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lynx

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Posts posted by lynx

  1. Well yeah, I'm just saying it's extra work. Weidu nicely indents those blocks one level deeper too. The only ones we can take care of automatically are the ones affecting the whole party and for those we already have all the numbers we need: 6 -> chosen max.

  2. Look at that github repo, that's basically what I was doing in late 2012 (uff, time flies!). It's all in the proof-of-concept sh script. Copying single actions is not problematic (bumping takes care of identical coordinates), triggers are a bit tougher as they require whole blocks and OR counts may change. And then subtle stuff like difficulty changing according to NumInParty* and similar.

     

    But yeah, doable! If you want to help me make this happen, let's coordinate, so we'll be more efficient.

  3. party9.jpg

    Yes, the latest code supports displaying as many party members as your gui allows. There are no scrollbars, but once we add those, this limit can go away:

     

    The mod is complete, read the docs and instructions here:

    https://github.com/lynxlynxlynx/gemrb-mods/tree/master/10pp

    Testing with other mods and/or finding appropriate overrides is very welcome.

    I'm starting a test playthrough with monk/sorcerer, wisdom xp mod, iwd2-style output and the normal mods: fixpack, dbg, haldamir, tashia, saradas and kivan. Finished, these mods go on the verified list.


    Boring battle video:
    https://youtu.be/0W0w_i6vNjs

  4. Depends on what code he looked at. ;) Some of it could make you cry and not from joy.

     

    But yeah, congrats!

     

    Sorry to take this totally off topic, but I'll accept a week ban if I must, for it, as to me it's worth it.

     

    ... started out as a mod has now made it onto the list of official Infinity Engine games. (Look, it's on Wikipedia!) That is amazing! :)

    This... is symptomatic to a free dictionary, one that anyone can post on, the fact that the Baldur's Gate: Enhanced Edition (2012) uses the "Infinity EngineTM" has not been established ! I believe that the Beamdog had to recreate the engine from their own stuff and thus have the source code fully available for them, which then allows them to use a various of the old resources but also to create new.

    Making the last part of the wiki article a total lie.

     

    Dude!! Have you any idea how much effort that would be? Everything would be delayed for additional years if they had to do any substantial stuff from start. IE is a mess internally, so it'd be hard to recreate it in a clean fashion (we should know).
  5. This behavior hasn't been mentioned in the iesdp as well:

     

    If param2 of opcode 148 is set to 2, then the target(s) rather than the original caster will cast the spell from the resource file at a spell level specified in param1. This behaviour is unchanged from BGII to BGII:EE

    Do you have any examples? SpellPoint is always used just with coordinates+spellref in vanilla bg2 (and others). (Really)ForceSpellPointRES is the only exception from the spellcasting family, due to different parameter ordering. As far as I know, also only the Really* family forces the level with param1 (if also a string parameter is passed) or param2.

  6. Lynx, you know a lot about the infinity engine; can you please tell me how weapon proficiencies are stored on a dual classed character who hasn't yet regained their original class abilities? This is the source of a bug in the "related weapon proficiencies" component.

    They're stored in the same stat, just masked with a bit shift. I think some info should be in IESDP or its archive, however, here's the relevant code from gemrb:

    https://github.com/gemrb/gemrb/blob/master/gemrb/GUIScripts/LUProfsSelection.py#L466

  7. even vanilla bg2 has an option for items to have strength bonus and I remember a sling using it. Giant's sling or something in that domain.

     

    Compared to other ranged weapons, max weapon speed is really silly for slings. You gave the bows a range from 6-10 and using a sling is easier than a composite bow.

  8. stealth as one stat is from bg1 engine days and as far as I remember the hide in shadows action code (maybe in the iesdp archive) just uses an average of the two. There could be an exception for rangers and monks in there, but I am not aware of it.

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