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Megalobird

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About Megalobird

  1. Megalobird

    Screenshots...

    Hendryk, hurry up and copyright that shite.
  2. Megalobird

    General Viconia Discussion

    This file should contain at least a 430 mb .mov file depicting Viconia 'romancing' or 'having a relationship' with the pc, or I just won't download it.
  3. Megalobird

    Quack!

    QUACKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK!
  4. Megalobird

    Random Acts of Boredom

    Mmm, sorry, everytime I see one of these threads I have to say Ctrl+8 "CHA: 3 (I have no henchmen and can't seem to keep hirelings)"
  5. Megalobird

    DnD wares

    Heh, right on man. Keep it real.
  6. Megalobird

    DnD wares

    Thanks a lot you guys. Amazing how much creativity has gone into Dungeons and Dragons. . . I've missed out!
  7. Megalobird

    Turning the map around...

    I can relate.
  8. Megalobird

    DnD wares

    I know nothing of PnP DnD. Maybe you can help me find which books (old and new?) have things I can read about such as: Vecna, the lich without hand and eye, and you choppeth off ye hand and replaceth it with Vecna's for tremendous power that his robe doesn't have. - Dieties and Gods (whatever it's called)? Celestial Fury and it's stats, the enchanted katana that makes the sky rain when you walk outside. -no idea
  9. Megalobird

    Preview of new Thief kits...

    Heh, I am so playing an Urchin!
  10. Megalobird

    LoI's revised priest system

    Mmm, nice.
  11. Megalobird

    Discussion: Multiple BG2 Installations

    Edit: Never mind, got it to work! Love the Tweak/Fix pack Cam, great job!
  12. Megalobird

    Discussion: Multiple BG2 Installations

    Using one of these methods, can I have a clean game, a modded game, and a Tutu game?
  13. Megalobird

    Discussion: BG2 Kit Creation Series

    Hello, vhat can I say? I am new to phucking with my game and I have a couple of questions. Is it possible to dupe (or emulate) the monk's fist with other classes ala a kit? Such as hands that kill (instead of hands that knock down) with the increasing damage and thaco bonuses native to monks (ie 1-20+4 at 25 and what not)? I can't figure out if this is a hard-coded limitation of the monks as their fists do not seem to be a spell in their CLAB, but I am completely new to this. I guess this questions begs for a "workaround" of some sort, perhaps a script? If I edit a class's clab file (such as the monk's), will that effect every npc of that class in the game? I accidentally spoiled myself (please warn if you shall spoil further as I am about to. . .*SPOILER WARNING*----|) -------------------------------------------------------------------------| | | | | \ / \ reading that there are monks of some type in ToB. I was considering adding what may be psychotically unbalancing spells to the monk's CLAB, but I don't know if I'd like it on the receiving end (not the 500+ to hit and 900+ to damage, the immunities, silly). Well ain't I an idiot if I haven't gone an forgotten' me better-grammer-than Gaelan manners! Just wanted to thank ye all for ye great tuts and what not, such a helpful place ye all be havin'! Ye ye ye ye. . .YEEEEEEEEEEEEEEEEEEEEEE! *Nervous breakdown* YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!! ©® ^---..----^: le megalobird (will feast upon you) ©® \/
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