod on Win 10 I'll have to look further into.
  7. Don't know if anyone's tried this one, but the Merchant variant fails to install in the non-EE versions. Tokens installed just fine. I've attached my debug file (from v3).
  8. Thanks for the reply, argent77. When I changed to DirectX the game wouldn't start and I got the message "Could not complile DirectX shaders." This is on my desktop PC, Windows XP with a Radeon 9550/X1050 Series video card. Looks like I'll have to delete the Baldur.ini and try again, this time with the link you gave. Edit: Just tried the Lighting Pack with no luck. I tried moderate contrast/lighting/gamma, greatly increased each individually, and neutral settings.
  9. I just purchased and installed BG:EE on my laptop. Imagine my surprise when I started a new game and found the area too dark to play. So I installed the game on my desktop. I found the same problem. No mods are installed, and I can't find any option to brighten the screen, though the options screens appear reasonable for brightness. Have I missed something in the options screens, or is there a line in the .lua file I can change to bring the games brightness up? Edit: I don't know what happened, but now the play screen (at least on my laptop) is now normal. Have there been issues with Windows updates interfering with the game? Just wondering, since I had problems with accessing my antivirus because of one...
  10. Just tried installing on a new install of IWDEE, new laptop with Windows 10. Aside from making the download from here disappear each time (and the wiedu 241 exe file as well when extracted), I had five spots that caused install to fail. Since four don't apply to IWDEE I commented them out (lines 2657, 8688, 9809 and 13009, each "near IF_EXISTS"), but the last one ended it ("no rule to identify PSTEE"). Two things here. Since I'm new to Win10, is there some setting I need to check to not have the exe files disappear? Also does weidu 241 have the "rule to identify PSTEE"? Edit: I have my answers now. First, a pending Windows 10 update blocked access to my antivirus, which made both this mod's exe download and the weidu241 exe disappear. Once the update finished (and I restarted the next day) I was able to bring both out of quarantine. My second answer is, yes, the current weidu exe has the rule to identify PSTEE as well as clear the other four faults.
  11. As the title says, I've reached and pretty much done Amkethran (except Balthazar), and not one banter or dialog with [CHARNAME] has triggered. He's been in the party since I first arrived in the Pocket Plane. How long should it take for them to start? Is there a known problem with one of the BG2 Tweaks (such as Banter Accelerator) that could disrupt it? Is there a global I can check? This is only my second playthrough for SOA/TOB (note: Not EE), and I don't recall any dialogs on my first run either.
  12. Since you stated this is for Icewind Dale Complete, not EE, there's a component in Dale Tweaks: Loosen Item Restrictions for Multi- and Dual-Class Clerics and Druids. This applies to all armor and weapons in the game. If you have a straight cleric, then you'll have to use Near Infinity to change things (class restrictions on weapons, alignment restrictions on spells, weapon restrictions on class). Putter around in the program and check out various weapon and spell files before changing anything to get an idea of what Jarno was talking about. And a couple of the .2da files that control weapon proficiencies. Before Cam added the Loosen Item Restrictions component, I tried it myself. Learned a lot, but with a lot of frustration. That's why I generally run dual and multi class clerics.
  13. Try GameFAQs.com. He has faqs and walkthroughs for BG, BG2, IWD and PST, among other games. My problem is with BG. I've created a mod to import the additional IWD2 soundsets into IWD1, including subtitles. BG and BG2 are different creatures altogether, though I haven't tried a soundset folder in the sounds directory yet. I suspect that won't work, however, since BG looks only to the sounds folder for sets.
  14. It seems there were a few posts lost on this thread in the restoration process, but my research continued into this issue. Here are my CHARSND.2DA observations so far. There are eight columns of soundsets: MALE ("default" male), FEMALE ("default" female), and CUSTOM1 through CUSTOM6. MALE and FEMALE are the only soundsets to have working subtitles, the sounds are located in the .WAV directory as MAINM##.WAV and MAINF##.WAV, are numbered (not lettered) consistant with the NPC soundsets, and the strings are flagged/labeled MAIN MALE 3 and MAIN FEMALE 3. CUSTOM1 through CuSTOM5 are linked to non-existant .WAV files (PC2MA#, PC3MA#, PC4MA#, PC4FE# and PC5FE#). CUSTOM6 is linked to VOIC6#.WAV files, and the sounds and subtitles don't match. CUSTOM1 through CUSTOM5 are numbered almost the same as NPC soundsets except there are no lead zero's for 3, 8 and 9. The strings are flagged/labeled Voic1a-m through Voic6a-m. TITLE LABEL FILE MALE MAIN MALE # MAINM## FEMALE MAIN FEMALE # MAINF## CUSTOM1 Voic1# PC2MA# CUSTOM2 Voic2# PC3MA# CUSTOM3 Voic3# PC4MA# CUSTOM4 Voic4# PC4FE# CUSTOM5 Voic5# PC5FE# CUSTOM6 Voic6# Voic6# From Dan Simpson's FAQ/Walkthrough: ====================================== I noticed (using the playsound ingame cheat) that the number of the file for each character is connected with its function in the game, as follows: 1 - Introduction In battle: 2 - Morale Break 3 - Battlecry Comments on party's reputation and actions: 4 - Happy 5 - Unhappy 6 - Angry 7 - Breaking Point Comments on personal status: 8 - Made Leader 9 - Tired 10 - Bored 11 - Wounded Comments on environment: 12 - Forest 13 - City 14 - Dungeon 15 - Daytime 16 - Nighttime Comments toward player: 17-19 - Selected 20-22 - Commanded 23-26 - Annoyed Comments toward NPCs: 27-37 - Various Banterings Comments on death: 38 - Generic Death 39 - Specific Death ====================================== I corrected 2 and 3 in the list above since Dan Simpson had them reversed. All NPC soundset sounds are 5 characters plus two numbers (i.e. AJANT01), and in general number through 41. Imoen has no 29 or anything over 30. Coran has an added 49 and 50. Edwin has an added 42 through 48. Missing sounds are generally 3, 4, and 12 through 16. Dan Simpson has a listing of all sounds and their subtitles (though not their .wav name) in his FAQ/Walkthrough. I tried using the NPC numbering system. It installed but F_Bard## shows up in the sound screen in game multiple times (F_Bard0 thru F_Bard3) as it apparently reads the first number as a soundset. As a result no sounds played. F_Bard1 showed up as F_Bard10 through F_Bard13. I tried installing to the override folder but the soundset did not show up in the sound customization screen. I also learned the character sound screen does not rely on or refer to CHARSND.2da but reads directly from the sounds folder. How they get the MALE and FEMALE soundsets to work is beyond me, though I haven't quite given up yet.
  15. SOUNDOFF.IDS starts off soundsets, defining what letter goes with which comment. CSOUND.2DA connects the comment letter to a line number in CHARSND.2DA. CHARSND.2DA lists the strings for each comment. Or is should. And this is where my problem starts. The "Custom" sounds (which are the "default" in the character screen) are found in the WAV folder, not the SOUNDS folder, and the strings for the female and male reference to files that don't exist. The only soundsets that have subtitles are the "default" ones. I've cobbled together a mod to add a soundset, adding the strings to the sounds so I can have subtitles. It installs, everything looks good in NI, except that the added soundset is not found. Not in the SOUNDS, OVERRIDE or WAV folders. Is there some WeiDU command needed for the CHITIN.KEY to add the sound files to its file list?
×
×
  • Create New...